Ray
e46b6147fc
Update copyright year to 2024
2024-01-03 14:16:39 +01:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
seiren
0a25a3ed70
Update raylib_api.* by CI ( #3692 )
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* wip: add parse.yml
* Temporarily force run
* Auto commit parse files
* Update raylib_api.* by CI
* Remove temporary setting
* format
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-12-31 15:06:46 +01:00
Kenta
710e811b27
Update BINDINGS.md ( #3689 )
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Update Raylib.c3 to 5.0
2023-12-29 23:41:44 +01:00
Ray
1f3121d2fa
Revert "Update raylib.h"
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This reverts commit 7ea6adb29e
.
2023-12-28 23:17:07 +01:00
Ray
dde738a2fd
Merge branch 'master' of https://github.com/raysan5/raylib
2023-12-28 23:16:57 +01:00
ubkp
fd5e1e6afb
[rtextures] Fix LoadImageAnimFromMemory()
warning for fileData
( #3686 )
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* Fix LoadImageAnimFromMemory() warning for fileData
* Add LoadImageAnimFromMemory() to raylib.h
* Fix missing ; on previous commit
2023-12-28 23:15:04 +01:00
ubkp
5b5a2d035d
Fix TextReplace warning for const ( #3687 )
2023-12-28 23:13:47 +01:00
Ray
7ea6adb29e
Update raylib.h
2023-12-28 22:10:10 +01:00
IoIxD
3fc43c1096
LoadImageAnimFromMemory ( #3681 )
2023-12-28 20:12:52 +01:00
maverikou
7cfdf33ff0
TextReplace const correctness ( #3678 )
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* TextReplace const correctness
* cleanup
2023-12-28 20:09:49 +01:00
ubkp
43b4f90eb7
Fix SUPPORT_WINMM_HIGHRES_TIMER for PLATFORM_DESKTOP_SDL ( #3679 )
2023-12-28 20:08:04 +01:00
WisonYe
1727ddb9ea
[ fix-crash-caused-by-zig-build ] - Fixed 'Illegal instruction' crash on 'rtextures' and 'raudio' model that caused by zig build. ( #3682 )
2023-12-28 15:41:33 +01:00
Jeffery Myers
ad64a43b34
[rshapes] Expose shapes drawing texture and rectangle ( #3677 )
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* provide access to the shape texture so that shapes can be extended outside of raylib with the same optimizations as internal raylib functions.
* PR feedback, comply with C standards
* oops
2023-12-28 15:40:03 +01:00
Ray
99f22a47ff
Update some versions BINDINGS.md
2023-12-25 14:44:49 +01:00
iacore
21bfd06570
Update BINDINGS.md ( #3672 )
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Update zig libs version
2023-12-25 14:38:49 +01:00
Ray
36df9c5bd6
Update shaders_basic_pbr.c
2023-12-23 18:16:06 +01:00
Ray
e039a221a3
Review formating
2023-12-23 14:07:45 +01:00
Ray
706f74bce0
Update shaders_basic_pbr.c
2023-12-23 13:32:47 +01:00
Antonis Geralis
7ca95512d8
Review UnloadAutomationEventList ( #3658 )
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* Review UnloadAutomationEventList
* Update raylib.h
* Update rcore.c
* Update core_automation_events.c
* Fix mistake
2023-12-23 12:14:39 +01:00
Ray
efe3510a9a
REVIEWED: SDL text input to Unicode codepoints #3650
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REVIEWED: GLFW naming conventions to reflect codepoints reading
2023-12-23 12:04:19 +01:00
Ray
1792bce292
REVIEWED: LoadTextureCubemap()
, added mipmaps
#3665
2023-12-23 11:26:23 +01:00
Tim Romero
f914020d45
VSCode sample project Mac fixup ( #3666 )
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Change vscode config and makefile to add a missing IOKit framework reference and use whichever MacOSX sdk symlink is available
2023-12-23 11:22:16 +01:00
o3o
a06f3d0e34
Update BINDINGS.md ( #3662 )
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Udated version of `bindbd-raylib3` to 5.0.0 (bind to raylib 5.0.0)
2023-12-22 17:40:57 +01:00
Ray
bb18018f29
REVIEWED: shaders_basic_pbr
, added more comments
2023-12-21 21:32:53 +01:00
Ray
afbad4bbc6
Merge branch 'master' of https://github.com/raysan5/raylib
2023-12-21 21:32:04 +01:00
Ray
4805dddc18
Update shaders_deferred_render.c
2023-12-21 21:32:00 +01:00
glowiak
fbecab32e7
Add new COBOL binding ( #3661 )
2023-12-21 19:31:34 +01:00
Ray
68b6c79c3f
Update rlgl.h
2023-12-20 01:03:52 +01:00
Ray
2fe68a8a12
REVIEWED PR deferred render
2023-12-20 00:51:51 +01:00
Jett
e71153258b
fix for deferred rendering example. ( #3655 )
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* fix for deferred rendering example.
* missed defines to build.
2023-12-20 00:27:59 +01:00
fubark
3f776df94e
Update ray-cyber to 5.0 in BINDINGS.md ( #3654 )
2023-12-19 23:30:17 +01:00
Cinghy Creations
57a5ebe6c6
Don't use a separate thread when polling for gamepad events on DRM platforms ( #3641 )
2023-12-19 10:47:04 +01:00
kolunmi
8b5943d930
[rmodels] Set cgltf callbacks to use LoadFileData()
and UnloadFileData()
( #3652 )
2023-12-19 10:38:57 +01:00
TheManTheMythTheGameDev
1fc3d9aeb2
Add shadowmapping example ( #3653 )
2023-12-19 10:37:41 +01:00
TheManTheMythTheGameDev
34a9163c52
Remove dependencies from PBR example ( #3649 )
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* Remove dependencies from PBR example
* Reviewed example PR
---------
Co-authored-by: Ray <raysan5@gmail.com>
2023-12-19 10:36:03 +01:00
ubkp
9fcfc8d64b
[rcore] Fix ShowCursor()
, HideCursor()
and review SetMouseCursor()
for PLATFORM_WEB
( #3647 )
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* Fix ShowCursor(), HideCursor() and review SetMouseCursor() for PLATFORM_WEB
* Add static to cursorLUT[]
* Re-review SetMouseCursor()
2023-12-17 13:46:21 +01:00
ubkp
2487174b48
Fix CORE.Input.Mouse.cursorHidden with callbacks for PLATFORM_WEB ( #3644 )
2023-12-16 18:25:55 +01:00
ubkp
0df78d4eeb
Fix fullscreen known issue 1 for PLATFORM_WEB ( #3642 )
2023-12-16 18:22:02 +01:00
Ray
fd84ab3cf7
Bump CMake version required to avoid deprecated #3639
2023-12-15 19:17:44 +01:00
Ray
f3adde8bbd
REVIEWED: DrawSplineLinear()
to SUPPORT_SPLINE_MITERS
2023-12-15 18:40:19 +01:00
Toctave
0fc1765ff3
Implement miters in DrawSplineLinear ( #3585 )
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* Implement miters in DrawSplineLinear
* Follow raylib style
2023-12-15 18:34:34 +01:00
Dongkun Lee
9de79861ea
BM Font Extender ( #3536 )
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* loadbmfont
* bmfontextender
* bm font
* Modify LoadBM Font
* Delete loadbmfontex.diff
* REVIEWED: `LoadBMFont()` PR
* Update rtext.c
* Update rtext.c
---------
Co-authored-by: Dongkun Lee <hope81dklee@outlook.com>
Co-authored-by: Ray <raysan5@gmail.com>
2023-12-15 18:32:01 +01:00
ubkp
e001f7e75e
Add ToggleFullscreen() and required changes for PLATFORM_WEB ( #3634 )
2023-12-15 17:36:27 +01:00
devdad
9bdc217987
basic PBR example ( #3621 )
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* basic pbr example
pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve
* Unloading PBRMAterial
I forgot unloading PBRMaterial
* fix small issue with texOffset assigment.
value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .
* Changed size of textures and file name changed
Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
2023-12-15 17:13:44 +01:00
ubkp
489f0b93f9
[rcore] Add GetWindowPosition()
implementation for PLATFORM_WEB
and fixes #3636 style/format ( #3637 )
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* Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format
* Remove double space
2023-12-15 16:24:45 +01:00
Braedon Lewis
1e7b99562a
Add new raylib-beef binding ( #3640 )
2023-12-15 16:23:35 +01:00
ubkp
10c82595b0
Add GetMonitorWidth() and GetMonitorHeight() implementations for PLATFORM_WEB ( #3636 )
2023-12-14 20:55:33 +01:00
Ray
38626dcffd
REVIEWED: HighDPI support on Web platform #3372 -WIP-
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NOTE: The code is commented until the build system gets updated to latest emscripten.
2023-12-14 15:32:53 +01:00
Ray
d29b36310f
Merge branch 'master' of https://github.com/raysan5/raylib
2023-12-14 15:32:45 +01:00