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/**********************************************************************************************
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*
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* raylib . audio
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*
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* Basic functions to manage Audio : InitAudioDevice , LoadAudioFiles , PlayAudioFiles
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*
* Uses external lib :
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* OpenAL Soft - Audio device management lib ( http : //kcat.strangesoft.net/openal.html)
* stb_vorbis - Ogg audio files loading ( http : //www.nothings.org/stb_vorbis/)
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*
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* Copyright ( c ) 2014 Ramon Santamaria ( @ raysan5 )
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*
* This software is provided " as-is " , without any express or implied warranty . In no event
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* will the authors be held liable for any damages arising from the use of this software .
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*
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* Permission is granted to anyone to use this software for any purpose , including commercial
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* applications , and to alter it and redistribute it freely , subject to the following restrictions :
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*
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* 1. The origin of this software must not be misrepresented ; you must not claim that you
* wrote the original software . If you use this software in a product , an acknowledgment
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* in the product documentation would be appreciated but is not required .
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*
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* 2. Altered source versions must be plainly marked as such , and must not be misrepresented
* as being the original software .
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*
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* 3. This notice may not be removed or altered from any source distribution .
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*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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//#define AUDIO_STANDALONE // NOTE: To use the audio module as standalone lib, just uncomment this line
# if defined(AUDIO_STANDALONE)
# include "audio.h"
# else
# include "raylib.h"
# endif
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# include "AL/al.h" // OpenAL basic header
# include "AL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work)
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# include "AL/alext.h" // extensions for other format types
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# include <stdlib.h> // Declares malloc() and free() for memory management
# include <string.h> // Required for strcmp()
# include <stdio.h> // Used for .WAV loading
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# if defined(AUDIO_STANDALONE)
# include <stdarg.h> // Used for functions with variable number of parameters (TraceLog())
# else
# include "utils.h" // rRES data decompression utility function
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// NOTE: Includes Android fopen function map
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# endif
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//#define STB_VORBIS_HEADER_ONLY
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# include "stb_vorbis.h" // OGG loading functions
# define JAR_XM_IMPLEMENTATION
# include "jar_xm.h" // For playing .xm files
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//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
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# define MAX_STREAM_BUFFERS 2
# define MAX_AUDIO_CONTEXTS 4 // Number of open AL sources
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# if defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID)
// NOTE: On RPI and Android should be lower to avoid frame-stalls
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# define MUSIC_BUFFER_SIZE_SHORT 4096*2 // PCM data buffer (short) - 16Kb (RPI)
# define MUSIC_BUFFER_SIZE_FLOAT 4096 // PCM data buffer (float) - 16Kb (RPI)
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# else
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// NOTE: On HTML5 (emscripten) this is allocated on heap, by default it's only 16MB!...just take care...
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# define MUSIC_BUFFER_SIZE_SHORT 4096*8 // PCM data buffer (short) - 64Kb
# define MUSIC_BUFFER_SIZE_FLOAT 4096*4 // PCM data buffer (float) - 64Kb
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# endif
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//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
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// Music type (file streaming from memory)
// NOTE: Anything longer than ~10 seconds should be streamed...
typedef struct Music {
stb_vorbis * stream ;
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jar_xm_context_t * chipctx ; // Stores jar_xm context
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ALuint buffers [ MAX_STREAM_BUFFERS ] ;
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ALuint source ;
ALenum format ;
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int channels ;
int sampleRate ;
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int totalSamplesLeft ;
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float totalLengthSeconds ;
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bool loop ;
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bool chipTune ; // True if chiptune is loaded
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} Music ;
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// Audio Context, used to create custom audio streams that are not bound to a sound file. There can be
// no more than 4 concurrent audio contexts in use. This is due to each active context being tied to
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// a dedicated mix channel. All audio is 32bit floating point in stereo.
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typedef struct AudioContext_t {
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unsigned short sampleRate ; // default is 48000
unsigned char channels ; // 1=mono,2=stereo
unsigned char mixChannel ; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
bool floatingPoint ; // if false then the short datatype is used instead
ALenum alFormat ; // openAL format specifier
ALuint alSource ; // openAL source
ALuint alBuffer [ MAX_STREAM_BUFFERS ] ; // openAL sample buffer
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} AudioContext_t ;
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# if defined(AUDIO_STANDALONE)
typedef enum { INFO = 0 , ERROR , WARNING , DEBUG , OTHER } TraceLogType ;
# endif
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//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
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static AudioContext_t * mixChannelsActive_g [ MAX_AUDIO_CONTEXTS ] ; // What mix channels are currently active
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static bool musicEnabled = false ;
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static Music currentMusic ; // Current music loaded
// NOTE: Only one music file playing at a time
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//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
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static Wave LoadWAV ( const char * fileName ) ; // Load WAV file
static Wave LoadOGG ( char * fileName ) ; // Load OGG file
static void UnloadWave ( Wave wave ) ; // Unload wave data
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static bool BufferMusicStream ( ALuint buffer ) ; // Fill music buffers with data
static void EmptyMusicStream ( void ) ; // Empty music buffers
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static unsigned short FillAlBufferWithSilence ( AudioContext_t * context , ALuint buffer ) ; // fill buffer with zeros, returns number processed
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static void ResampleShortToFloat ( short * shorts , float * floats , unsigned short len ) ; // pass two arrays of the same legnth in
static void ResampleByteToFloat ( char * chars , float * floats , unsigned short len ) ; // pass two arrays of same length in
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# if defined(AUDIO_STANDALONE)
const char * GetExtension ( const char * fileName ) ; // Get the extension for a filename
void TraceLog ( int msgType , const char * text , . . . ) ; // Outputs a trace log message (INFO, ERROR, WARNING)
# endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Audio Device initialization and Closing
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//----------------------------------------------------------------------------------
// Initialize audio device and context
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void InitAudioDevice ( void )
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{
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// Open and initialize a device with default settings
ALCdevice * device = alcOpenDevice ( NULL ) ;
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if ( ! device ) TraceLog ( ERROR , " Audio device could not be opened " ) ;
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ALCcontext * context = alcCreateContext ( device , NULL ) ;
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if ( context = = NULL | | alcMakeContextCurrent ( context ) = = ALC_FALSE )
{
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if ( context ! = NULL ) alcDestroyContext ( context ) ;
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alcCloseDevice ( device ) ;
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TraceLog ( ERROR , " Could not setup audio context " ) ;
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}
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TraceLog ( INFO , " Audio device and context initialized successfully: %s " , alcGetString ( device , ALC_DEVICE_SPECIFIER ) ) ;
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// Listener definition (just for 2D)
alListener3f ( AL_POSITION , 0 , 0 , 0 ) ;
alListener3f ( AL_VELOCITY , 0 , 0 , 0 ) ;
alListener3f ( AL_ORIENTATION , 0 , 0 , - 1 ) ;
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}
// Close the audio device for the current context, and destroys the context
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void CloseAudioDevice ( void )
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{
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StopMusicStream ( ) ; // Stop music streaming and close current stream
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ALCdevice * device ;
ALCcontext * context = alcGetCurrentContext ( ) ;
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if ( context = = NULL ) TraceLog ( WARNING , " Could not get current audio context for closing " ) ;
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device = alcGetContextsDevice ( context ) ;
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alcMakeContextCurrent ( NULL ) ;
alcDestroyContext ( context ) ;
alcCloseDevice ( device ) ;
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}
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// True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
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bool IsAudioDeviceReady ( void )
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{
ALCcontext * context = alcGetCurrentContext ( ) ;
if ( context = = NULL ) return false ;
else {
ALCdevice * device = alcGetContextsDevice ( context ) ;
if ( device = = NULL ) return false ;
else return true ;
}
}
//----------------------------------------------------------------------------------
// Module Functions Definition - Custom audio output
//----------------------------------------------------------------------------------
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
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// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
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// exmple usage is InitAudioContext(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point
AudioContext InitAudioContext ( unsigned short sampleRate , unsigned char mixChannel , unsigned char channels , bool floatingPoint )
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{
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if ( mixChannel > = MAX_AUDIO_CONTEXTS ) return NULL ;
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if ( ! IsAudioDeviceReady ( ) ) InitAudioDevice ( ) ;
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else StopMusicStream ( ) ;
if ( ! mixChannelsActive_g [ mixChannel ] ) {
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AudioContext_t * ac = malloc ( sizeof ( AudioContext_t ) ) ;
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ac - > sampleRate = sampleRate ;
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ac - > channels = channels ;
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ac - > mixChannel = mixChannel ;
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ac - > floatingPoint = floatingPoint ;
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mixChannelsActive_g [ mixChannel ] = ac ;
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// setup openAL format
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if ( channels = = 1 )
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{
if ( floatingPoint )
ac - > alFormat = AL_FORMAT_MONO_FLOAT32 ;
else
ac - > alFormat = AL_FORMAT_MONO16 ;
}
else if ( channels = = 2 )
{
if ( floatingPoint )
ac - > alFormat = AL_FORMAT_STEREO_FLOAT32 ;
else
ac - > alFormat = AL_FORMAT_STEREO16 ;
}
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// Create an audio source
alGenSources ( 1 , & ac - > alSource ) ;
alSourcef ( ac - > alSource , AL_PITCH , 1 ) ;
alSourcef ( ac - > alSource , AL_GAIN , 1 ) ;
alSource3f ( ac - > alSource , AL_POSITION , 0 , 0 , 0 ) ;
alSource3f ( ac - > alSource , AL_VELOCITY , 0 , 0 , 0 ) ;
// Create Buffer
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alGenBuffers ( MAX_STREAM_BUFFERS , ac - > alBuffer ) ;
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//fill buffers
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int x ;
for ( x = 0 ; x < MAX_STREAM_BUFFERS ; x + + )
FillAlBufferWithSilence ( ac , ac - > alBuffer [ x ] ) ;
alSourceQueueBuffers ( ac - > alSource , MAX_STREAM_BUFFERS , ac - > alBuffer ) ;
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alSourcei ( ac - > alSource , AL_LOOPING , AL_FALSE ) ; // this could cause errors
alSourcePlay ( ac - > alSource ) ;
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return ac ;
}
return NULL ;
}
// Frees buffer in audio context
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void CloseAudioContext ( AudioContext ctx )
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{
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AudioContext_t * context = ( AudioContext_t * ) ctx ;
if ( context ) {
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alSourceStop ( context - > alSource ) ;
//flush out all queued buffers
ALuint buffer = 0 ;
int queued = 0 ;
alGetSourcei ( context - > alSource , AL_BUFFERS_QUEUED , & queued ) ;
while ( queued > 0 )
{
alSourceUnqueueBuffers ( context - > alSource , 1 , & buffer ) ;
queued - - ;
}
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//delete source and buffers
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alDeleteSources ( 1 , & context - > alSource ) ;
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alDeleteBuffers ( MAX_STREAM_BUFFERS , context - > alBuffer ) ;
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mixChannelsActive_g [ context - > mixChannel ] = NULL ;
free ( context ) ;
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ctx = NULL ;
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}
}
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// Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in.
// Call "UpdateAudioContext(ctx, NULL, 0)" every game tick if you want to pause the audio.
// @Returns number of samples that where processed.
// All data streams should be of a length that is evenly divisible by MUSIC_BUFFER_SIZE,
// otherwise the remaining data will not be pushed.
unsigned short UpdateAudioContext ( AudioContext ctx , void * data , unsigned short numberElements )
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{
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unsigned short numberProcessed = 0 ;
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unsigned short numberRemaining = numberElements ;
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AudioContext_t * context = ( AudioContext_t * ) ctx ;
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if ( context & & mixChannelsActive_g [ context - > mixChannel ] = = context )
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{
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ALint processed = 0 ;
ALuint buffer = 0 ;
alGetSourcei ( context - > alSource , AL_BUFFERS_PROCESSED , & processed ) ; // Get the number of already processed buffers (if any)
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if ( ! processed ) return 0 ; //nothing to process, queue is still full
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if ( ! data | | ! numberElements ) // play silence
{
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while ( processed > 0 )
{
alSourceUnqueueBuffers ( context - > alSource , 1 , & buffer ) ;
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numberProcessed + = FillAlBufferWithSilence ( context , buffer ) ;
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alSourceQueueBuffers ( context - > alSource , 1 , & buffer ) ;
processed - - ;
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}
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}
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if ( numberRemaining ) // buffer data stream in increments of MUSIC_BUFFER_SIZE
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{
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while ( processed > 0 )
{
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if ( context - > floatingPoint & & numberRemaining > = MUSIC_BUFFER_SIZE_FLOAT ) // process float buffers
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{
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float * ptr = ( float * ) data ;
alSourceUnqueueBuffers ( context - > alSource , 1 , & buffer ) ;
alBufferData ( buffer , context - > alFormat , & ptr [ numberProcessed ] , MUSIC_BUFFER_SIZE_FLOAT * sizeof ( float ) , context - > sampleRate ) ;
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alSourceQueueBuffers ( context - > alSource , 1 , & buffer ) ;
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numberProcessed + = MUSIC_BUFFER_SIZE_FLOAT ;
numberRemaining - = MUSIC_BUFFER_SIZE_FLOAT ;
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}
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else if ( ! context - > floatingPoint & & numberRemaining > = MUSIC_BUFFER_SIZE_SHORT ) // process short buffers
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{
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short * ptr = ( short * ) data ;
alSourceUnqueueBuffers ( context - > alSource , 1 , & buffer ) ;
alBufferData ( buffer , context - > alFormat , & ptr [ numberProcessed ] , MUSIC_BUFFER_SIZE_SHORT * sizeof ( short ) , context - > sampleRate ) ;
alSourceQueueBuffers ( context - > alSource , 1 , & buffer ) ;
numberProcessed + = MUSIC_BUFFER_SIZE_SHORT ;
numberRemaining - = MUSIC_BUFFER_SIZE_SHORT ;
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}
processed - - ;
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}
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}
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}
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return numberProcessed ;
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}
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// fill buffer with zeros, returns number processed
static unsigned short FillAlBufferWithSilence ( AudioContext_t * context , ALuint buffer )
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{
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if ( context - > floatingPoint ) {
float pcm [ MUSIC_BUFFER_SIZE_FLOAT ] = { 0.f } ;
alBufferData ( buffer , context - > alFormat , pcm , MUSIC_BUFFER_SIZE_FLOAT * sizeof ( float ) , context - > sampleRate ) ;
return MUSIC_BUFFER_SIZE_FLOAT ;
}
else
{
short pcm [ MUSIC_BUFFER_SIZE_SHORT ] = { 0 } ;
alBufferData ( buffer , context - > alFormat , pcm , MUSIC_BUFFER_SIZE_SHORT * sizeof ( short ) , context - > sampleRate ) ;
return MUSIC_BUFFER_SIZE_SHORT ;
}
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}
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// example usage:
// short sh[3] = {1,2,3};float fl[3];
// ResampleShortToFloat(sh,fl,3);
static void ResampleShortToFloat ( short * shorts , float * floats , unsigned short len )
{
int x ;
for ( x = 0 ; x < len ; x + + )
{
if ( shorts [ x ] < 0 )
floats [ x ] = ( float ) shorts [ x ] / 32766.f ;
else
floats [ x ] = ( float ) shorts [ x ] / 32767.f ;
}
}
// example usage:
// char ch[3] = {1,2,3};float fl[3];
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// ResampleByteToFloat(ch,fl,3);
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static void ResampleByteToFloat ( char * chars , float * floats , unsigned short len )
{
int x ;
for ( x = 0 ; x < len ; x + + )
{
if ( chars [ x ] < 0 )
floats [ x ] = ( float ) chars [ x ] / 127.f ;
else
floats [ x ] = ( float ) chars [ x ] / 128.f ;
}
}
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//----------------------------------------------------------------------------------
// Module Functions Definition - Sounds loading and playing (.WAV)
//----------------------------------------------------------------------------------
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// Load sound to memory
Sound LoadSound ( char * fileName )
{
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Sound sound = { 0 } ;
Wave wave = { 0 } ;
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// NOTE: The entire file is loaded to memory to play it all at once (no-streaming)
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// Audio file loading
// NOTE: Buffer space is allocated inside function, Wave must be freed
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if ( strcmp ( GetExtension ( fileName ) , " wav " ) = = 0 ) wave = LoadWAV ( fileName ) ;
else if ( strcmp ( GetExtension ( fileName ) , " ogg " ) = = 0 ) wave = LoadOGG ( fileName ) ;
else TraceLog ( WARNING , " [%s] Sound extension not recognized, it can't be loaded " , fileName ) ;
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if ( wave . data ! = NULL )
{
ALenum format = 0 ;
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
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if ( wave . channels = = 1 )
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{
if ( wave . bitsPerSample = = 8 ) format = AL_FORMAT_MONO8 ;
else if ( wave . bitsPerSample = = 16 ) format = AL_FORMAT_MONO16 ;
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}
else if ( wave . channels = = 2 )
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{
if ( wave . bitsPerSample = = 8 ) format = AL_FORMAT_STEREO8 ;
else if ( wave . bitsPerSample = = 16 ) format = AL_FORMAT_STEREO16 ;
}
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// Create an audio source
ALuint source ;
alGenSources ( 1 , & source ) ; // Generate pointer to audio source
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alSourcef ( source , AL_PITCH , 1 ) ;
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alSourcef ( source , AL_GAIN , 1 ) ;
alSource3f ( source , AL_POSITION , 0 , 0 , 0 ) ;
alSource3f ( source , AL_VELOCITY , 0 , 0 , 0 ) ;
alSourcei ( source , AL_LOOPING , AL_FALSE ) ;
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// Convert loaded data to OpenAL buffer
//----------------------------------------
ALuint buffer ;
alGenBuffers ( 1 , & buffer ) ; // Generate pointer to buffer
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// Upload sound data to buffer
alBufferData ( buffer , format , wave . data , wave . dataSize , wave . sampleRate ) ;
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// Attach sound buffer to source
alSourcei ( source , AL_BUFFER , buffer ) ;
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TraceLog ( INFO , " [%s] Sound file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i) " , fileName , wave . sampleRate , wave . bitsPerSample , wave . channels ) ;
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// Unallocate WAV data
UnloadWave ( wave ) ;
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sound . source = source ;
sound . buffer = buffer ;
}
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return sound ;
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}
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// Load sound from wave data
Sound LoadSoundFromWave ( Wave wave )
{
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Sound sound = { 0 } ;
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if ( wave . data ! = NULL )
{
ALenum format = 0 ;
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
if ( wave . channels = = 1 )
{
if ( wave . bitsPerSample = = 8 ) format = AL_FORMAT_MONO8 ;
else if ( wave . bitsPerSample = = 16 ) format = AL_FORMAT_MONO16 ;
}
else if ( wave . channels = = 2 )
{
if ( wave . bitsPerSample = = 8 ) format = AL_FORMAT_STEREO8 ;
else if ( wave . bitsPerSample = = 16 ) format = AL_FORMAT_STEREO16 ;
}
// Create an audio source
ALuint source ;
alGenSources ( 1 , & source ) ; // Generate pointer to audio source
alSourcef ( source , AL_PITCH , 1 ) ;
alSourcef ( source , AL_GAIN , 1 ) ;
alSource3f ( source , AL_POSITION , 0 , 0 , 0 ) ;
alSource3f ( source , AL_VELOCITY , 0 , 0 , 0 ) ;
alSourcei ( source , AL_LOOPING , AL_FALSE ) ;
// Convert loaded data to OpenAL buffer
//----------------------------------------
ALuint buffer ;
alGenBuffers ( 1 , & buffer ) ; // Generate pointer to buffer
// Upload sound data to buffer
alBufferData ( buffer , format , wave . data , wave . dataSize , wave . sampleRate ) ;
// Attach sound buffer to source
alSourcei ( source , AL_BUFFER , buffer ) ;
// Unallocate WAV data
UnloadWave ( wave ) ;
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TraceLog ( INFO , " [Wave] Sound file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i) " , wave . sampleRate , wave . bitsPerSample , wave . channels ) ;
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sound . source = source ;
sound . buffer = buffer ;
}
return sound ;
}
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// Load sound to memory from rRES file (raylib Resource)
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// TODO: Maybe rresName could be directly a char array with all the data?
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Sound LoadSoundFromRES ( const char * rresName , int resId )
{
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Sound sound = { 0 } ;
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# if defined(AUDIO_STANDALONE)
TraceLog ( WARNING , " Sound loading from rRES resource file not supported on standalone mode " ) ;
# else
bool found = false ;
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char id [ 4 ] ; // rRES file identifier
unsigned char version ; // rRES file version and subversion
char useless ; // rRES header reserved data
short numRes ;
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ResInfoHeader infoHeader ;
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FILE * rresFile = fopen ( rresName , " rb " ) ;
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if ( rresFile = = NULL )
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{
TraceLog ( WARNING , " [%s] rRES raylib resource file could not be opened " , rresName ) ;
}
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else
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{
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// Read rres file (basic file check - id)
fread ( & id [ 0 ] , sizeof ( char ) , 1 , rresFile ) ;
fread ( & id [ 1 ] , sizeof ( char ) , 1 , rresFile ) ;
fread ( & id [ 2 ] , sizeof ( char ) , 1 , rresFile ) ;
fread ( & id [ 3 ] , sizeof ( char ) , 1 , rresFile ) ;
fread ( & version , sizeof ( char ) , 1 , rresFile ) ;
fread ( & useless , sizeof ( char ) , 1 , rresFile ) ;
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if ( ( id [ 0 ] ! = ' r ' ) & & ( id [ 1 ] ! = ' R ' ) & & ( id [ 2 ] ! = ' E ' ) & & ( id [ 3 ] ! = ' S ' ) )
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{
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TraceLog ( WARNING , " [%s] This is not a valid raylib resource file " , rresName ) ;
}
else
{
// Read number of resources embedded
fread ( & numRes , sizeof ( short ) , 1 , rresFile ) ;
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for ( int i = 0 ; i < numRes ; i + + )
{
fread ( & infoHeader , sizeof ( ResInfoHeader ) , 1 , rresFile ) ;
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if ( infoHeader . id = = resId )
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{
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found = true ;
// Check data is of valid SOUND type
if ( infoHeader . type = = 1 ) // SOUND data type
{
// TODO: Check data compression type
// NOTE: We suppose compression type 2 (DEFLATE - default)
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// Reading SOUND parameters
Wave wave ;
short sampleRate , bps ;
char channels , reserved ;
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fread ( & sampleRate , sizeof ( short ) , 1 , rresFile ) ; // Sample rate (frequency)
fread ( & bps , sizeof ( short ) , 1 , rresFile ) ; // Bits per sample
fread ( & channels , 1 , 1 , rresFile ) ; // Channels (1 - mono, 2 - stereo)
fread ( & reserved , 1 , 1 , rresFile ) ; // <reserved>
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wave . sampleRate = sampleRate ;
wave . dataSize = infoHeader . srcSize ;
wave . bitsPerSample = bps ;
wave . channels = ( short ) channels ;
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unsigned char * data = malloc ( infoHeader . size ) ;
fread ( data , infoHeader . size , 1 , rresFile ) ;
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wave . data = DecompressData ( data , infoHeader . size , infoHeader . srcSize ) ;
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free ( data ) ;
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// Convert wave to Sound (OpenAL)
ALenum format = 0 ;
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// The OpenAL format is worked out by looking at the number of channels and the bits per sample
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if ( wave . channels = = 1 )
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{
if ( wave . bitsPerSample = = 8 ) format = AL_FORMAT_MONO8 ;
else if ( wave . bitsPerSample = = 16 ) format = AL_FORMAT_MONO16 ;
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}
else if ( wave . channels = = 2 )
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{
if ( wave . bitsPerSample = = 8 ) format = AL_FORMAT_STEREO8 ;
else if ( wave . bitsPerSample = = 16 ) format = AL_FORMAT_STEREO16 ;
}
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// Create an audio source
ALuint source ;
alGenSources ( 1 , & source ) ; // Generate pointer to audio source
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alSourcef ( source , AL_PITCH , 1 ) ;
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alSourcef ( source , AL_GAIN , 1 ) ;
alSource3f ( source , AL_POSITION , 0 , 0 , 0 ) ;
alSource3f ( source , AL_VELOCITY , 0 , 0 , 0 ) ;
alSourcei ( source , AL_LOOPING , AL_FALSE ) ;
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// Convert loaded data to OpenAL buffer
//----------------------------------------
ALuint buffer ;
alGenBuffers ( 1 , & buffer ) ; // Generate pointer to buffer
// Upload sound data to buffer
alBufferData ( buffer , format , ( void * ) wave . data , wave . dataSize , wave . sampleRate ) ;
// Attach sound buffer to source
alSourcei ( source , AL_BUFFER , buffer ) ;
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TraceLog ( INFO , " [%s] Sound loaded successfully from resource (SampleRate: %i, BitRate: %i, Channels: %i) " , rresName , wave . sampleRate , wave . bitsPerSample , wave . channels ) ;
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// Unallocate WAV data
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UnloadWave ( wave ) ;
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sound . source = source ;
sound . buffer = buffer ;
}
else
{
TraceLog ( WARNING , " [%s] Required resource do not seem to be a valid SOUND resource " , rresName ) ;
}
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}
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else
{
// Depending on type, skip the right amount of parameters
switch ( infoHeader . type )
{
case 0 : fseek ( rresFile , 6 , SEEK_CUR ) ; break ; // IMAGE: Jump 6 bytes of parameters
case 1 : fseek ( rresFile , 6 , SEEK_CUR ) ; break ; // SOUND: Jump 6 bytes of parameters
case 2 : fseek ( rresFile , 5 , SEEK_CUR ) ; break ; // MODEL: Jump 5 bytes of parameters (TODO: Review)
case 3 : break ; // TEXT: No parameters
case 4 : break ; // RAW: No parameters
default : break ;
}
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// Jump DATA to read next infoHeader
fseek ( rresFile , infoHeader . size , SEEK_CUR ) ;
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}
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}
}
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fclose ( rresFile ) ;
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}
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if ( ! found ) TraceLog ( WARNING , " [%s] Required resource id [%i] could not be found in the raylib resource file " , rresName , resId ) ;
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# endif
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return sound ;
}
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// Unload sound
void UnloadSound ( Sound sound )
{
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alDeleteSources ( 1 , & sound . source ) ;
alDeleteBuffers ( 1 , & sound . buffer ) ;
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TraceLog ( INFO , " Unloaded sound data " ) ;
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}
// Play a sound
void PlaySound ( Sound sound )
{
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alSourcePlay ( sound . source ) ; // Play the sound
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//TraceLog(INFO, "Playing sound");
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// Find the current position of the sound being played
// NOTE: Only work when the entire file is in a single buffer
//int byteOffset;
//alGetSourcei(sound.source, AL_BYTE_OFFSET, &byteOffset);
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//
//int sampleRate;
//alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate); // AL_CHANNELS, AL_BITS (bps)
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//float seconds = (float)byteOffset / sampleRate; // Number of seconds since the beginning of the sound
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//or
//float result;
//alGetSourcef(sound.source, AL_SEC_OFFSET, &result); // AL_SAMPLE_OFFSET
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}
// Pause a sound
void PauseSound ( Sound sound )
{
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alSourcePause ( sound . source ) ;
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}
// Stop reproducing a sound
void StopSound ( Sound sound )
{
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alSourceStop ( sound . source ) ;
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}
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// Check if a sound is playing
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bool SoundIsPlaying ( Sound sound )
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{
bool playing = false ;
ALint state ;
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alGetSourcei ( sound . source , AL_SOURCE_STATE , & state ) ;
if ( state = = AL_PLAYING ) playing = true ;
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return playing ;
}
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// Set volume for a sound
void SetSoundVolume ( Sound sound , float volume )
{
alSourcef ( sound . source , AL_GAIN , volume ) ;
}
// Set pitch for a sound
void SetSoundPitch ( Sound sound , float pitch )
{
alSourcef ( sound . source , AL_PITCH , pitch ) ;
}
//----------------------------------------------------------------------------------
// Module Functions Definition - Music loading and stream playing (.OGG)
//----------------------------------------------------------------------------------
// Start music playing (open stream)
void PlayMusicStream ( char * fileName )
{
if ( strcmp ( GetExtension ( fileName ) , " ogg " ) = = 0 )
{
// Stop current music, clean buffers, unload current stream
StopMusicStream ( ) ;
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// Open audio stream
currentMusic . stream = stb_vorbis_open_filename ( fileName , NULL , NULL ) ;
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if ( currentMusic . stream = = NULL )
{
TraceLog ( WARNING , " [%s] OGG audio file could not be opened " , fileName ) ;
}
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else
{
// Get file info
stb_vorbis_info info = stb_vorbis_get_info ( currentMusic . stream ) ;
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currentMusic . channels = info . channels ;
currentMusic . sampleRate = info . sample_rate ;
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TraceLog ( INFO , " [%s] Ogg sample rate: %i " , fileName , info . sample_rate ) ;
TraceLog ( INFO , " [%s] Ogg channels: %i " , fileName , info . channels ) ;
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TraceLog ( DEBUG , " [%s] Temp memory required: %i " , fileName , info . temp_memory_required ) ;
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if ( info . channels = = 2 ) currentMusic . format = AL_FORMAT_STEREO16 ;
else currentMusic . format = AL_FORMAT_MONO16 ;
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currentMusic . loop = true ; // We loop by default
musicEnabled = true ;
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// Create an audio source
alGenSources ( 1 , & currentMusic . source ) ; // Generate pointer to audio source
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alSourcef ( currentMusic . source , AL_PITCH , 1 ) ;
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alSourcef ( currentMusic . source , AL_GAIN , 1 ) ;
alSource3f ( currentMusic . source , AL_POSITION , 0 , 0 , 0 ) ;
alSource3f ( currentMusic . source , AL_VELOCITY , 0 , 0 , 0 ) ;
//alSourcei(currentMusic.source, AL_LOOPING, AL_TRUE); // ERROR: Buffers do not queue!
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// Generate two OpenAL buffers
alGenBuffers ( 2 , currentMusic . buffers ) ;
// Fill buffers with music...
BufferMusicStream ( currentMusic . buffers [ 0 ] ) ;
BufferMusicStream ( currentMusic . buffers [ 1 ] ) ;
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// Queue buffers and start playing
alSourceQueueBuffers ( currentMusic . source , 2 , currentMusic . buffers ) ;
alSourcePlay ( currentMusic . source ) ;
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// NOTE: Regularly, we must check if a buffer has been processed and refill it: UpdateMusicStream()
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currentMusic . totalSamplesLeft = stb_vorbis_stream_length_in_samples ( currentMusic . stream ) * currentMusic . channels ;
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currentMusic . totalLengthSeconds = stb_vorbis_stream_length_in_seconds ( currentMusic . stream ) ;
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}
}
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else if ( strcmp ( GetExtension ( fileName ) , " xm " ) = = 0 )
{
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// Stop current music, clean buffers, unload current stream
StopMusicStream ( ) ;
// new song settings for xm chiptune
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currentMusic . chipTune = true ;
currentMusic . channels = 2 ;
currentMusic . sampleRate = 48000 ;
currentMusic . loop = true ;
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// only stereo is supported for xm
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if ( ! jar_xm_create_context_from_file ( & currentMusic . chipctx , currentMusic . sampleRate , fileName ) )
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{
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currentMusic . format = AL_FORMAT_STEREO16 ;
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jar_xm_set_max_loop_count ( currentMusic . chipctx , 0 ) ; // infinite number of loops
currentMusic . totalSamplesLeft = jar_xm_get_remaining_samples ( currentMusic . chipctx ) ;
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currentMusic . totalLengthSeconds = ( ( float ) currentMusic . totalSamplesLeft ) / ( ( float ) currentMusic . sampleRate ) ;
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musicEnabled = true ;
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TraceLog ( INFO , " [%s] XM number of samples: %i " , fileName , currentMusic . totalSamplesLeft ) ;
TraceLog ( INFO , " [%s] XM track length: %11.6f sec " , fileName , currentMusic . totalLengthSeconds ) ;
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// Set up OpenAL
alGenSources ( 1 , & currentMusic . source ) ;
alSourcef ( currentMusic . source , AL_PITCH , 1 ) ;
alSourcef ( currentMusic . source , AL_GAIN , 1 ) ;
alSource3f ( currentMusic . source , AL_POSITION , 0 , 0 , 0 ) ;
alSource3f ( currentMusic . source , AL_VELOCITY , 0 , 0 , 0 ) ;
alGenBuffers ( 2 , currentMusic . buffers ) ;
BufferMusicStream ( currentMusic . buffers [ 0 ] ) ;
BufferMusicStream ( currentMusic . buffers [ 1 ] ) ;
alSourceQueueBuffers ( currentMusic . source , 2 , currentMusic . buffers ) ;
alSourcePlay ( currentMusic . source ) ;
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// NOTE: Regularly, we must check if a buffer has been processed and refill it: UpdateMusicStream()
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}
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else TraceLog ( WARNING , " [%s] XM file could not be opened " , fileName ) ;
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}
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else TraceLog ( WARNING , " [%s] Music extension not recognized, it can't be loaded " , fileName ) ;
}
// Stop music playing (close stream)
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void StopMusicStream ( void )
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{
if ( musicEnabled )
{
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alSourceStop ( currentMusic . source ) ;
EmptyMusicStream ( ) ; // Empty music buffers
alDeleteSources ( 1 , & currentMusic . source ) ;
alDeleteBuffers ( 2 , currentMusic . buffers ) ;
if ( currentMusic . chipTune )
{
jar_xm_free_context ( currentMusic . chipctx ) ;
}
else
{
stb_vorbis_close ( currentMusic . stream ) ;
}
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}
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musicEnabled = false ;
}
// Pause music playing
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void PauseMusicStream ( void )
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{
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// Pause music stream if music available!
if ( musicEnabled )
{
TraceLog ( INFO , " Pausing music stream " ) ;
alSourcePause ( currentMusic . source ) ;
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musicEnabled = false ;
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}
}
// Resume music playing
void ResumeMusicStream ( void )
{
// Resume music playing... if music available!
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ALenum state ;
alGetSourcei ( currentMusic . source , AL_SOURCE_STATE , & state ) ;
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if ( state = = AL_PAUSED )
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{
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TraceLog ( INFO , " Resuming music stream " ) ;
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alSourcePlay ( currentMusic . source ) ;
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musicEnabled = true ;
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}
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}
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// Check if music is playing
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bool MusicIsPlaying ( void )
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{
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bool playing = false ;
ALint state ;
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alGetSourcei ( currentMusic . source , AL_SOURCE_STATE , & state ) ;
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if ( state = = AL_PLAYING ) playing = true ;
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return playing ;
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}
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// Set volume for music
void SetMusicVolume ( float volume )
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{
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alSourcef ( currentMusic . source , AL_GAIN , volume ) ;
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}
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// Get current music time length (in seconds)
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float GetMusicTimeLength ( void )
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{
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float totalSeconds ;
if ( currentMusic . chipTune )
{
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totalSeconds = currentMusic . totalLengthSeconds ;
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}
else
{
totalSeconds = stb_vorbis_stream_length_in_seconds ( currentMusic . stream ) ;
}
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return totalSeconds ;
}
// Get current music time played (in seconds)
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float GetMusicTimePlayed ( void )
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{
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float secondsPlayed ;
if ( currentMusic . chipTune )
{
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uint64_t samples ;
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jar_xm_get_position ( currentMusic . chipctx , NULL , NULL , NULL , & samples ) ;
secondsPlayed = ( float ) samples / ( currentMusic . sampleRate * currentMusic . channels ) ; // Not sure if this is the correct value
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}
else
{
int totalSamples = stb_vorbis_stream_length_in_samples ( currentMusic . stream ) * currentMusic . channels ;
int samplesPlayed = totalSamples - currentMusic . totalSamplesLeft ;
secondsPlayed = ( float ) samplesPlayed / ( currentMusic . sampleRate * currentMusic . channels ) ;
}
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return secondsPlayed ;
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
// Fill music buffers with new data from music stream
static bool BufferMusicStream ( ALuint buffer )
{
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short pcm [ MUSIC_BUFFER_SIZE_SHORT ] ;
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int size = 0 ; // Total size of data steamed (in bytes)
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int streamedBytes = 0 ; // samples of data obtained, channels are not included in calculation
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bool active = true ; // We can get more data from stream (not finished)
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if ( musicEnabled )
{
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if ( currentMusic . chipTune ) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes.
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{
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int readlen = MUSIC_BUFFER_SIZE_SHORT / 2 ;
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jar_xm_generate_samples_16bit ( currentMusic . chipctx , pcm , readlen ) ; // reads 2*readlen shorts and moves them to buffer+size memory location
size + = readlen * currentMusic . channels ; // Not sure if this is what it needs
}
else
{
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while ( size < MUSIC_BUFFER_SIZE_SHORT )
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{
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streamedBytes = stb_vorbis_get_samples_short_interleaved ( currentMusic . stream , currentMusic . channels , pcm + size , MUSIC_BUFFER_SIZE_SHORT - size ) ;
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if ( streamedBytes > 0 ) size + = ( streamedBytes * currentMusic . channels ) ;
else break ;
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}
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}
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TraceLog ( DEBUG , " Streaming music data to buffer. Bytes streamed: %i " , size ) ;
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}
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if ( size > 0 )
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{
alBufferData ( buffer , currentMusic . format , pcm , size * sizeof ( short ) , currentMusic . sampleRate ) ;
currentMusic . totalSamplesLeft - = size ;
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if ( currentMusic . totalSamplesLeft < = 0 ) active = false ; // end if no more samples left
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}
else
{
active = false ;
TraceLog ( WARNING , " No more data obtained from stream " ) ;
}
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return active ;
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}
// Empty music buffers
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static void EmptyMusicStream ( void )
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{
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ALuint buffer = 0 ;
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int queued = 0 ;
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alGetSourcei ( currentMusic . source , AL_BUFFERS_QUEUED , & queued ) ;
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while ( queued > 0 )
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{
alSourceUnqueueBuffers ( currentMusic . source , 1 , & buffer ) ;
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queued - - ;
}
}
// Update (re-fill) music buffers if data already processed
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void UpdateMusicStream ( void )
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{
ALuint buffer = 0 ;
ALint processed = 0 ;
bool active = true ;
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if ( musicEnabled )
{
// Get the number of already processed buffers (if any)
alGetSourcei ( currentMusic . source , AL_BUFFERS_PROCESSED , & processed ) ;
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while ( processed > 0 )
{
// Recover processed buffer for refill
alSourceUnqueueBuffers ( currentMusic . source , 1 , & buffer ) ;
// Refill buffer
active = BufferMusicStream ( buffer ) ;
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// If no more data to stream, restart music (if loop)
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if ( ( ! active ) & & ( currentMusic . loop ) )
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{
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if ( currentMusic . chipTune )
{
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currentMusic . totalSamplesLeft = currentMusic . totalLengthSeconds * currentMusic . sampleRate ;
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}
else
{
stb_vorbis_seek_start ( currentMusic . stream ) ;
currentMusic . totalSamplesLeft = stb_vorbis_stream_length_in_samples ( currentMusic . stream ) * currentMusic . channels ;
}
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active = BufferMusicStream ( buffer ) ;
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}
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// Add refilled buffer to queue again... don't let the music stop!
alSourceQueueBuffers ( currentMusic . source , 1 , & buffer ) ;
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if ( alGetError ( ) ! = AL_NO_ERROR ) TraceLog ( WARNING , " Error buffering data... " ) ;
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processed - - ;
}
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ALenum state ;
alGetSourcei ( currentMusic . source , AL_SOURCE_STATE , & state ) ;
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if ( ( state ! = AL_PLAYING ) & & active ) alSourcePlay ( currentMusic . source ) ;
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if ( ! active ) StopMusicStream ( ) ;
}
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}
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// Load WAV file into Wave structure
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static Wave LoadWAV ( const char * fileName )
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{
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// Basic WAV headers structs
typedef struct {
char chunkID [ 4 ] ;
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int chunkSize ;
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char format [ 4 ] ;
} RiffHeader ;
typedef struct {
char subChunkID [ 4 ] ;
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int subChunkSize ;
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short audioFormat ;
short numChannels ;
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int sampleRate ;
int byteRate ;
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short blockAlign ;
short bitsPerSample ;
} WaveFormat ;
typedef struct {
char subChunkID [ 4 ] ;
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int subChunkSize ;
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} WaveData ;
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RiffHeader riffHeader ;
WaveFormat waveFormat ;
WaveData waveData ;
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Wave wave = { 0 } ;
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FILE * wavFile ;
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wavFile = fopen ( fileName , " rb " ) ;
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if ( wavFile = = NULL )
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{
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TraceLog ( WARNING , " [%s] WAV file could not be opened " , fileName ) ;
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wave . data = NULL ;
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}
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else
{
// Read in the first chunk into the struct
fread ( & riffHeader , sizeof ( RiffHeader ) , 1 , wavFile ) ;
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// Check for RIFF and WAVE tags
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if ( strncmp ( riffHeader . chunkID , " RIFF " , 4 ) | |
strncmp ( riffHeader . format , " WAVE " , 4 ) )
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{
TraceLog ( WARNING , " [%s] Invalid RIFF or WAVE Header " , fileName ) ;
}
else
{
// Read in the 2nd chunk for the wave info
fread ( & waveFormat , sizeof ( WaveFormat ) , 1 , wavFile ) ;
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// Check for fmt tag
if ( ( waveFormat . subChunkID [ 0 ] ! = ' f ' ) | | ( waveFormat . subChunkID [ 1 ] ! = ' m ' ) | |
( waveFormat . subChunkID [ 2 ] ! = ' t ' ) | | ( waveFormat . subChunkID [ 3 ] ! = ' ' ) )
{
TraceLog ( WARNING , " [%s] Invalid Wave format " , fileName ) ;
}
else
{
// Check for extra parameters;
if ( waveFormat . subChunkSize > 16 ) fseek ( wavFile , sizeof ( short ) , SEEK_CUR ) ;
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// Read in the the last byte of data before the sound file
fread ( & waveData , sizeof ( WaveData ) , 1 , wavFile ) ;
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// Check for data tag
if ( ( waveData . subChunkID [ 0 ] ! = ' d ' ) | | ( waveData . subChunkID [ 1 ] ! = ' a ' ) | |
( waveData . subChunkID [ 2 ] ! = ' t ' ) | | ( waveData . subChunkID [ 3 ] ! = ' a ' ) )
{
TraceLog ( WARNING , " [%s] Invalid data header " , fileName ) ;
}
else
{
// Allocate memory for data
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wave . data = ( unsigned char * ) malloc ( sizeof ( unsigned char ) * waveData . subChunkSize ) ;
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// Read in the sound data into the soundData variable
fread ( wave . data , waveData . subChunkSize , 1 , wavFile ) ;
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// Now we set the variables that we need later
wave . dataSize = waveData . subChunkSize ;
wave . sampleRate = waveFormat . sampleRate ;
wave . channels = waveFormat . numChannels ;
wave . bitsPerSample = waveFormat . bitsPerSample ;
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TraceLog ( INFO , " [%s] WAV file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i) " , fileName , wave . sampleRate , wave . bitsPerSample , wave . channels ) ;
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}
}
}
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fclose ( wavFile ) ;
}
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return wave ;
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}
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// Load OGG file into Wave structure
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// NOTE: Using stb_vorbis library
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static Wave LoadOGG ( char * fileName )
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{
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Wave wave ;
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stb_vorbis * oggFile = stb_vorbis_open_filename ( fileName , NULL , NULL ) ;
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if ( oggFile = = NULL )
{
TraceLog ( WARNING , " [%s] OGG file could not be opened " , fileName ) ;
wave . data = NULL ;
}
else
{
stb_vorbis_info info = stb_vorbis_get_info ( oggFile ) ;
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wave . sampleRate = info . sample_rate ;
wave . bitsPerSample = 16 ;
wave . channels = info . channels ;
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TraceLog ( DEBUG , " [%s] Ogg sample rate: %i " , fileName , info . sample_rate ) ;
TraceLog ( DEBUG , " [%s] Ogg channels: %i " , fileName , info . channels ) ;
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int totalSamplesLength = ( stb_vorbis_stream_length_in_samples ( oggFile ) * info . channels ) ;
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wave . dataSize = totalSamplesLength * sizeof ( short ) ; // Size must be in bytes
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TraceLog ( DEBUG , " [%s] Samples length: %i " , fileName , totalSamplesLength ) ;
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float totalSeconds = stb_vorbis_stream_length_in_seconds ( oggFile ) ;
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TraceLog ( DEBUG , " [%s] Total seconds: %f " , fileName , totalSeconds ) ;
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if ( totalSeconds > 10 ) TraceLog ( WARNING , " [%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming " , fileName , totalSeconds ) ;
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int totalSamples = totalSeconds * info . sample_rate * info . channels ;
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TraceLog ( DEBUG , " [%s] Total samples calculated: %i " , fileName , totalSamples ) ;
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wave . data = malloc ( sizeof ( short ) * totalSamplesLength ) ;
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int samplesObtained = stb_vorbis_get_samples_short_interleaved ( oggFile , info . channels , wave . data , totalSamplesLength ) ;
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TraceLog ( DEBUG , " [%s] Samples obtained: %i " , fileName , samplesObtained ) ;
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TraceLog ( INFO , " [%s] OGG file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i) " , fileName , wave . sampleRate , wave . bitsPerSample , wave . channels ) ;
stb_vorbis_close ( oggFile ) ;
}
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return wave ;
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}
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// Unload Wave data
static void UnloadWave ( Wave wave )
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{
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free ( wave . data ) ;
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TraceLog ( INFO , " Unloaded wave data " ) ;
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}
// Some required functions for audio standalone module version
# if defined(AUDIO_STANDALONE)
// Get the extension for a filename
const char * GetExtension ( const char * fileName )
{
const char * dot = strrchr ( fileName , ' . ' ) ;
if ( ! dot | | dot = = fileName ) return " " ;
return ( dot + 1 ) ;
}
// Outputs a trace log message (INFO, ERROR, WARNING)
// NOTE: If a file has been init, output log is written there
void TraceLog ( int msgType , const char * text , . . . )
{
va_list args ;
int traceDebugMsgs = 0 ;
# ifdef DO_NOT_TRACE_DEBUG_MSGS
traceDebugMsgs = 0 ;
# endif
switch ( msgType )
{
case INFO : fprintf ( stdout , " INFO: " ) ; break ;
case ERROR : fprintf ( stdout , " ERROR: " ) ; break ;
case WARNING : fprintf ( stdout , " WARNING: " ) ; break ;
case DEBUG : if ( traceDebugMsgs ) fprintf ( stdout , " DEBUG: " ) ; break ;
default : break ;
}
if ( ( msgType ! = DEBUG ) | | ( ( msgType = = DEBUG ) & & ( traceDebugMsgs ) ) )
{
va_start ( args , text ) ;
vfprintf ( stdout , text , args ) ;
va_end ( args ) ;
fprintf ( stdout , " \n " ) ;
}
if ( msgType = = ERROR ) exit ( 1 ) ; // If ERROR message, exit program
}
# endif