2013-11-24 23:30:05 +04:00
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/*******************************************************************************************
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*
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2014-09-21 16:26:42 +04:00
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* raylib [models] example - Load and draw a 3d model (OBJ)
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2013-11-24 23:30:05 +04:00
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*
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2015-08-28 15:16:28 +03:00
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* This example has been created using raylib 1.3 (www.raylib.com)
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2013-11-29 00:16:31 +04:00
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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2013-11-24 23:30:05 +04:00
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*
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2015-08-27 17:13:13 +03:00
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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2013-11-24 23:30:05 +04:00
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*
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********************************************************************************************/
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#include "raylib.h"
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2019-05-20 17:36:42 +03:00
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int main(void)
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2013-11-24 23:30:05 +04:00
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{
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2013-11-29 00:16:31 +04:00
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// Initialization
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//--------------------------------------------------------------------------------------
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2019-05-20 17:36:42 +03:00
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const int screenWidth = 800;
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const int screenHeight = 450;
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2013-11-24 23:30:05 +04:00
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2014-09-21 16:26:42 +04:00
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InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading");
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2013-11-24 23:30:05 +04:00
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// Define the camera to look into our 3d world
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2018-04-11 11:13:00 +03:00
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Camera camera = { 0 };
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2018-06-21 17:48:54 +03:00
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camera.position = (Vector3){ 8.0f, 8.0f, 8.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 2.5f, 0.0f }; // Camera looking at point
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2018-05-11 19:14:51 +03:00
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.type = CAMERA_PERSPECTIVE; // Camera mode type
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2014-09-21 16:26:42 +04:00
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2018-06-30 21:02:32 +03:00
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Model model = LoadModel("resources/models/castle.obj"); // Load OBJ model
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Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture
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2019-03-29 22:22:50 +03:00
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model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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2016-01-16 14:52:55 +03:00
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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2014-09-21 16:26:42 +04:00
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2019-05-20 17:36:42 +03:00
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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2013-11-28 22:59:56 +04:00
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//--------------------------------------------------------------------------------------
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2014-09-30 01:41:05 +04:00
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2013-11-24 23:30:05 +04:00
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// Main game loop
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2013-11-29 00:16:31 +04:00
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while (!WindowShouldClose()) // Detect window close button or ESC key
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2013-11-24 23:30:05 +04:00
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{
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2013-11-29 00:16:31 +04:00
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// Update
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//----------------------------------------------------------------------------------
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2015-09-02 02:07:16 +03:00
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//...
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2013-11-29 00:16:31 +04:00
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//----------------------------------------------------------------------------------
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2014-09-30 01:41:05 +04:00
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2013-11-29 00:16:31 +04:00
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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2014-09-30 01:41:05 +04:00
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2013-11-29 00:16:31 +04:00
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ClearBackground(RAYWHITE);
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2014-09-30 01:41:05 +04:00
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2018-05-04 17:54:05 +03:00
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BeginMode3D(camera);
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2014-09-30 01:41:05 +04:00
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2018-06-30 21:02:32 +03:00
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DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture
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2013-11-24 23:30:05 +04:00
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2016-07-12 02:54:47 +03:00
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DrawGrid(10, 1.0f); // Draw a grid
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2014-09-30 01:41:05 +04:00
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2015-09-02 02:07:16 +03:00
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DrawGizmo(position); // Draw gizmo
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2014-09-30 01:41:05 +04:00
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2018-05-04 17:54:05 +03:00
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EndMode3D();
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2019-04-05 14:13:42 +03:00
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2018-06-21 17:48:54 +03:00
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DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
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2014-09-30 01:41:05 +04:00
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2013-11-29 00:16:31 +04:00
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DrawFPS(10, 10);
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2014-09-30 01:41:05 +04:00
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2013-11-28 22:59:56 +04:00
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EndDrawing();
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2013-11-29 00:16:31 +04:00
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//----------------------------------------------------------------------------------
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2013-11-28 22:59:56 +04:00
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}
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2013-11-29 00:16:31 +04:00
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// De-Initialization
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//--------------------------------------------------------------------------------------
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2013-11-24 23:30:05 +04:00
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UnloadTexture(texture); // Unload texture
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2018-06-30 21:02:32 +03:00
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UnloadModel(model); // Unload model
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2014-09-30 01:41:05 +04:00
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2013-11-29 00:16:31 +04:00
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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2014-09-30 01:41:05 +04:00
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2013-11-24 23:30:05 +04:00
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return 0;
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2014-09-21 16:26:42 +04:00
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}
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