Don't use a separate thread when polling for gamepad events on DRM platforms (#3641)
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@ -128,7 +128,6 @@ typedef struct {
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int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
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// Gamepad data
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pthread_t gamepadThreadId; // Gamepad reading thread id
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int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor
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} PlatformData;
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@ -191,7 +190,7 @@ static void PollKeyboardEvents(void); // Process evdev keyboard events
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static void *EventThread(void *arg); // Input device events reading thread
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static void InitGamepad(void); // Initialize raw gamepad input
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static void *GamepadThread(void *arg); // Mouse reading thread
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static void PollGamepadEvents(void); // Gamepad reading function
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static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list
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static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list
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@ -575,14 +574,7 @@ void PollInputEvents(void)
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}
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// Register gamepads buttons events
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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if (CORE.Input.Gamepad.ready[i])
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{
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// Register previous gamepad states
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for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
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}
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}
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PollGamepadEvents();
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// Register previous touch states
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
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@ -598,9 +590,6 @@ void PollInputEvents(void)
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// stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console
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if (!platform.eventKeyboardMode) ProcessKeyboard();
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// NOTE: Mouse input events polling is done asynchronously in another pthread - EventThread()
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// NOTE: Gamepad (Joystick) input events polling is done asynchronously in another pthread - GamepadThread()
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#endif
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// Handle the mouse/touch/gestures events:
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@ -1228,8 +1217,6 @@ void ClosePlatform(void)
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pthread_join(platform.eventWorker[i].threadId, NULL);
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}
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}
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if (platform.gamepadThreadId) pthread_join(platform.gamepadThreadId, NULL);
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}
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// Initialize Keyboard system (using standard input)
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@ -1943,14 +1930,8 @@ static void InitGamepad(void)
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{
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CORE.Input.Gamepad.ready[i] = true;
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// NOTE: Only create one thread
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if (i == 0)
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{
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int error = pthread_create(&platform.gamepadThreadId, NULL, &GamepadThread, NULL);
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if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread");
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else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully");
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}
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// NOTE: Only show message for first gamepad
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if (i == 0) TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully");
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ioctl(platform.gamepadStreamFd[i], JSIOCGNAME(64), &CORE.Input.Gamepad.name[i]);
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ioctl(platform.gamepadStreamFd[i], JSIOCGAXES, &CORE.Input.Gamepad.axisCount[i]);
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@ -1959,7 +1940,7 @@ static void InitGamepad(void)
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}
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// Process Gamepad (/dev/input/js0)
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static void *GamepadThread(void *arg)
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static void PollGamepadEvents(void)
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{
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#define JS_EVENT_BUTTON 0x01 // Button pressed/released
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#define JS_EVENT_AXIS 0x02 // Joystick axis moved
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@ -1975,18 +1956,21 @@ static void *GamepadThread(void *arg)
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// Read gamepad event
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struct js_event gamepadEvent = { 0 };
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while (!CORE.Window.shouldClose)
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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for (int i = 0; i < MAX_GAMEPADS; i++)
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if (CORE.Input.Gamepad.ready[i])
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{
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if (read(platform.gamepadStreamFd[i], &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event))
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// Register previous gamepad states
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for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
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while (read(platform.gamepadStreamFd[i], &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event))
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{
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gamepadEvent.type &= ~JS_EVENT_INIT; // Ignore synthetic events
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// Process gamepad events by type
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if (gamepadEvent.type == JS_EVENT_BUTTON)
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{
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//TRACELOG(LOG_WARNING, "RPI: Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value);
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TRACELOG(LOG_DEBUG, "RPI: Gamepad %i button: %i, value: %i", i, gamepadEvent.number, gamepadEvent.value);
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if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS)
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{
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@ -1999,7 +1983,7 @@ static void *GamepadThread(void *arg)
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}
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else if (gamepadEvent.type == JS_EVENT_AXIS)
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{
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//TRACELOG(LOG_WARNING, "RPI: Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value);
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TRACELOG(LOG_DEBUG, "RPI: Gamepad %i axis: %i, value: %i", i, gamepadEvent.number, gamepadEvent.value);
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if (gamepadEvent.number < MAX_GAMEPAD_AXIS)
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{
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@ -2008,11 +1992,8 @@ static void *GamepadThread(void *arg)
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}
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}
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}
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else WaitTime(0.001); // Sleep for 1 ms to avoid hogging CPU time
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}
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}
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return NULL;
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}
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// Search matching DRM mode in connector's mode list
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