raylib/examples/models_obj_loading.c

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/*******************************************************************************************
*
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* raylib example 07c - Load and draw a 3d model (OBJ)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
********************************************************************************************/
#include "raylib.h"
int main()
{
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// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
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Vector3 position = { 0.0, 0.0, 0.0 };
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// Define the camera to look into our 3d world
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Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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Texture2D texture = LoadTexture("resources/catsham.png");
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Model cat = LoadModel("resources/cat.obj");
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SetModelTexture(&cat, texture); // Link texture to model
//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
//----------------------------------------------------------------------------------
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if (IsKeyDown(KEY_LEFT)) position.x -= 0.2;
if (IsKeyDown(KEY_RIGHT)) position.x += 0.2;
if (IsKeyDown(KEY_UP)) position.z -= 0.2;
if (IsKeyDown(KEY_DOWN)) position.z += 0.2;
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//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
Begin3dMode(camera);
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DrawModel(cat, position, 0.1f, WHITE); // Draw 3d model with texture
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DrawGrid(10.0, 1.0); // Draw a grid
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DrawGizmo(position);
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End3dMode();
DrawFPS(10, 10);
EndDrawing();
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//----------------------------------------------------------------------------------
}
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// De-Initialization
//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Unload texture
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UnloadModel(cat); // Unload model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
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return 0;
}