AudioMorphology
07a2c00e84
modified: core.c
2017-01-14 16:18:06 +00:00
raysan5
1ca445a9b9
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2017-01-07 18:13:39 +01:00
raysan5
fbda9c4180
Support rRES data loading
2017-01-07 18:12:59 +01:00
Ray
9b334dcd25
Merge pull request #214 from AudioMorphology/develop
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Added RPi Touchscreen device event reader
2017-01-05 23:07:43 +01:00
Richard R. Goodwin
21181f8167
added RPi touch interface
2017-01-05 21:36:40 +00:00
Richard R. Goodwin
d4f5c4e133
modified: src/core.c
2017-01-05 21:20:28 +00:00
raysan5
658c280669
Lattest PR review
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Function names, code formatting...
2017-01-05 19:33:05 +01:00
Ray
0369bb4c8c
Merge pull request #212 from joeld42/jbd_picking
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Raycast Picking Utilities
2017-01-05 17:33:23 +01:00
Joel Davis
d5d391faaf
Added RaycastMesh function and example test case
2017-01-02 21:56:25 -08:00
Ray
81388363fa
Merge pull request #211 from joeld42/rlgl-updatemesh-fix
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Fix vbo indices for rlglUpdateMesh
2017-01-02 13:23:11 +01:00
Joel Davis
037da8879a
Added RaycastGround and ray picking example
2016-12-31 15:06:39 -08:00
Joel Davis
674ee2cf75
Fix vbo indexes for rlglUpdateMesh
2016-12-31 14:05:30 -08:00
raysan5
202f45415c
rRES raylib resources custom file format support
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First version of custom raylib resources file format -IN DEVELOPMENT-
2016-12-27 17:42:22 +01:00
raysan5
bf3a213e44
Some functions review and additions
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- Improved ImageCopy() to support compressed formats
- Renaming file-formats header structs for consistency
- Review variables naming on ImageDither() for consistency
- Improved LoadImagePro() to make a copy of data
- Preliminary support of rRES file format on LoadImage()
2016-12-27 17:40:59 +01:00
raysan5
e7464d5fc3
Review some formatting and naming
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- Renamed WritePNG() to SavePNG() for consistency with other file
loading functions
- Renamed WriteBitmap() to SaveBMP() for consistency with other file
loading functions
- Redesigned SaveBMP() to use stb_image_write
2016-12-27 17:37:35 +01:00
raysan5
3c91dc099d
Added some comments to sample
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Some work still required...
2016-12-26 11:46:07 +01:00
raysan5
5da815234c
Improved FLAC audio support
2016-12-26 10:52:57 +01:00
raysan5
a27be5f2a9
Added support for gamepads on PLATFORM_WEB
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Feature NOT TESTED yet...
2016-12-25 20:42:22 +01:00
raysan5
14cdd7fbff
Added raw image file reading data check
2016-12-25 20:41:36 +01:00
raysan5
852f3d4fd0
Review comments and formatting
2016-12-25 02:01:13 +01:00
raysan5
6d6c542a1d
Review some functions for consistency
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Removed: LoadTextureEx()
Added: LoadImagePro()
2016-12-25 02:00:36 +01:00
raysan5
d8bf84f118
Added mesh loading functions
2016-12-25 01:59:23 +01:00
raysan5
5de597579f
Complete review of audio module
2016-12-25 01:58:56 +01:00
Ray
4419ee9802
Merge pull request #210 from ficoos/fixes
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Fixes
2016-12-22 11:47:59 +01:00
Saggi Mizrahi
aaea2eb9a6
Fix building audio_standalone example on linux
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Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:27:02 +02:00
Saggi Mizrahi
1aa775eca8
Fix physac.h building on linux
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Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:54 +02:00
Saggi Mizrahi
b2d4cd66a7
Fix warnings in lua binding
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Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:46 +02:00
Saggi Mizrahi
c394708c43
Change UpdateSound() to accept const void *
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The function means to accept a const * so let's declare it.
Will allow passing const buffers in games.
Also constness is next to godliness!
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:42 +02:00
Saggi Mizrahi
5df10d824c
Fix bad call to oculus API
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Missing passing of &camera
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:28 +02:00
Ray
060d501cd1
Update to ignore Linux binaries (no extension)
2016-12-21 00:04:44 +01:00
Ray
4a9b77dd70
Corrected bug sound playing twice
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Samples count was not properly calculated on WAV loading
2016-12-20 00:33:45 +01:00
Ray
814507906f
Improving rRES custom format support -IN PROGRESS-
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Start removing old rRES functions.
2016-12-17 19:05:40 +01:00
Ray
673ea62b27
Merge pull request #206 from joeld42/jbd_bugfix
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Added SetupViewport so high-DPI fix applies to EndTextureMode
2016-12-15 22:42:31 +01:00
Joel Davis
06b8727d70
Moved viewport code into SetupViewport so high-DPI fix can be applied to EndTextureMode
2016-12-14 23:58:15 -08:00
Ray
d5c0f9d386
Replaced log2() function by equivalent
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log2() is not available in some standard C library implementations
2016-12-09 10:15:44 +01:00
Ray
377dcb025f
Corrected some warnings
2016-12-05 01:14:18 +01:00
Ray
ab9f5d5780
Corrected path slash separator
2016-11-26 11:12:31 +01:00
Ray
f5d792e551
Update Lua naming
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Replaced LUA by Lua
2016-11-25 22:26:36 +01:00
Ray
d91ad4e2aa
Update README.md
2016-11-25 01:47:30 +01:00
Ray
177c58d23a
Update README.md
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Added some missing contributors...
2016-11-25 01:46:51 +01:00
Ray
b9310f7d3a
Updated background color
2016-11-24 22:41:26 +01:00
raysan5
46ce30a2eb
Corrected bugs for OpenGL 1.1 backend
2016-11-24 19:02:34 +01:00
raysan5
44e21d84cd
Remove useless file
2016-11-24 19:02:15 +01:00
Ray
17f09cb034
Merge pull request #198 from raysan5/develop
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Develop branch integration
2016-11-24 17:26:07 +01:00
raysan5
a81dfabf86
Update releases to latest version
2016-11-24 17:25:34 +01:00
Ray
784aa1b6b5
Merge pull request #197 from xspager/develop
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[games] Fix building the games on Linux by adding missing libs
2016-11-24 16:12:07 +01:00
Daniel Lemos
fda91436b5
[games] Fix building the games on Linux by adding missing libs
2016-11-24 03:26:47 +00:00
Ray
05f68c22d5
Update README.md
2016-11-22 13:10:57 +01:00
Ray
0925f4ec4d
Added physics samples to makefile
2016-11-22 12:53:32 +01:00
Ray
b8481369f7
Reviewed some lua examples and added new ones
2016-11-22 12:15:58 +01:00