[rtextures] Fix `LoadImageAnimFromMemory()` warning for `fileData` (#3686)

* Fix LoadImageAnimFromMemory() warning for fileData

* Add LoadImageAnimFromMemory() to raylib.h

* Fix missing ; on previous commit
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ubkp 2023-12-28 19:15:04 -03:00 committed by GitHub
parent 5b5a2d035d
commit fd5e1e6afb
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2 changed files with 9 additions and 8 deletions

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@ -1302,6 +1302,7 @@ RLAPI Image LoadImage(const char *fileName);
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)

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@ -443,7 +443,7 @@ Image LoadImageAnim(const char *fileName, int *frames)
// - Number of frames is returned through 'frames' parameter
// - All frames are returned in RGBA format
// - Frames delay data is discarded
Image LoadImageAnimFromMemory(const char *fileType,const char *fileData, int dataSize,int *frames)
Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames)
{
Image image = { 0 };
int frameCount = 0;
@ -2147,14 +2147,14 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize){
{
startRange = -kernelWidth/2;
endRange = kernelWidth/2;
} else
} else
{
startRange = -kernelWidth/2;
endRange = kernelWidth/2+1;
}
for(int x = 0; x < image->height; x++)
for(int x = 0; x < image->height; x++)
{
for(int y = 0; y < image->width; y++)
for(int y = 0; y < image->width; y++)
{
for(int xk = startRange; xk < endRange; xk++)
@ -2232,14 +2232,14 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize){
}
}
for (int i = 0; i < (image->width) * (image->height); i++)
for (int i = 0; i < (image->width) * (image->height); i++)
{
float alpha = (float)imageCopy2[i].w;
pixels[i].r = (unsigned char)((imageCopy2[i].x)*255.0f);
pixels[i].g = (unsigned char)((imageCopy2[i].y)*255.0f);
pixels[i].b = (unsigned char)((imageCopy2[i].z)*255.0f);
pixels[i].a = (unsigned char)((alpha)*255.0f);
// printf("pixels[%d] = %d", i, pixels[i].r);
// printf("pixels[%d] = %d", i, pixels[i].r);
}
@ -3817,7 +3817,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
if ((image.height/6) == image.width) { layout = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; }
else if ((image.width/3) == (image.height/4)) { layout = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
}
}
}
else
{
if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL) cubemap.width = image.height/6;
@ -3836,7 +3836,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
Image faces = { 0 }; // Vertical column image
Rectangle faceRecs[6] = { 0 }; // Face source rectangles
for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size };
if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL)