raysan5
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68a02e567d
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Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
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2016-06-11 12:41:03 +02:00 |
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raysan5
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c46c0fc652
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Corrected keywords usage
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2016-06-11 12:18:08 +02:00 |
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raysan5
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3884716948
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Corrected a couple of warnings
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2016-06-11 12:01:39 +02:00 |
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raysan5
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8de1427803
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Remove release files from src directory
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2016-06-11 11:48:42 +02:00 |
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raysan5
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bab08f1c89
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Added release folder (again)
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2016-06-11 11:21:55 +02:00 |
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raysan5
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d63e32a377
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Remove include, not supported on html5
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
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2016-06-11 11:21:24 +02:00 |
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raysan5
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52b88e0991
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Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
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2016-06-11 10:58:17 +02:00 |
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raysan5
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3e8427799c
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Corrected bug on cubemap generation
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2016-06-11 10:56:20 +02:00 |
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Ray
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2963782992
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Merge pull request #128 from victorfisac/develop
Adapted shaders for OpenGL ES 2.0
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2016-06-10 08:58:37 +02:00 |
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victorfisac
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77f599885d
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Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
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2016-06-10 00:59:48 +02:00 |
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victorfisac
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7b07b68bfd
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Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
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2016-06-10 00:49:51 +02:00 |
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Ray
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fb90477354
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Merge pull request #127 from victorfisac/develop
Fix Android template with 1.5 raylib features (audio streaming, gestures)
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2016-06-09 23:27:50 +02:00 |
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victorfisac
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cbda329bfd
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Removed physac old module from Android MK file
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2016-06-09 22:12:46 +02:00 |
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victorfisac
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5d186639c9
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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-06-09 22:09:33 +02:00 |
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raysan5
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e2cfc6b838
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Reduced physic steps resolution
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2016-06-09 21:00:21 +02:00 |
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raysan5
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3c1be60c66
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Updated examples for new physac header-only
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2016-06-09 20:02:42 +02:00 |
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raysan5
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5f4449f0a1
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Removed physac functions from raylib header
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2016-06-09 20:02:15 +02:00 |
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raysan5
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558ec3891b
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Converted physac module to header only
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2016-06-09 20:01:59 +02:00 |
|
raysan5
|
dcbfb83031
|
Updated comments...
|
2016-06-09 20:01:39 +02:00 |
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victorfisac
|
3524fc414b
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-06-09 13:12:18 +02:00 |
|
Ray
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420b85da98
|
Update README.md
|
2016-06-09 11:42:00 +02:00 |
|
Ray
|
28c2759ae1
|
Update README.md
|
2016-06-09 01:30:08 +02:00 |
|
Ray
|
374e3e7e11
|
Updated to raylib 1.5
|
2016-06-09 01:23:07 +02:00 |
|
Ray
|
904ef0d4be
|
Adjust to standard example screen size
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2016-06-08 22:55:38 +02:00 |
|
Ray
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99ee26b001
|
Review const char *
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2016-06-08 22:52:54 +02:00 |
|
Ray
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ee049641ba
|
Merge pull request #126 from kd7tck/develop
clean up audio chiptunes support
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2016-06-08 22:23:23 +02:00 |
|
Joshua Reisenauer
|
4f47f90336
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-06-08 12:02:39 -07:00 |
|
Ray
|
2d90cc59b6
|
Update distortion.fs
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2016-06-08 18:48:25 +02:00 |
|
Ray
|
5576dea00b
|
Rename raylib_rlgl_standalone.c to rlgl_standalone.c
|
2016-06-08 18:27:43 +02:00 |
|
victorfisac
|
8323f81ab5
|
Add physac module to android compile instructions...
... and switch from debug build to release
|
2016-06-08 17:27:55 +02:00 |
|
victorfisac
|
f5f5ce0d33
|
Fix default android project game with new functions
|
2016-06-08 17:27:13 +02:00 |
|
victorfisac
|
88f4747437
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-06-08 15:55:08 +02:00 |
|
raysan5
|
b79ede4edb
|
Added distortion shader to render
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2016-06-08 13:29:56 +02:00 |
|
raysan5
|
70a96fff80
|
Simplified Oculus integration
|
2016-06-08 13:16:01 +02:00 |
|
Joshua Reisenauer
|
7bf2854e94
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
|
2016-06-07 16:07:57 -07:00 |
|
Joshua Reisenauer
|
f0d8c009ae
|
cleaned things up
|
2016-06-07 16:03:21 -07:00 |
|
victorfisac
|
0ae486f07c
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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2016-06-08 00:34:35 +02:00 |
|
Ray
|
79a6235811
|
Stereo rendering test
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
|
2016-06-08 00:32:34 +02:00 |
|
Ray
|
c99fc5108e
|
Update screenshot
|
2016-06-08 00:31:00 +02:00 |
|
Ray
|
09fa002818
|
Corrected issue
|
2016-06-08 00:04:56 +02:00 |
|
Ray
|
ee795150fa
|
Updated some code
|
2016-06-07 23:44:53 +02:00 |
|
victorfisac
|
f97f39987c
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
|
2016-06-07 23:41:34 +02:00 |
|
raysan5
|
5631f822bd
|
Reorganized device init/close
|
2016-06-07 20:46:03 +02:00 |
|
raysan5
|
ca13c2ed0c
|
Converted raygui module to header only
|
2016-06-07 20:33:49 +02:00 |
|
raysan5
|
058af472ea
|
Converted GLAD to header only
|
2016-06-07 18:57:20 +02:00 |
|
raysan5
|
3d5a408177
|
Remove DEBUG flag for raylib lib compilation
...on Android
|
2016-06-07 18:53:47 +02:00 |
|
Ray
|
9281e477eb
|
Embed standard shader into raylib
|
2016-06-07 00:32:45 +02:00 |
|
Joshua Reisenauer
|
76536fe24b
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
|
2016-06-06 15:30:41 -07:00 |
|
Ray
|
1bcf500eca
|
Review fallback mechanism
|
2016-06-06 23:19:40 +02:00 |
|
Ray
|
522af9f477
|
Fallback to default shader
|
2016-06-06 23:16:14 +02:00 |
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