Ray
2bcd3a6df5
Simplified example and resources sizes
2020-10-28 20:35:44 +01:00
raysan5
fa357b8d5d
Review undesired changes
2020-10-10 19:27:18 +02:00
raysan5
c62c4df749
Updated miniaudio #1402
2020-10-10 19:25:23 +02:00
raysan5
bd512764ff
REVIEW: example: models_cubicmap_pbr #1384
...
It does not work properly yet but it compiles correctly
2020-09-23 14:19:10 +02:00
raysan5
4a97a5c63a
Update models_skybox.c
2020-09-23 14:18:15 +02:00
raysan5
032b2db398
REVIEWED: GenTextureCubemap()
...
Added some tracelog messages
2020-09-21 13:18:53 +02:00
raysan5
8d41683917
REVIEWED: models_skybox example
...
Now supports dynamic panoramic view, just drag and drop
2020-09-19 20:42:19 +02:00
raysan5
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
2020-09-18 20:47:39 +02:00
raysan5
6da3c1e7c3
Reverted previous change
2020-09-16 16:37:31 +02:00
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
...
Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
...
Co-authored-by: codifies <nospam@antispam.com>
2020-08-23 21:01:26 +02:00
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
...
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
raysan5
488c60d139
Small shader fix on vec3 initialization #1298
2020-07-28 11:27:05 +02:00
raysan5
b4ff6fdde3
Review skybox shaders
2020-07-10 12:20:57 +02:00
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
...
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
2020-06-20 17:55:56 +02:00
raysan5
fed4716c3b
resources PNG chunks cleaning
2020-05-28 21:18:58 +02:00
raysan5
00b3199859
Added raymath to examples
2020-04-16 13:49:19 +02:00
raysan5
5fb6155eea
Removed unused Duck model.
2020-04-06 11:37:47 +02:00
raysan5
3d41c1b6cd
Minor tweaks
2020-03-25 19:38:55 +01:00
raysan5
6bab884d1d
Added note on examples not supporting GLSL100
2020-03-24 12:39:05 +01:00
Ray
a6297a2be1
Some code tweaks
2020-03-03 01:21:06 +01:00
Ray
4663cc03f3
Removed big examples
2020-01-28 18:34:59 +01:00
raysan5
793977db4a
Review resources LICENSE
2020-01-06 19:50:26 +01:00
Ray
97abaff4c5
Support rlPushMatrix() and rlPopMatrix() on mesh drawing
2019-11-25 11:29:04 +01:00
Ray
5ad65d9291
Minor format tweaks
2019-11-25 11:26:26 +01:00
Ray
bdcb16e7bb
Review PR and comments
2019-09-22 21:47:19 +02:00
chriscamacho
bce2dd1231
fixed leak with PBR example ( #971 )
2019-09-19 17:11:37 +02:00
Ray
7caedff9ca
Review weird PBR shader issue >_<
2019-09-12 19:22:47 +02:00
Ray
c6d2502bdb
Review example crashing
...
Note this example is not working properly, it still requires some review.
2019-09-12 16:27:58 +02:00
Ray
74ed3d07f9
Add glTF Duck model
2019-09-12 16:26:19 +02:00
Ray
ce58b168f6
REMOVED: models_obj_viewer
2019-09-12 16:25:33 +02:00
Ray
c247c371c3
REDESIGNED: models_obj_loading > models_loading
2019-09-12 16:25:14 +02:00
Ray
402ce4e53b
Update plane_diffuse.png
2019-09-04 15:04:09 +02:00
raysan5
c661cad692
Review all RL_CALLOC() calls
...
All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
raysan5
37a6f12037
Unload model shaders and textures
...
They are not automatically unloaded when unloading the model!
2019-08-26 21:19:04 +02:00
chriscamacho
6f2f09947f
addition to raylib to create matrix from 3 euler angles ( #938 )
2019-08-09 17:04:52 +02:00
Ray
3d5fa81bf2
WARNING: Redesigned structs
...
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
- GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
- UnloadMesh() reviewed, pointer not required
- CheckCollisionRay*() parameters name reviewed
2019-08-07 00:32:44 +02:00
culacant
f518c4e939
Fix loading multiple animations from .iqm file ( #928 )
...
* Fix loading multiple animations from .iqm file
* Fix memory leak in models_animation example
* Added export instructions to the animation example
* use raylib free
* include <stdlib.h> to appease the travis CI gods
* replace tabs with spaces
2019-08-06 23:08:58 +02:00
Aldrin Martoq
e19616592d
Adding solar system examples. ( #900 )
2019-07-15 18:26:47 +02:00
Ray
03720b30a1
Review contributed example
2019-06-05 12:58:53 +02:00
Ray
ddaa4a304d
Review contributor info
2019-06-05 12:58:35 +02:00
Codecat
923f4b9bbd
Added waving cubes example
2019-06-05 10:35:20 +02:00
Ray
a9f33c9a89
Reduce textures size
2019-05-31 10:03:44 +02:00
Ray
87774a0a21
Review variables initialization
2019-05-27 00:18:15 +02:00
Ray
e6ca2c4ba3
Comment tweaks
2019-05-22 09:57:17 +02:00
Ray
b525039e0a
Review ALL examples
2019-05-20 16:36:42 +02:00
Ray
c1594fa445
Tweaks
2019-05-18 01:31:48 +02:00
Ray
6332bc0398
Corrected issue with shader loading
...
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00
Ray
245cf2400e
Review shader examples
2019-05-17 20:03:04 +02:00
Ray
424d3ca8d9
examples review
...
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00