Ray
12d3e21f1b
REVIEW: ImageAlphaMask()
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When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
2019-10-11 20:08:41 +02:00
Michael Vetter
596338b26a
Check whether parsing mtl file was succesful ( #982 )
2019-10-03 21:05:21 +02:00
Michael Vetter
eb772bc1e0
Check whether GLTF was loaded correctly ( #981 )
2019-10-03 17:07:32 +02:00
Michael Vetter
047f093503
Remove dead assignments ( #980 )
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The result of `success` is actually never used. Either we should check
for it and return or remove it. I assume just checking the last one is
okay.
2019-10-03 17:06:08 +02:00
Ray
df84f93938
Add security checks on file writting
2019-09-30 17:32:06 +02:00
Ray
a8e63b9724
Convert default shader to const strings
2019-09-25 16:45:17 +02:00
Catalin Moldovan
99e86d180b
Const corectness for LoadShaderCode ( #977 )
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* Const corectness for LoadShaderCode
* Added const for standalone variant as well.
2019-09-25 16:31:10 +02:00
AlexHCC
8adcec185e
Improve code readability ( #976 )
2019-09-24 23:08:07 +02:00
Ray
bdcb16e7bb
Review PR and comments
2019-09-22 21:47:19 +02:00
AlexHCC
acedf4a0d5
Fixed regular polygon shape rendering ( #972 )
2019-09-22 21:25:39 +02:00
Ray
1f730b3b35
Review ImageCrop() security checks
2019-09-20 15:55:55 +02:00
Ray
b331edd7a6
Let the user choose the formats
2019-09-20 15:54:10 +02:00
Ray
9d53e07883
Added preprocessor macros for GIF
2019-09-19 17:36:48 +02:00
Ray
d089e1cd34
ADDED: LoadAnimatedGIF() -WIP-
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Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
2019-09-19 16:09:36 +02:00
Ray
741afde3bc
Review PR formatting
2019-09-19 13:36:55 +02:00
chriscamacho
314c4061df
fixs issue mem leak with LoadModel / OBJ and issue with -1 material index ( #969 )
2019-09-19 13:28:01 +02:00
raysan5
08165fed18
Review DecompressData() types, for consistency
2019-09-15 11:15:33 +02:00
raysan5
112874fe07
Review issue with HDR pixels loading
2019-09-14 20:07:44 +02:00
raysan5
c10348cc85
Review conditions
2019-09-14 19:01:33 +02:00
Ray
904a7ee032
Update for latest emsdk configuration
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Note that latest emsdk changed paths
2019-09-13 17:08:20 +02:00
Ray
4ccf1e61be
Corect typo
2019-09-13 17:07:29 +02:00
chriscamacho
6916ff58b1
fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) ( #964 )
2019-09-13 13:29:52 +02:00
Ray
e5d5f6e367
Review possible memory leak with my_strndup()
2019-09-13 12:58:42 +02:00
Ray
a2fd427224
Comment tweak
2019-09-12 16:26:37 +02:00
Ray
0a2177b4bc
ADDED: GetWindowPosition()
2019-09-10 12:43:44 +02:00
Ray
ae2452d280
ADDED small compression API
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- ADDED: CompressData()
- ADDED: DecompressData()
2019-09-09 21:56:16 +02:00
Ray
2d6bc1ff42
Update raudio.h
2019-09-09 21:54:40 +02:00
Ray
dec5f332ad
Revert "Update tinyobj_loader_c.h"
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This reverts commit 53b32f1c20
.
2019-09-08 16:46:08 +02:00
Ray
d93f8eadf8
REVIEW: GetFileName(): Security checks
2019-09-08 01:11:53 +02:00
Ray
53b32f1c20
Update tinyobj_loader_c.h
2019-09-05 13:15:47 +02:00
Ray
861a619053
Review dr_flac usage
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Replaced DEPRECATED functions
2019-09-03 23:24:09 +02:00
Ray
fc95ceadf0
Remove sampleLeft from Music struct... -WIP-
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...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00
raysan5
4e43192561
Review latest PR
2019-08-27 13:15:56 +02:00
arvyy
97101d1003
Add screen->world and world->screen functions for 2D; add extended camera2D example ( #947 )
2019-08-27 13:05:28 +02:00
raysan5
37bb8e9554
UpdateModelAnimation() - Added security check
2019-08-27 12:23:30 +02:00
raysan5
41732bebe8
Formatting tweak
2019-08-27 12:22:54 +02:00
raysan5
e2183f0b99
Update version in case no config.h is being used
2019-08-27 12:10:09 +02:00
raysan5
f565ff018e
REMOVED: FLAG_SHOW_LOGO
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raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
2019-08-27 11:24:04 +02:00
raysan5
8241dcf80b
Review models loading, memory initialization
2019-08-27 11:16:43 +02:00
raysan5
c661cad692
Review all RL_CALLOC() calls
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All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
raysan5
addbd88833
Expose scissor functionality
2019-08-26 21:09:03 +02:00
Zatherz
8e86f3586d
IsAudioBufferProcessed -> IsAudioStreamProcessed ( #951 )
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It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out.
2019-08-26 00:34:54 +02:00
Ray
e67c842faa
Tweak on atlas size computing
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Some generated fonts were not fitting the image...
2019-08-24 20:03:47 +02:00
Ray
061294e4d1
Update miniaudio.h
2019-08-24 10:11:32 +02:00
raysan5
20fa362700
Review comment
2019-08-21 18:59:15 +02:00
raysan5
3db13edd89
Support mouse cursor on RPI native
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Reduced bunnymark limits
2019-08-20 20:39:22 +02:00
raysan5
a727f5768f
Review OpenGL ES 2.0 extensions check
2019-08-20 19:33:46 +02:00
raysan5
ef3b01dffc
RPI: Corrected issue when creating 3d projection view
2019-08-20 19:32:12 +02:00
Ray
2f42b0ce85
REVIEW: TextSplit()
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Just adding a security check
2019-08-19 15:09:54 +02:00
Colday96
12bcdb977a
Update shapes.c for smoother collision detection ( #946 )
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By removing the equal sign, if the 2 rects a right next to each other and not overlapping, there will be no collision detection. This is what a majority of other game libraries do and would make it easier to implement collisions for tile based games.
2019-08-19 13:32:17 +02:00