Review games
This commit is contained in:
parent
b1806f6600
commit
477f05db13
@ -1,14 +1,14 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib - Advance Game template
|
||||
* CAT VS ROOMBA [GLOBAL GAME JAM 2019]
|
||||
*
|
||||
* <Game title>
|
||||
* <Game description>
|
||||
* Ah! Home, sweet home! Time for some automatic cleaning...
|
||||
* if the worst enemy of Roomba allows it... be careful with Cat!
|
||||
*
|
||||
* This game has been created using raylib (www.raylib.com)
|
||||
* This game has been created using raylib 2.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2019 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
@ -57,7 +57,7 @@ int main(void)
|
||||
{
|
||||
// Initialization (Note windowTitle is unused on Android)
|
||||
//---------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib template - advance game");
|
||||
InitWindow(screenWidth, screenHeight, "CAT VS ROOMBA [GGJ19]");
|
||||
|
||||
// Global data loading (assets that must be available in all screens, i.e. fonts)
|
||||
InitAudioDevice();
|
||||
|
@ -33,22 +33,22 @@
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Logo screen global variables
|
||||
static int framesCounter;
|
||||
static int finishScreen;
|
||||
static int framesCounter = 0;
|
||||
static int finishScreen = 0;
|
||||
|
||||
static int logoPositionX;
|
||||
static int logoPositionY;
|
||||
static int logoPositionX = 0;
|
||||
static int logoPositionY = 0;
|
||||
|
||||
static int lettersCount;
|
||||
static int lettersCount = 0;
|
||||
|
||||
static int topSideRecWidth;
|
||||
static int leftSideRecHeight;
|
||||
static int topSideRecWidth = 0;
|
||||
static int leftSideRecHeight = 0;
|
||||
|
||||
static int bottomSideRecWidth;
|
||||
static int rightSideRecHeight;
|
||||
static int bottomSideRecWidth = 0;
|
||||
static int rightSideRecHeight = 0;
|
||||
|
||||
static char raylib[8]; // raylib text array, max 8 letters
|
||||
static int state; // Tracking animation states (State Machine)
|
||||
static char raylib[8] = { 0 }; // raylib text array, max 8 letters
|
||||
static int state = 0; // Tracking animation states (State Machine)
|
||||
static float alpha = 1.0f; // Useful for fading
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -1,20 +1,19 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* JUST DO - Global Game Jam 2015 Videogame
|
||||
* Experimental puzzle game that lets the user try to find a logic solution to
|
||||
* different shape-color-based situations.
|
||||
* JUST DO [GLOBAL GAME JAM 2015]
|
||||
*
|
||||
* Developed by: Ramon Santamaria (Ray San)
|
||||
* Experimental puzzle game that lets the user try to find a logic
|
||||
* solution to different shape-color-based situations.
|
||||
*
|
||||
* This game has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* raylib - Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "screens/screens.h" // NOTE: Defines currentScreen
|
||||
#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
@ -53,7 +52,7 @@ int main(void)
|
||||
{
|
||||
// Initialization (Note windowTitle is unused on Android)
|
||||
//---------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "GGJ15 - JUST DO");
|
||||
InitWindow(screenWidth, screenHeight, "JUST DO [GGJ15]");
|
||||
|
||||
// Load global data here (assets that must be available in all screens, i.e. fonts)
|
||||
InitAudioDevice();
|
||||
@ -74,9 +73,6 @@ int main(void)
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
|
||||
if (IsKeyPressed(KEY_SPACE)) PlaySound(levelWin);
|
||||
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
@ -144,6 +140,8 @@ void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (currentScreen != LOGO) UpdateMusicStream(music);
|
||||
|
||||
if (!onTransition)
|
||||
{
|
||||
if (IsKeyPressed('0'))
|
||||
@ -197,8 +195,6 @@ void UpdateDrawFrame(void)
|
||||
InitLevel08Screen();
|
||||
}
|
||||
|
||||
UpdateMusicStream(music);
|
||||
|
||||
switch(currentScreen)
|
||||
{
|
||||
case LOGO:
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib - Koala Seasons game
|
||||
* Koala Seasons [emegeme 2015]
|
||||
*
|
||||
* Koala Seasons is a runner, you must survive as long as possible jumping from tree to tree
|
||||
* Ready to start the adventure? How long can you survive?
|
||||
@ -13,7 +13,7 @@
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "screens/screens.h" // NOTE: Defines currentScreen
|
||||
#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
@ -22,6 +22,9 @@
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition (local to this module)
|
||||
//----------------------------------------------------------------------------------
|
||||
static const int screenWidth = 1280;
|
||||
static const int screenHeight = 720;
|
||||
|
||||
static float transAlpha = 0;
|
||||
static bool onTransition = false;
|
||||
static bool transFadeOut = false;
|
||||
@ -43,17 +46,11 @@ void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main entry point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main(void) {
|
||||
// Initialization
|
||||
int main(void)
|
||||
{
|
||||
// Initialization (Note windowTitle is unused on Android)
|
||||
//---------------------------------------------------------
|
||||
const int screenWidth = 1280;
|
||||
const int screenHeight = 720;
|
||||
const char windowTitle[30] = "KOALA SEASONS";
|
||||
|
||||
//SetConfigFlags(FLAG_FULLSCREEN_MODE);
|
||||
|
||||
// Note that windowTitle is ignored on Android
|
||||
InitWindow(screenWidth, screenHeight, windowTitle);
|
||||
InitWindow(screenWidth, screenHeight, "KOALA SEASONS");
|
||||
|
||||
// Load global data here (assets that must be available in all screens, i.e. fonts)
|
||||
font = LoadFont("resources/graphics/mainfont.png");
|
||||
|
@ -1,16 +1,16 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* GLOBAL GAME JAM 2016 - LIGHT MY RITUAL!
|
||||
* LIGHT MY RITUAL [GLOBAL GAME JAM 2016]
|
||||
*
|
||||
* Preparing a ritual session is not that easy.
|
||||
* You must light all the candles before the astral alignment finishes...
|
||||
* but dark creatures move in the shadows to put out all your lights!
|
||||
* Be fast! Be smart! Light my ritual!
|
||||
*
|
||||
* This game has been created using raylib (www.raylib.com)
|
||||
* This game has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
@ -55,7 +55,7 @@ int main(void)
|
||||
{
|
||||
// Initialization (Note windowTitle is unused on Android)
|
||||
//---------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "GGJ16 - LIGHT MY RITUAL!");
|
||||
InitWindow(screenWidth, screenHeight, "LIGHT MY RITUAL! [GGJ16]");
|
||||
|
||||
// Global data loading (assets that must be available in all screens, i.e. fonts)
|
||||
InitAudioDevice();
|
||||
|
@ -2,10 +2,12 @@
|
||||
*
|
||||
* SKULLY ESCAPE [KING GAME JAM 2015]
|
||||
*
|
||||
* A scary graphic adventure in an old mansion
|
||||
*
|
||||
* This game has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
@ -52,7 +54,7 @@ int main(void)
|
||||
{
|
||||
// Initialization (Note windowTitle is unused on Android)
|
||||
//---------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "SKULLY ESCAPE [KING GAMEJAM]");
|
||||
InitWindow(screenWidth, screenHeight, "SKULLY ESCAPE [KING GAMEJAM 2015]");
|
||||
|
||||
// Global data loading (assets that must be available in all screens, i.e. fonts)
|
||||
InitAudioDevice();
|
||||
|
@ -222,7 +222,7 @@ static char *StringReplace(char *orig, char *rep, char *with)
|
||||
|
||||
// Count the number of replacements needed
|
||||
ins = orig;
|
||||
for (count = 0; tmp = strstr(ins, rep); ++count)
|
||||
for (count = 0; (tmp = strstr(ins, rep)); ++count)
|
||||
{
|
||||
ins = tmp + len_rep;
|
||||
}
|
||||
|
@ -26,19 +26,32 @@
|
||||
#include "raylib.h"
|
||||
#include "screens.h"
|
||||
|
||||
#define LOGO_RECS_SIDE 16
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition (local to this module)
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Logo screen global variables
|
||||
static int framesCounter;
|
||||
static int finishScreen;
|
||||
static int framesCounter = 0;
|
||||
static int finishScreen = 0;
|
||||
|
||||
static Texture2D logoCW;
|
||||
static int logoPositionX = 0;
|
||||
static int logoPositionY = 0;
|
||||
|
||||
static float fadeValue;
|
||||
static int showLogoFrames;
|
||||
static bool fadeOut;
|
||||
static int lettersCount = 0;
|
||||
|
||||
static int topSideRecWidth = 0;
|
||||
static int leftSideRecHeight = 0;
|
||||
|
||||
static int bottomSideRecWidth = 0;
|
||||
static int rightSideRecHeight = 0;
|
||||
|
||||
static char raylib[8] = { 0 }; // raylib text array, max 8 letters
|
||||
static int state = 0; // Tracking animation states (State Machine)
|
||||
static float alpha = 1.0f; // Useful for fading
|
||||
|
||||
static Texture2D texLogoCW = { 0 }; // Cinamon Works texture
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Logo Screen Functions Definition
|
||||
@ -47,53 +60,183 @@ static bool fadeOut;
|
||||
// Logo Screen Initialization logic
|
||||
void InitLogoScreen(void)
|
||||
{
|
||||
framesCounter = 0;
|
||||
// Initialize LOGO screen variables here!
|
||||
finishScreen = 0;
|
||||
framesCounter = 0;
|
||||
lettersCount = 0;
|
||||
|
||||
logoCW = LoadTexture("resources/textures/cw_logo.png");
|
||||
logoPositionX = GetScreenWidth()/2 - 128;
|
||||
logoPositionY = GetScreenHeight()/2 - 128;
|
||||
|
||||
showLogoFrames = 60;
|
||||
fadeValue = 0;
|
||||
topSideRecWidth = LOGO_RECS_SIDE;
|
||||
leftSideRecHeight = LOGO_RECS_SIDE;
|
||||
bottomSideRecWidth = LOGO_RECS_SIDE;
|
||||
rightSideRecHeight = LOGO_RECS_SIDE;
|
||||
|
||||
fadeOut = false;
|
||||
for (int i = 0; i < 8; i++) raylib[i] = '\0';
|
||||
|
||||
state = 0;
|
||||
alpha = 1.0f;
|
||||
|
||||
texLogoCW = LoadTexture("resources/textures/cw_logo.png");
|
||||
}
|
||||
|
||||
// Logo Screen Update logic
|
||||
void UpdateLogoScreen(void)
|
||||
{
|
||||
if (!fadeOut)
|
||||
{
|
||||
fadeValue += 0.02f;
|
||||
if (fadeValue > 1.01f)
|
||||
// Update LOGO screen variables here!
|
||||
if (state == 0) // State 0: Small box blinking
|
||||
{
|
||||
framesCounter++;
|
||||
|
||||
if (framesCounter == 80)
|
||||
{
|
||||
fadeValue = 1.0f;
|
||||
framesCounter++;
|
||||
|
||||
if ((framesCounter%showLogoFrames) == 0)
|
||||
state = 1;
|
||||
framesCounter = 0; // Reset counter... will be used later...
|
||||
}
|
||||
}
|
||||
else if (state == 1) // State 1: Top and left bars growing
|
||||
{
|
||||
topSideRecWidth += 8;
|
||||
leftSideRecHeight += 8;
|
||||
|
||||
if (topSideRecWidth == 256) state = 2;
|
||||
}
|
||||
else if (state == 2) // State 2: Bottom and right bars growing
|
||||
{
|
||||
bottomSideRecWidth += 8;
|
||||
rightSideRecHeight += 8;
|
||||
|
||||
if (bottomSideRecWidth == 256) state = 3;
|
||||
}
|
||||
else if (state == 3) // State 3: Letters appearing (one by one)
|
||||
{
|
||||
framesCounter++;
|
||||
|
||||
if (framesCounter/10) // Every 12 frames, one more letter!
|
||||
{
|
||||
lettersCount++;
|
||||
framesCounter = 0;
|
||||
}
|
||||
|
||||
switch (lettersCount)
|
||||
{
|
||||
case 1: raylib[0] = 'r'; break;
|
||||
case 2: raylib[1] = 'a'; break;
|
||||
case 3: raylib[2] = 'y'; break;
|
||||
case 4: raylib[3] = 'l'; break;
|
||||
case 5: raylib[4] = 'i'; break;
|
||||
case 6: raylib[5] = 'b'; break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
// When all letters have appeared...
|
||||
if (lettersCount >= 10)
|
||||
{
|
||||
state = 4;
|
||||
framesCounter = 0;
|
||||
}
|
||||
}
|
||||
else if (state == 4)
|
||||
{
|
||||
framesCounter++;
|
||||
|
||||
if (framesCounter > 100)
|
||||
{
|
||||
alpha -= 0.02f;
|
||||
|
||||
if (alpha <= 0.0f)
|
||||
{
|
||||
fadeOut = true;
|
||||
finishScreen = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (IsKeyPressed(KEY_ENTER)) finishScreen = true;
|
||||
alpha = 0.0f;
|
||||
framesCounter = 0;
|
||||
state = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (state == 5)
|
||||
{
|
||||
alpha += 0.02f;
|
||||
if (alpha >= 1.0f) alpha = 1.0f;
|
||||
|
||||
framesCounter++;
|
||||
if (framesCounter > 200)
|
||||
{
|
||||
framesCounter = 0;
|
||||
state = 6;
|
||||
}
|
||||
}
|
||||
else if (state == 6)
|
||||
{
|
||||
alpha -= 0.02f;
|
||||
if (alpha >= 1.0f) alpha = 1.0f;
|
||||
|
||||
framesCounter++;
|
||||
if (framesCounter > 100)
|
||||
{
|
||||
framesCounter = 0;
|
||||
finishScreen = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Logo Screen Draw logic
|
||||
void DrawLogoScreen(void)
|
||||
{
|
||||
DrawTexture(logoCW, GetScreenWidth()/2 - logoCW.width/2, GetScreenHeight()/2 - logoCW.height/2, Fade(WHITE, fadeValue));
|
||||
if (state == 0)
|
||||
{
|
||||
if ((framesCounter/10)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
|
||||
}
|
||||
else if (state == 1)
|
||||
{
|
||||
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
|
||||
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
|
||||
}
|
||||
else if (state == 2)
|
||||
{
|
||||
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
|
||||
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
|
||||
|
||||
DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
|
||||
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
|
||||
}
|
||||
else if (state == 3)
|
||||
{
|
||||
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
|
||||
DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
|
||||
|
||||
DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
|
||||
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
|
||||
|
||||
DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
|
||||
|
||||
DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
|
||||
}
|
||||
else if (state == 4)
|
||||
{
|
||||
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
|
||||
DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
|
||||
|
||||
DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
|
||||
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
|
||||
|
||||
DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
|
||||
|
||||
DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
|
||||
|
||||
if (framesCounter > 20) DrawText("powered by", logoPositionX, logoPositionY - 27, 20, Fade(DARKGRAY, alpha));
|
||||
}
|
||||
else if ((state == 5) || (state == 6)) DrawTexture(texLogoCW, GetScreenWidth()/2 - texLogoCW.width/2, GetScreenHeight()/2 - texLogoCW.height/2, Fade(WHITE, alpha));
|
||||
}
|
||||
|
||||
// Logo Screen Unload logic
|
||||
void UnloadLogoScreen(void)
|
||||
{
|
||||
UnloadTexture(logoCW);
|
||||
// Unload LOGO screen variables here!
|
||||
UnloadTexture(texLogoCW);
|
||||
}
|
||||
|
||||
// Logo Screen should finish?
|
||||
int FinishLogoScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,14 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib - transmission mission
|
||||
* TRANSMISSION MISSION [GLOBAL GAME JAM 2018]
|
||||
*
|
||||
* Code and transmit the right message
|
||||
* Code the different filtration messages to be send to newspaper
|
||||
* to avoid being understood in case of interception.
|
||||
*
|
||||
* This game has been created using raylib (www.raylib.com)
|
||||
* This game has been created using raylib 1.8 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2018 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
@ -53,13 +54,9 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
//----------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
// Initialization (Note windowTitle is unused on Android)
|
||||
//---------------------------------------------------------
|
||||
#ifndef PLATFORM_ANDROID
|
||||
SetConfigFlags(FLAG_SHOW_LOGO); // | FLAG_FULLSCREEN_MODE);
|
||||
#endif
|
||||
// Note windowTitle is unused on Android
|
||||
InitWindow(screenWidth, screenHeight, "raylib game - transmission mission");
|
||||
InitWindow(screenWidth, screenHeight, "transmission mission [GGJ18]");
|
||||
|
||||
// Global data loading (assets that must be available in all screens, i.e. fonts)
|
||||
InitAudioDevice();
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* GLOBAL GAME JAM 2017 - WAVE COLLECTOR
|
||||
* WAVE COLLECTOR [GLOBAL GAME JAM 2017]
|
||||
*
|
||||
* The ultimate wave particles collector is here!
|
||||
* You must follow the wave and collect all the particles
|
||||
@ -85,7 +85,7 @@ int main(int argc, char *argv[])
|
||||
SetConfigFlags(FLAG_MSAA_4X_HINT);
|
||||
#endif
|
||||
// Note windowTitle is unused on Android
|
||||
InitWindow(screenWidth, screenHeight, "GGJ17 - WAVE COLLECTOR");
|
||||
InitWindow(screenWidth, screenHeight, "WAVE COLLECTOR [GGJ17]");
|
||||
|
||||
// Global data loading (assets that must be available in all screens, i.e. fonts)
|
||||
InitAudioDevice();
|
||||
|
Loading…
x
Reference in New Issue
Block a user