raysan5
cbbe948529
Some code tweaks
2016-02-12 19:02:23 +01:00
raysan5
823abf666e
Reviewed code TODOs
2016-02-12 12:22:56 +01:00
raysan5
685273675b
Improved LoadHeightmap()
2016-02-11 15:51:04 +01:00
raysan5
15cd4dce4e
Updated examples to make them clearer
2016-02-11 14:56:27 +01:00
raysan5
9cbfcbb820
Add a note about an issue
2016-02-11 14:56:00 +01:00
raysan5
fca83c9ff8
Solve bug on matrix multiply order for scale and rotation
2016-02-11 14:27:18 +01:00
raysan5
54c7fa491e
Added 6 new examples
2016-02-11 12:26:45 +01:00
Ray
c69ce1d750
Updated comments
2016-02-10 13:54:32 +01:00
Ray
84a6724b33
Fixed a bug
2016-02-10 11:24:02 +01:00
Ray
a847df921f
Reviewed gestures module
2016-02-10 10:31:06 +01:00
Ray
687fe2c3c7
Updated
2016-02-08 09:06:26 +01:00
Ray
e98ea900cf
Reviewing gestures module (IN PROGRESS)
2016-02-08 09:06:23 +01:00
Ray
2ef9552454
WARNING message shortened
2016-02-08 09:06:20 +01:00
Ray
6a392f0eb2
GLAD not used on HTML5
2016-02-08 09:06:16 +01:00
raysan5
c00062655f
GLAD only available on PLATFORM_DESKTOP
2016-02-07 11:35:36 +01:00
raysan5
4ad375a378
Code review
...
Most of this code was developed by students, it requires some additional
review to be used for teaching.
2016-02-07 11:23:12 +01:00
raysan5
4a3509f06d
Added game sources: Skully Escape
...
This game was developed for King GameJam 2015
2016-02-07 11:09:12 +01:00
raysan5
4fae37bb88
Removed floppy game, available as sample
2016-02-07 11:08:31 +01:00
Ray
646f1c3f71
Some formating tweaks
2016-02-03 17:45:28 +01:00
Ray
df5c64d0be
Functions parameters reorganize: Axis and Angle
...
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
Ray
65ecde1e75
Cleaned code a little bit
2016-02-02 17:59:13 +01:00
Ray
728e1715cc
Redesigned gestures system...
...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
Ray
e484d58d9c
Uploaded gamejam game sources
2016-01-31 15:31:51 +01:00
Ray
708e8c558c
Added a bunch of sample games
...
Those games have been developed by students and ported to a common base
template. Some of them still require some review to be consistent with
each other (formatting, variables naming, code structure...)
2016-01-29 07:26:06 -08:00
Ray
4ec0ac89cd
Merge pull request #82 from procedural/disable-cursor
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Disable cursor feature
2016-01-29 06:57:42 -08:00
Ray
196bda0597
Merge pull request #81 from procedural/fix-shader-versions
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Fix shader versions
2016-01-29 06:53:05 -08:00
Ray
bf32081fa9
Merge pull request #80 from procedural/fix-compiling-on-linux
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Fix raylib compiling on Linux
2016-01-29 06:52:41 -08:00
Constantine Tarasenkov
13925f7bd4
Add functions to disable and enable cursor
2016-01-29 09:09:18 +03:00
Constantine Tarasenkov
e6ad166ae3
2016-01-29 08:02:53 +03:00
Constantine Tarasenkov
db5493b783
Fix shader versions
2016-01-29 03:47:43 +03:00
Constantine Tarasenkov
5d6475c93b
Fix raylib compiling on Linux
2016-01-29 03:22:51 +03:00
raysan5
ac475f46b9
Added touch points id to gestures
...
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
Ray
c21ca3ca1a
Updated screenshots
2016-01-26 20:26:46 +01:00
raysan5
99f99bea47
Simplified shader matrix uniforms
2016-01-25 13:54:09 +01:00
raysan5
d0ff78e7f4
Move Light struct to example
2016-01-25 13:39:23 +01:00
raysan5
3113a20390
Added bounding box calculation
2016-01-25 11:12:31 +01:00
raysan5
41959eeae1
Added support for mouse gestures (need testing)
...
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e
Some code tweaks
2016-01-23 13:22:13 +01:00
raysan5
6e9d3eb0f9
Review comments
2016-01-23 12:37:42 +01:00
Ray
ed674d865b
Merge pull request #79 from victorfisac/develop
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Fixed hold gesture detection
2016-01-23 11:16:59 +01:00
victorfisac
233f7611da
Fixed hold gesture detection
...
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
2016-01-22 17:07:54 +01:00
victorfisac
f874fdc1ad
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-22 15:36:56 +01:00
raysan5
4e57bd1f18
Replaced GLEW by GLAD
...
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
raysan5
455be7f6f6
Try to implement GLAD support
2016-01-21 13:52:09 +01:00
raysan5
23d66e9b6f
Move extensions loading to core module
2016-01-21 12:24:35 +01:00
raysan5
882e2abee1
Corrected bug
2016-01-21 12:24:12 +01:00
raysan5
68ba34c17b
Updated struct types
2016-01-21 01:03:43 +01:00
Ray
a286d9166b
Merge pull request #78 from victorfisac/develop
...
Added ray-sphere collision detection
2016-01-20 19:34:34 +01:00
victorfisac
fcd30c5649
Added ray-sphere collision detection
2016-01-20 19:28:47 +01:00
victorfisac
8ae0da1fa1
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-20 19:26:52 +01:00