mirror of https://github.com/raysan5/raylib
Update releases to latest version
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@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
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RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
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RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
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@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
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RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
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RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
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@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
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RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
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RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
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@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
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RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
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RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
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@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
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RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
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RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
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@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
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RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
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RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
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@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
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RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
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RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
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