Commit Graph

35 Commits

Author SHA1 Message Date
Ray
be7e56f51e Move emscripten web shell to src 2019-05-22 10:40:51 +02:00
Ray
477f05db13 Review games 2019-05-21 22:36:52 +02:00
Ray
0027868d1f Review Makefiles 2019-05-21 17:46:52 +02:00
ChillerDragon
f21761fbbb Happy new year 2019 2019-04-07 17:49:12 +02:00
Ray
ac23af9bf0 Review resources naming
raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data

Also required to work with tcc compiler.
2018-11-19 15:18:11 +01:00
Ray
ed269b8d9a Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-11-19 09:40:01 +01:00
Ray
abfbc42df7 PNG image size optimization 2018-09-25 12:53:31 +02:00
Ahmad Fatoum
3f09726331
CMake: Major cleanup to support find_package(raylib)
Remove that link_libraries_to_executable() hack and defines a proper
raylib target that can be used with target_link_libraries.

The same target is also available for external (user) code by using
find_package(raylib).

This results in:

- Remove hardcoded build directories from examples and games CMakeLists.txt
- Allow rlgl_standalone and other special examples to be built easily
- Allow CMake projects to find_package(raylib instead of fiddling with pkg-config
- Makes code a little more maintainable
- Fixes #471, #606.
- Makes code less confusing by removing the double use of PLATFORM (#584).

Note that this is still not _The Right Way_(TM), because normally
raylib-config.cmake (or its includes) would be automatically generated.
I didn't manage to get that to work though, so I went the easier route
of just wrapping pkg_check_modules for consumption by find_package.
2018-07-29 12:35:35 +02:00
raysan5
7dc66d2d3f Looking for a place for raylib resource file 2018-07-21 16:18:33 +02:00
maficccc@gmail.com
59ebe1b7c3 Added support OpenBSD, NetBSD, DragonFly 2018-06-23 17:02:07 +02:00
Ray
d873314c27 Reviewed Windows resource file name 2018-05-29 00:52:08 +02:00
Ahmad Fatoum
20ddc6a2bb
Move utils.cmake to separate cmake/ directory 2018-05-21 01:08:28 +02:00
Ahmad Fatoum
c1b9104d54
Makefile: Remove unnecessary -no-pie for older GCC support
Currently, if:
* GCC doesn't supports -no-pie: Build error
* GCC supports -no-pie
    * GCC is not configured with --enable-default-pie: No-op
    * GCC is configured with --enable-default-pie:
            Slightly worse performance because we still generate -fpie code
            (-pie affects linker, -fpie affects compiler)

So instead of probing for existence of -fno-pie -no-pie, remove it altogether.

Fixes #540: Build breakage on Debian 8 with gcc 4.9.
2018-05-12 11:41:12 +02:00
Ray
0790171125 Updated raylib_icon resource 2018-05-11 18:14:42 +02:00
Ray San
ec33e7d705 BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ray
322cebcbaf Updated to latest raylib changes
Removed OpenAL and GLFW3 dependencies on building.
Reviewed platforms and flags
2018-04-03 22:44:45 +02:00
Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
Inspired by #504.
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.

This is untested!
2018-03-16 21:37:22 +01:00
Ray
97bf2706c4 Removed flag -fgnu89-inline 2018-02-21 23:28:34 +01:00
Ahmad Fatoum
f991a075e1 Build examples and games on Travis CI
They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.

This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
2017-11-25 21:45:31 +01:00
Ray
a483e17f50 Adapted games to compile for Android 2017-10-22 11:48:41 +02:00
ASDF
e173db19f7 CMake based build system.
Some people might find this handly
2017-08-27 13:28:02 -04:00
raysan5
ae35c37c8a Corrected game to run on OpenGL 1.1 2017-08-04 18:56:36 +02:00
Ray
76062247f8 Corrected some issues
Now works in WEB!
2017-05-10 19:39:52 +02:00
Ray
a64e909e55 Added games license 2017-05-03 14:16:11 +02:00
Ray
66320582a3 Some work on example games 2017-04-28 00:29:23 +02:00
raysan5
f2656871e9 Review Makefiles default raylib path 2017-04-23 12:11:27 +02:00
raysan5
9b072dc346 Review game examples Makefiles 2017-04-23 12:05:18 +02:00
Ray
517a7e3466 Review makefiles 2017-04-20 00:57:03 +02:00
Ray
5a230659ef Working in random crash...
Related to UpdateMusicStream(), in stb_vorbis
2017-04-04 00:21:52 +02:00
raysan5
ca8c565617 Review contact information 2017-03-19 12:52:13 +01:00
raysan5
63c65f8cc5 Updated game to raylib v1.7 2017-03-12 12:37:43 +01:00
Ray
ff7108389b Updated some code... for perfect transition 2017-01-25 00:44:04 +01:00
Ray San
8a549c3fbe Working in some bugs and screen transition
Detected a VERY weird code behaviour... :(
2017-01-24 12:14:15 +01:00
Ray
762d2580cd Some code improvements
Render wave in a render target
Implemented combo system
Removed big useless audio (fxWave)
2017-01-22 17:23:04 +01:00
Ray
f164ec80d6 Upload wave collector - GGJ17 game 2017-01-22 15:31:56 +01:00