raysan5
82e4a12fd3
Added Android Makefile for games
2018-07-21 17:38:47 +02:00
raysan5
74a0814a8f
Review formatting
2018-07-21 17:19:44 +02:00
raysan5
7dc66d2d3f
Looking for a place for raylib resource file
2018-07-21 16:18:33 +02:00
maficccc@gmail.com
59ebe1b7c3
Added support OpenBSD, NetBSD, DragonFly
2018-06-23 17:02:07 +02:00
Ray
5b21f6cf6f
Improved game drawing
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Reduced draw calls
2018-06-03 23:58:00 +02:00
Ray
d873314c27
Reviewed Windows resource file name
2018-05-29 00:52:08 +02:00
Ahmad Fatoum
20ddc6a2bb
Move utils.cmake to separate cmake/ directory
2018-05-21 01:08:28 +02:00
Ahmad Fatoum
c1b9104d54
Makefile: Remove unnecessary -no-pie for older GCC support
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Currently, if:
* GCC doesn't supports -no-pie: Build error
* GCC supports -no-pie
* GCC is not configured with --enable-default-pie: No-op
* GCC is configured with --enable-default-pie:
Slightly worse performance because we still generate -fpie code
(-pie affects linker, -fpie affects compiler)
So instead of probing for existence of -fno-pie -no-pie, remove it altogether.
Fixes #540 : Build breakage on Debian 8 with gcc 4.9.
2018-05-12 11:41:12 +02:00
Ray
0790171125
Updated raylib_icon resource
2018-05-11 18:14:42 +02:00
Ray San
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
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- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ray
322cebcbaf
Updated to latest raylib changes
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Removed OpenAL and GLFW3 dependencies on building.
Reviewed platforms and flags
2018-04-03 22:44:45 +02:00
Ray
0c0ff2802e
Review games Makefile
2018-04-02 18:46:22 +02:00
Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
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Inspired by #504 .
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.
This is untested!
2018-03-16 21:37:22 +01:00
Ray
97bf2706c4
Removed flag -fgnu89-inline
2018-02-21 23:28:34 +01:00
raysan5
4492a70a4b
Support UTF8 basic characters on ImageTextEx()
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Supported UTF8 range equivalent to [128..255] (80h..FFh)
Exposed and renamed text function GetGlyphIndex()
Renamed spriteFont parameter name to simply font
Small security check on transmission mission ending screen
2018-02-18 18:07:57 +01:00
raysan5
50fc4f7164
Reviewed transmission mission game
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Support string replacing to generate newspaper headline
ISSUE: UTF8 characters not supported when drawing to Image
2018-02-17 21:23:45 +01:00
Ray
227880977e
Do not ignore Makefiles!
2018-01-29 14:01:06 +01:00
Ray
eb508bf75f
Upload GGJ18 game: transmission mission
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Game developed in the GGJ18, it has some bugs and ending screen is
incomplete... I'll try to keep working a bit more on it.
2018-01-29 13:46:04 +01:00
Ahmad Fatoum
f991a075e1
Build examples and games on Travis CI
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They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.
This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
2017-11-25 21:45:31 +01:00
Ray
61b0ab5332
Corrected some issues on game
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Now it works! :)
2017-10-24 00:27:25 +02:00
Ray
551de156bb
Name tweak
2017-10-22 12:08:42 +02:00
Ray
a483e17f50
Adapted games to compile for Android
2017-10-22 11:48:41 +02:00
Ray
3f9d76f227
Updated Makefile to support Android
2017-10-22 11:12:10 +02:00
Ray
b043c5e277
Trying to correct drawing issues...
2017-10-02 00:12:52 +02:00
ASDF
e173db19f7
CMake based build system.
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Some people might find this handly
2017-08-27 13:28:02 -04:00
raysan5
ae35c37c8a
Corrected game to run on OpenGL 1.1
2017-08-04 18:56:36 +02:00
Ray
4ca229ed7f
Renamed file
2017-05-15 18:26:53 +02:00
Ray
a8f142e736
Renamed file
2017-05-15 18:23:09 +02:00
Ray
6a48e7376b
Review example
2017-05-15 18:20:27 +02:00
Ray
4a31ce4bd2
Reorganize code
2017-05-15 18:07:23 +02:00
Ray
76062247f8
Corrected some issues
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Now works in WEB!
2017-05-10 19:39:52 +02:00
Ray
73774aadd6
Review makefiles
2017-05-03 14:16:42 +02:00
Ray
a64e909e55
Added games license
2017-05-03 14:16:11 +02:00
Ray
66320582a3
Some work on example games
2017-04-28 00:29:23 +02:00
Ray
be40d97954
Move compiled game to right folder
2017-04-24 00:22:41 +02:00
raysan5
b4f4b179c2
Light my ritual web compilation
2017-04-23 19:28:35 +02:00
raysan5
f2656871e9
Review Makefiles default raylib path
2017-04-23 12:11:27 +02:00
raysan5
3a1e6ab0b6
Review game code (something broken)
2017-04-23 12:05:47 +02:00
raysan5
9b072dc346
Review game examples Makefiles
2017-04-23 12:05:18 +02:00
Ray
517a7e3466
Review makefiles
2017-04-20 00:57:03 +02:00
Ray
a5c8ce2a34
Upload new game: Koala Seasons
2017-04-18 10:42:15 +02:00
Ray
99c226b344
Delete some old data...
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- Removed raylib_demo (outdated)
- Removed some old examples
2017-04-18 10:30:37 +02:00
Ray
5a230659ef
Working in random crash...
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Related to UpdateMusicStream(), in stb_vorbis
2017-04-04 00:21:52 +02:00
RDR8
efc4b2941b
Missed a couple
2017-03-25 21:03:28 -05:00
RDR8
0c16af01e5
Replaced font.size with font.baseSize. Uncommented linux libs. Typo or two
2017-03-25 20:41:04 -05:00
raysan5
ca8c565617
Review contact information
2017-03-19 12:52:13 +01:00
raysan5
63c65f8cc5
Updated game to raylib v1.7
2017-03-12 12:37:43 +01:00
Ray
ff7108389b
Updated some code... for perfect transition
2017-01-25 00:44:04 +01:00
Ray San
8a549c3fbe
Working in some bugs and screen transition
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Detected a VERY weird code behaviour... :(
2017-01-24 12:14:15 +01:00
Ray
762d2580cd
Some code improvements
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Render wave in a render target
Implemented combo system
Removed big useless audio (fxWave)
2017-01-22 17:23:04 +01:00