Ray
bdcb16e7bb
Review PR and comments
2019-09-22 21:47:19 +02:00
chriscamacho
bce2dd1231
fixed leak with PBR example ( #971 )
2019-09-19 17:11:37 +02:00
Ray
c6d2502bdb
Review example crashing
...
Note this example is not working properly, it still requires some review.
2019-09-12 16:27:58 +02:00
raysan5
c661cad692
Review all RL_CALLOC() calls
...
All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
raysan5
37a6f12037
Unload model shaders and textures
...
They are not automatically unloaded when unloading the model!
2019-08-26 21:19:04 +02:00
Ray
b525039e0a
Review ALL examples
2019-05-20 16:36:42 +02:00
Ray
6332bc0398
Corrected issue with shader loading
...
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00
Ray
245cf2400e
Review shader examples
2019-05-17 20:03:04 +02:00
Ray
c23ceec338
Added missing include -_-
2019-04-05 17:29:30 +02:00
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
...
Some tweaks
2019-04-05 17:08:46 +02:00
Ray
c600dd0766
Review PBR shaders
...
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
Ray
be6d237b9e
Review models examples
2019-03-29 20:22:50 +01:00
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
2019-01-10 11:25:26 +01:00
raysan5
5c614f6975
Some code tweaks
2019-01-05 19:24:42 +01:00
Ahmad Fatoum
7c36237048
Example: Don't load texture removed from source tree
...
Fixes: c3b948b1
("Replaced skybox HDR image")
2018-07-03 23:14:24 +02:00
Ray
04db494db0
Renamed shader variable
2018-05-06 00:44:59 +02:00
Ray San
6045062a05
Renamed some functions
...
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
raysan5
23e335d933
Implemented MeshTangents()
...
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
2018-04-30 02:47:48 +02:00
Ray San
4cc12ef2b3
Review camera definition on examples
2018-04-11 10:13:00 +02:00
raysan5
d6c1159fce
Corrected typo
2018-03-11 11:01:58 +01:00
Ray San
8ace02c2ff
Added new examples to build...
...
...and reviewed some details
2017-10-17 13:30:41 +02:00
raysan5
c764b3d03e
Some tweaks
2017-07-25 18:10:07 +02:00
raysan5
2679c4ae9b
Review mesh loading and textures generation
2017-07-21 09:34:09 +02:00
raysan5
4c06725461
Removed useless functions
...
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
raysan5
76c6f0b1e6
Working on PBR system
...
Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
raysan5
d368403a13
Working on PBR materials, renamed some data
2017-07-19 10:09:34 +02:00
Ray
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00