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basic PBR example (#3621)
* basic pbr example

pbr implementation  includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file  currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve

* Unloading PBRMAterial

I forgot unloading PBRMaterial

* fix small issue with texOffset assigment.

value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .

* Changed size of textures and file name changed

Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
2023-12-15 17:13:44 +01:00
.github Merge branch 'master' of https://github.com/raysan5/raylib 2023-11-06 20:06:46 +01:00
cmake Fix cmake-built libraylib.a to properly include GLFW's object files (#3598) 2023-12-03 19:53:11 +01:00
examples basic PBR example (#3621) 2023-12-15 17:13:44 +01:00
logo Create raylib_1024x1024.png 2023-12-03 20:16:26 +01:00
parser Update raylib_api.* (#3564) 2023-11-24 00:46:54 +01:00
projects Update projects/CMake/CMakeLists.txt to raylib 5.0 (#3623) 2023-12-11 08:29:19 +01:00
src [rcore] Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format (#3637) 2023-12-15 16:24:45 +01:00
.gitignore Ignore compiled dll binaries. (#3628) 2023-12-12 23:05:14 +01:00
BINDINGS.md Add new raylib-beef binding (#3640) 2023-12-15 16:23:35 +01:00
build.zig build.zig updates for 0.11.0 release. (#3501) 2023-11-02 09:14:34 +01:00
CHANGELOG Update CHANGELOG 2023-11-14 11:47:23 +01:00
CMakeLists.txt Hide unneeded internal symbols when building raylib as an so or dylib (#3573) 2023-11-28 20:43:45 +01:00
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CONVENTIONS.md fix: small things in CONVENTIONS.md (#2536) 2022-06-23 08:03:16 +02:00
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HISTORY.md Fix tiny spelling mistake. (#3540) 2023-11-14 14:28:45 +01:00
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raylib.pc.in Update raylib.pc.in 2021-10-26 09:13:30 +02:00
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ROADMAP.md Update ROADMAP.md 2023-11-10 23:25:00 +01:00

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!



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CMakeBuilds Windows Examples Linux Examples

features

  • NO external dependencies, all required libraries are bundled into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, RPI, Android, HTML5... and more!
  • Written in plain C code (C99) using PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (TTF, OTF, Image fonts, AngelCode fonts)
  • Multiple texture formats supported, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Animated 3D models supported (skeletal bones animation) (IQM, M3D, glTF)
  • Shaders support, including model shaders and postprocessing shaders
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, QOA, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Huge examples collection with +140 code examples!
  • Bindings to +70 programming languages!
  • Free and open source

basic example

This is a basic raylib example, it creates a window and draws the text "Congrats! You created your first window!" in the middle of the screen. Check this example running live on web here.

#include "raylib.h"

int main(void)
{
    InitWindow(800, 450, "raylib [core] example - basic window");

    while (!WindowShouldClose())
    {
        BeginDrawing();
            ClearBackground(RAYWHITE);
            DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
        EndDrawing();
    }

    CloseWindow();

    return 0;
}

build and installation

raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the Github Releases page.

raylib is also available via multiple package managers on multiple OS distributions.

Installing and building raylib on multiple platforms

raylib Wiki contains detailed instructions on building and usage on multiple platforms.

Note that the Wiki is open for edit, if you find some issues while building raylib for your target platform, feel free to edit the Wiki or open an issue related to it.

Setup raylib with multiple IDEs

raylib has been developed on Windows platform using Notepad++ and MinGW GCC compiler but it can be used with other IDEs on multiple platforms.

Projects directory contains several ready-to-use project templates to build raylib and code examples with multiple IDEs.

Note that there are lots of IDEs supported, some of the provided templates could require some review, so please, if you find some issue with a template or you think they could be improved, feel free to send a PR or open a related issue.

learning and docs

raylib is designed to be learned using the examples as the main reference. There is no standard API documentation but there is a cheatsheet containing all the functions available on the library a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works.

Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here are the relevant links:

contact and networks

raylib is present in several networks and raylib community is growing everyday. If you are using raylib and enjoying it, feel free to join us in any of these networks. The most active network is our Discord server! :)

contributors

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.

raylib uses internally some libraries for window/graphics/inputs management and also to support different file formats loading, all those libraries are embedded with and are available in src/external directory. Check raylib dependencies LICENSES on raylib Wiki for details.