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/**********************************************************************************************
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*
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* raylib . audio
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*
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* Basic functions to manage Audio :
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* Manage audio device ( init / close )
* Load and Unload audio files
* Play / Stop / Pause / Resume loaded audio
* Manage mixing channels
* Manage raw audio context
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*
* Uses external lib :
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* OpenAL Soft - Audio device management lib ( http : //kcat.strangesoft.net/openal.html)
* stb_vorbis - Ogg audio files loading ( http : //www.nothings.org/stb_vorbis/)
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* jar_xm - XM module file loading
* jar_mod - MOD audio file loading
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*
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* Many thanks to Joshua Reisenauer ( github : @ kd7tck ) for the following additions :
* XM audio module support ( jar_xm )
* MOD audio module support ( jar_mod )
* Mixing channels support
* Raw audio context support
*
* Copyright ( c ) 2014 - 2016 Ramon Santamaria ( @ raysan5 )
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*
* This software is provided " as-is " , without any express or implied warranty . In no event
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* will the authors be held liable for any damages arising from the use of this software .
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*
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* Permission is granted to anyone to use this software for any purpose , including commercial
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* applications , and to alter it and redistribute it freely , subject to the following restrictions :
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*
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* 1. The origin of this software must not be misrepresented ; you must not claim that you
* wrote the original software . If you use this software in a product , an acknowledgment
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* in the product documentation would be appreciated but is not required .
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*
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* 2. Altered source versions must be plainly marked as such , and must not be misrepresented
* as being the original software .
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*
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* 3. This notice may not be removed or altered from any source distribution .
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*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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//#define AUDIO_STANDALONE // NOTE: To use the audio module as standalone lib, just uncomment this line
# if defined(AUDIO_STANDALONE)
# include "audio.h"
# else
# include "raylib.h"
# endif
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# include "AL/al.h" // OpenAL basic header
# include "AL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work)
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# include <stdlib.h> // Required for: malloc(), free()
# include <string.h> // Required for: strcmp(), strncmp()
# include <stdio.h> // Required for: FILE, fopen(), fclose(), fread()
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// Tokens defined by OpenAL extension: AL_EXT_float32
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# ifndef AL_FORMAT_MONO_FLOAT32
# define AL_FORMAT_MONO_FLOAT32 0x10010
# endif
# ifndef AL_FORMAT_STEREO_FLOAT32
# define AL_FORMAT_STEREO_FLOAT32 0x10011
# endif
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# if defined(AUDIO_STANDALONE)
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# include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
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# else
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# include "utils.h" // Required for: DecompressData()
// NOTE: Includes Android fopen() function map
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# endif
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//#define STB_VORBIS_HEADER_ONLY
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# include "external/stb_vorbis.h" // OGG loading functions
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# define JAR_XM_IMPLEMENTATION
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# include "external/jar_xm.h" // XM loading functions
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# define JAR_MOD_IMPLEMENTATION
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# include "external/jar_mod.h" // MOD loading functions
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# ifdef _MSC_VER
# undef bool
# endif
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//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
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# define MAX_STREAM_BUFFERS 2 // Number of buffers for each audio stream
// NOTE: Music buffer size is defined by number of samples, independent of sample size
// After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds
// and double-buffering system, I concluded that a 4096 samples buffer should be enough
// In case of music-stalls, just inclease this number
# define AUDIO_BUFFER_SIZE 4096 // PCM data samples (i.e. short: 32Kb)
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//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
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typedef enum { MUSIC_AUDIO_OGG = 0 , MUSIC_MODULE_XM , MUSIC_MODULE_MOD } MusicContextType ;
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// Used to create custom audio streams that are not bound to a specific file.
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typedef struct AudioStream {
unsigned int sampleRate ; // Frequency (samples per second): default is 48000
unsigned int sampleSize ; // BitDepth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels ; // Number of channels
ALenum format ; // OpenAL format specifier
ALuint source ; // OpenAL source
ALuint buffers [ MAX_STREAM_BUFFERS ] ; // OpenAL buffers (double buffering)
} AudioStream ;
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// Music type (file streaming from memory)
typedef struct Music {
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MusicContextType ctxType ; // Type of music context (OGG, XM, MOD)
stb_vorbis * ctxOgg ; // OGG audio context
jar_xm_context_t * ctxXm ; // XM chiptune context
jar_mod_context_t ctxMod ; // MOD chiptune context
AudioStream stream ; // Audio stream
bool loop ; // Repeat music after finish (loop)
unsigned int totalSamples ; // Total number of samples
unsigned int samplesLeft ; // Number of samples left to end
} MusicData , * Music ;
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# if defined(AUDIO_STANDALONE)
typedef enum { INFO = 0 , ERROR , WARNING , DEBUG , OTHER } TraceLogType ;
# endif
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//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
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static Wave LoadWAV ( const char * fileName ) ; // Load WAV file
static Wave LoadOGG ( char * fileName ) ; // Load OGG file
static void UnloadWave ( Wave wave ) ; // Unload wave data
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static AudioStream InitAudioStream ( unsigned int sampleRate , unsigned int sampleSize , unsigned int channels ) ;
static void CloseAudioStream ( AudioStream stream ) ; // Frees mix channel
static int BufferAudioStream ( AudioStream stream , void * data , int numberElements ) ; // Pushes more audio data into mix channel
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static bool BufferMusicStream ( Music music , int numBuffersToProcess ) ; // Fill music buffers with data
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# if defined(AUDIO_STANDALONE)
const char * GetExtension ( const char * fileName ) ; // Get the extension for a filename
void TraceLog ( int msgType , const char * text , . . . ) ; // Outputs a trace log message (INFO, ERROR, WARNING)
# endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Audio Device initialization and Closing
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//----------------------------------------------------------------------------------
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// Initialize audio device
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void InitAudioDevice ( void )
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{
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// Open and initialize a device with default settings
ALCdevice * device = alcOpenDevice ( NULL ) ;
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if ( ! device ) TraceLog ( ERROR , " Audio device could not be opened " ) ;
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else
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{
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ALCcontext * context = alcCreateContext ( device , NULL ) ;
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if ( ( context = = NULL ) | | ( alcMakeContextCurrent ( context ) = = ALC_FALSE ) )
{
if ( context ! = NULL ) alcDestroyContext ( context ) ;
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alcCloseDevice ( device ) ;
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TraceLog ( ERROR , " Could not initialize audio context " ) ;
}
else
{
TraceLog ( INFO , " Audio device and context initialized successfully: %s " , alcGetString ( device , ALC_DEVICE_SPECIFIER ) ) ;
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// Listener definition (just for 2D)
alListener3f ( AL_POSITION , 0 , 0 , 0 ) ;
alListener3f ( AL_VELOCITY , 0 , 0 , 0 ) ;
alListener3f ( AL_ORIENTATION , 0 , 0 , - 1 ) ;
}
}
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}
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// Close the audio device for all contexts
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void CloseAudioDevice ( void )
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{
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ALCdevice * device ;
ALCcontext * context = alcGetCurrentContext ( ) ;
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if ( context = = NULL ) TraceLog ( WARNING , " Could not get current audio context for closing " ) ;
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device = alcGetContextsDevice ( context ) ;
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alcMakeContextCurrent ( NULL ) ;
alcDestroyContext ( context ) ;
alcCloseDevice ( device ) ;
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}
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// Check if device has been initialized successfully
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bool IsAudioDeviceReady ( void )
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{
ALCcontext * context = alcGetCurrentContext ( ) ;
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if ( context = = NULL ) return false ;
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else
{
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ALCdevice * device = alcGetContextsDevice ( context ) ;
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if ( device = = NULL ) return false ;
else return true ;
}
}
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//----------------------------------------------------------------------------------
// Module Functions Definition - Sounds loading and playing (.WAV)
//----------------------------------------------------------------------------------
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// Load sound to memory
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// NOTE: The entire file is loaded to memory to be played (no-streaming)
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Sound LoadSound ( char * fileName )
{
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Wave wave = { 0 } ;
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if ( strcmp ( GetExtension ( fileName ) , " wav " ) = = 0 ) wave = LoadWAV ( fileName ) ;
else if ( strcmp ( GetExtension ( fileName ) , " ogg " ) = = 0 ) wave = LoadOGG ( fileName ) ;
else TraceLog ( WARNING , " [%s] Sound extension not recognized, it can't be loaded " , fileName ) ;
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Sound sound = LoadSoundFromWave ( wave ) ;
// Sound is loaded, we can unload wave
UnloadWave ( wave ) ;
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return sound ;
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}
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// Load sound from wave data
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// NOTE: Wave data must be unallocated manually
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Sound LoadSoundFromWave ( Wave wave )
{
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Sound sound = { 0 } ;
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if ( wave . data ! = NULL )
{
ALenum format = 0 ;
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
if ( wave . channels = = 1 )
{
if ( wave . bitsPerSample = = 8 ) format = AL_FORMAT_MONO8 ;
else if ( wave . bitsPerSample = = 16 ) format = AL_FORMAT_MONO16 ;
}
else if ( wave . channels = = 2 )
{
if ( wave . bitsPerSample = = 8 ) format = AL_FORMAT_STEREO8 ;
else if ( wave . bitsPerSample = = 16 ) format = AL_FORMAT_STEREO16 ;
}
// Create an audio source
ALuint source ;
alGenSources ( 1 , & source ) ; // Generate pointer to audio source
alSourcef ( source , AL_PITCH , 1 ) ;
alSourcef ( source , AL_GAIN , 1 ) ;
alSource3f ( source , AL_POSITION , 0 , 0 , 0 ) ;
alSource3f ( source , AL_VELOCITY , 0 , 0 , 0 ) ;
alSourcei ( source , AL_LOOPING , AL_FALSE ) ;
// Convert loaded data to OpenAL buffer
//----------------------------------------
ALuint buffer ;
alGenBuffers ( 1 , & buffer ) ; // Generate pointer to buffer
// Upload sound data to buffer
alBufferData ( buffer , format , wave . data , wave . dataSize , wave . sampleRate ) ;
// Attach sound buffer to source
alSourcei ( source , AL_BUFFER , buffer ) ;
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TraceLog ( INFO , " [SND ID %i][BUFR ID %i] Sound data loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i) " , source , buffer , wave . sampleRate , wave . bitsPerSample , wave . channels ) ;
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sound . source = source ;
sound . buffer = buffer ;
}
return sound ;
}
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// Load sound to memory from rRES file (raylib Resource)
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// TODO: Maybe rresName could be directly a char array with all the data?
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Sound LoadSoundFromRES ( const char * rresName , int resId )
{
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Sound sound = { 0 } ;
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# if defined(AUDIO_STANDALONE)
TraceLog ( WARNING , " Sound loading from rRES resource file not supported on standalone mode " ) ;
# else
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bool found = false ;
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char id [ 4 ] ; // rRES file identifier
unsigned char version ; // rRES file version and subversion
char useless ; // rRES header reserved data
short numRes ;
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ResInfoHeader infoHeader ;
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FILE * rresFile = fopen ( rresName , " rb " ) ;
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if ( rresFile = = NULL ) TraceLog ( WARNING , " [%s] rRES raylib resource file could not be opened " , rresName ) ;
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else
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{
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// Read rres file (basic file check - id)
fread ( & id [ 0 ] , sizeof ( char ) , 1 , rresFile ) ;
fread ( & id [ 1 ] , sizeof ( char ) , 1 , rresFile ) ;
fread ( & id [ 2 ] , sizeof ( char ) , 1 , rresFile ) ;
fread ( & id [ 3 ] , sizeof ( char ) , 1 , rresFile ) ;
fread ( & version , sizeof ( char ) , 1 , rresFile ) ;
fread ( & useless , sizeof ( char ) , 1 , rresFile ) ;
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if ( ( id [ 0 ] ! = ' r ' ) & & ( id [ 1 ] ! = ' R ' ) & & ( id [ 2 ] ! = ' E ' ) & & ( id [ 3 ] ! = ' S ' ) )
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{
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TraceLog ( WARNING , " [%s] This is not a valid raylib resource file " , rresName ) ;
}
else
{
// Read number of resources embedded
fread ( & numRes , sizeof ( short ) , 1 , rresFile ) ;
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for ( int i = 0 ; i < numRes ; i + + )
{
fread ( & infoHeader , sizeof ( ResInfoHeader ) , 1 , rresFile ) ;
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if ( infoHeader . id = = resId )
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{
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found = true ;
// Check data is of valid SOUND type
if ( infoHeader . type = = 1 ) // SOUND data type
{
// TODO: Check data compression type
// NOTE: We suppose compression type 2 (DEFLATE - default)
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// Reading SOUND parameters
Wave wave ;
short sampleRate , bps ;
char channels , reserved ;
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fread ( & sampleRate , sizeof ( short ) , 1 , rresFile ) ; // Sample rate (frequency)
fread ( & bps , sizeof ( short ) , 1 , rresFile ) ; // Bits per sample
fread ( & channels , 1 , 1 , rresFile ) ; // Channels (1 - mono, 2 - stereo)
fread ( & reserved , 1 , 1 , rresFile ) ; // <reserved>
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wave . sampleRate = sampleRate ;
wave . dataSize = infoHeader . srcSize ;
wave . bitsPerSample = bps ;
wave . channels = ( short ) channels ;
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unsigned char * data = malloc ( infoHeader . size ) ;
fread ( data , infoHeader . size , 1 , rresFile ) ;
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wave . data = DecompressData ( data , infoHeader . size , infoHeader . srcSize ) ;
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free ( data ) ;
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sound = LoadSoundFromWave ( wave ) ;
// Sound is loaded, we can unload wave data
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UnloadWave ( wave ) ;
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}
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else TraceLog ( WARNING , " [%s] Required resource do not seem to be a valid SOUND resource " , rresName ) ;
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}
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else
{
// Depending on type, skip the right amount of parameters
switch ( infoHeader . type )
{
case 0 : fseek ( rresFile , 6 , SEEK_CUR ) ; break ; // IMAGE: Jump 6 bytes of parameters
case 1 : fseek ( rresFile , 6 , SEEK_CUR ) ; break ; // SOUND: Jump 6 bytes of parameters
case 2 : fseek ( rresFile , 5 , SEEK_CUR ) ; break ; // MODEL: Jump 5 bytes of parameters (TODO: Review)
case 3 : break ; // TEXT: No parameters
case 4 : break ; // RAW: No parameters
default : break ;
}
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// Jump DATA to read next infoHeader
fseek ( rresFile , infoHeader . size , SEEK_CUR ) ;
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}
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}
}
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fclose ( rresFile ) ;
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}
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if ( ! found ) TraceLog ( WARNING , " [%s] Required resource id [%i] could not be found in the raylib resource file " , rresName , resId ) ;
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# endif
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return sound ;
}
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// Unload sound
void UnloadSound ( Sound sound )
{
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alDeleteSources ( 1 , & sound . source ) ;
alDeleteBuffers ( 1 , & sound . buffer ) ;
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TraceLog ( INFO , " [SND ID %i][BUFR ID %i] Unloaded sound data from RAM " , sound . source , sound . buffer ) ;
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}
// Play a sound
void PlaySound ( Sound sound )
{
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alSourcePlay ( sound . source ) ; // Play the sound
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//TraceLog(INFO, "Playing sound");
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// Find the current position of the sound being played
// NOTE: Only work when the entire file is in a single buffer
//int byteOffset;
//alGetSourcei(sound.source, AL_BYTE_OFFSET, &byteOffset);
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//
//int sampleRate;
//alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate); // AL_CHANNELS, AL_BITS (bps)
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//float seconds = (float)byteOffset / sampleRate; // Number of seconds since the beginning of the sound
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//or
//float result;
//alGetSourcef(sound.source, AL_SEC_OFFSET, &result); // AL_SAMPLE_OFFSET
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}
// Pause a sound
void PauseSound ( Sound sound )
{
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alSourcePause ( sound . source ) ;
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}
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// Resume a paused sound
void ResumeSound ( Sound sound )
{
ALenum state ;
alGetSourcei ( sound . source , AL_SOURCE_STATE , & state ) ;
if ( state = = AL_PAUSED ) alSourcePlay ( sound . source ) ;
}
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// Stop reproducing a sound
void StopSound ( Sound sound )
{
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alSourceStop ( sound . source ) ;
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}
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// Check if a sound is playing
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bool IsSoundPlaying ( Sound sound )
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{
bool playing = false ;
ALint state ;
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alGetSourcei ( sound . source , AL_SOURCE_STATE , & state ) ;
if ( state = = AL_PLAYING ) playing = true ;
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return playing ;
}
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// Set volume for a sound
void SetSoundVolume ( Sound sound , float volume )
{
alSourcef ( sound . source , AL_GAIN , volume ) ;
}
// Set pitch for a sound
void SetSoundPitch ( Sound sound , float pitch )
{
alSourcef ( sound . source , AL_PITCH , pitch ) ;
}
//----------------------------------------------------------------------------------
// Module Functions Definition - Music loading and stream playing (.OGG)
//----------------------------------------------------------------------------------
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// Load music stream from file
Music LoadMusicStream ( char * fileName )
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{
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Music music = ( MusicData * ) malloc ( sizeof ( MusicData ) ) ;
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if ( strcmp ( GetExtension ( fileName ) , " ogg " ) = = 0 )
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{
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// Open ogg audio stream
music - > ctxOgg = stb_vorbis_open_filename ( fileName , NULL , NULL ) ;
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if ( music - > ctxOgg = = NULL )
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{
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TraceLog ( WARNING , " [%s] OGG audio file could not be opened " , fileName ) ;
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}
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else
{
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stb_vorbis_info info = stb_vorbis_get_info ( music - > ctxOgg ) ; // Get Ogg file info
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TraceLog ( DEBUG , " [%s] Ogg sample rate: %i " , fileName , info . sample_rate ) ;
TraceLog ( DEBUG , " [%s] Ogg channels: %i " , fileName , info . channels ) ;
TraceLog ( DEBUG , " [%s] Temp memory required: %i " , fileName , info . temp_memory_required ) ;
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// TODO: Support 32-bit sampleSize OGGs
music - > stream = InitAudioStream ( info . sample_rate , 16 , info . channels ) ;
music - > totalSamples = ( unsigned int ) stb_vorbis_stream_length_in_samples ( music - > ctxOgg ) * info . channels ;
music - > samplesLeft = music - > totalSamples ;
//float totalLengthSeconds = stb_vorbis_stream_length_in_seconds(music->ctxOgg);
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music - > ctxType = MUSIC_AUDIO_OGG ;
music - > loop = true ; // We loop by default
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}
}
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else if ( strcmp ( GetExtension ( fileName ) , " xm " ) = = 0 )
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{
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int result = jar_xm_create_context_from_file ( & music - > ctxXm , 48000 , fileName ) ;
if ( ! result ) // XM context created successfully
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{
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jar_xm_set_max_loop_count ( music - > ctxXm , 0 ) ; // Set infinite number of loops
music - > totalSamples = ( unsigned int ) jar_xm_get_remaining_samples ( music - > ctxXm ) ;
music - > samplesLeft = music - > totalSamples ;
TraceLog ( INFO , " [%s] XM number of samples: %i " , fileName , music - > totalSamples ) ;
TraceLog ( INFO , " [%s] XM track length: %11.6f sec " , fileName , ( float ) music - > totalSamples / 48000.0f ) ;
// NOTE: Only stereo is supported for XM
music - > stream = InitAudioStream ( 48000 , 32 , 2 ) ;
music - > ctxType = MUSIC_MODULE_XM ;
music - > loop = true ;
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}
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else TraceLog ( WARNING , " [%s] XM file could not be opened " , fileName ) ;
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}
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else if ( strcmp ( GetExtension ( fileName ) , " mod " ) = = 0 )
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{
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jar_mod_init ( & music - > ctxMod ) ;
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if ( jar_mod_load_file ( & music - > ctxMod , fileName ) )
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{
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music - > totalSamples = ( unsigned int ) jar_mod_max_samples ( & music - > ctxMod ) ;
music - > samplesLeft = music - > totalSamples ;
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TraceLog ( INFO , " [%s] MOD number of samples: %i " , fileName , music - > samplesLeft ) ;
TraceLog ( INFO , " [%s] MOD track length: %11.6f sec " , fileName , ( float ) music - > totalSamples / 48000.0f ) ;
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music - > stream = InitAudioStream ( 48000 , 16 , 2 ) ;
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music - > ctxType = MUSIC_MODULE_MOD ;
music - > loop = true ;
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}
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else TraceLog ( WARNING , " [%s] MOD file could not be opened " , fileName ) ;
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}
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else TraceLog ( WARNING , " [%s] Music extension not recognized, it can't be loaded " , fileName ) ;
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return music ;
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}
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// Unload music stream
void UnloadMusicStream ( Music music )
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{
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CloseAudioStream ( music - > stream ) ;
if ( music - > ctxType = = MUSIC_AUDIO_OGG ) stb_vorbis_close ( music - > ctxOgg ) ;
else if ( music - > ctxType = = MUSIC_MODULE_XM ) jar_xm_free_context ( music - > ctxXm ) ;
else if ( music - > ctxType = = MUSIC_MODULE_MOD ) jar_mod_unload ( & music - > ctxMod ) ;
free ( music ) ;
}
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// Start music playing (open stream)
void PlayMusicStream ( Music music )
{
alSourcePlay ( music - > stream . source ) ;
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}
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// Pause music playing
void PauseMusicStream ( Music music )
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{
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alSourcePause ( music - > stream . source ) ;
}
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// Resume music playing
void ResumeMusicStream ( Music music )
{
ALenum state ;
alGetSourcei ( music - > stream . source , AL_SOURCE_STATE , & state ) ;
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if ( state = = AL_PAUSED ) alSourcePlay ( music - > stream . source ) ;
}
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// Stop music playing (close stream)
void StopMusicStream ( Music music )
{
alSourceStop ( music - > stream . source ) ;
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}
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// Update (re-fill) music buffers if data already processed
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void UpdateMusicStream ( Music music )
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{
ALenum state ;
bool active = true ;
ALint processed = 0 ;
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// Determine if music stream is ready to be written
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alGetSourcei ( music - > stream . source , AL_BUFFERS_PROCESSED , & processed ) ;
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if ( processed > 0 )
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{
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active = BufferMusicStream ( music , processed ) ;
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if ( ! active & & music - > loop )
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{
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// Restart music context (if required)
if ( music - > ctxType = = MUSIC_MODULE_MOD ) jar_mod_seek_start ( & music - > ctxMod ) ;
else if ( music - > ctxType = = MUSIC_AUDIO_OGG ) stb_vorbis_seek_start ( music - > ctxOgg ) ;
music - > samplesLeft = music - > totalSamples ;
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// Determine if music stream is ready to be written
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alGetSourcei ( music - > stream . source , AL_BUFFERS_PROCESSED , & processed ) ;
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active = BufferMusicStream ( music , processed ) ;
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}
if ( alGetError ( ) ! = AL_NO_ERROR ) TraceLog ( WARNING , " Error buffering data... " ) ;
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alGetSourcei ( music - > stream . source , AL_SOURCE_STATE , & state ) ;
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if ( state ! = AL_PLAYING & & active ) alSourcePlay ( music - > stream . source ) ;
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if ( ! active ) StopMusicStream ( music ) ;
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}
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}
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// Check if any music is playing
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bool IsMusicPlaying ( Music music )
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{
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bool playing = false ;
ALint state ;
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alGetSourcei ( music - > stream . source , AL_SOURCE_STATE , & state ) ;
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if ( state = = AL_PLAYING ) playing = true ;
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return playing ;
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}
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// Set volume for music
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void SetMusicVolume ( Music music , float volume )
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{
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alSourcef ( music - > stream . source , AL_GAIN , volume ) ;
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}
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// Set pitch for music
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void SetMusicPitch ( Music music , float pitch )
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{
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alSourcef ( music - > stream . source , AL_PITCH , pitch ) ;
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}
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// Get music time length (in seconds)
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float GetMusicTimeLength ( Music music )
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{
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float totalSeconds = ( float ) music - > totalSamples / music - > stream . sampleRate ;
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return totalSeconds ;
}
// Get current music time played (in seconds)
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float GetMusicTimePlayed ( Music music )
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{
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float secondsPlayed = 0.0f ;
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if ( music - > ctxType = = MUSIC_MODULE_XM )
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{
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uint64_t samplesPlayed ;
jar_xm_get_position ( music - > ctxXm , NULL , NULL , NULL , & samplesPlayed ) ;
// TODO: Not sure if this is the correct value
secondsPlayed = ( float ) samplesPlayed / ( music - > stream . sampleRate * music - > stream . channels ) ;
}
else if ( music - > ctxType = = MUSIC_MODULE_MOD )
{
long samplesPlayed = jar_mod_current_samples ( & music - > ctxMod ) ;
secondsPlayed = ( float ) samplesPlayed / music - > stream . sampleRate ;
}
else if ( music - > ctxType = = MUSIC_AUDIO_OGG )
{
unsigned int samplesPlayed = music - > totalSamples - music - > samplesLeft ;
secondsPlayed = ( float ) samplesPlayed / ( music - > stream . sampleRate * music - > stream . channels ) ;
}
return secondsPlayed ;
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
// Init audio stream (to stream audio pcm data)
static AudioStream InitAudioStream ( unsigned int sampleRate , unsigned int sampleSize , unsigned int channels )
{
AudioStream stream = { 0 } ;
stream . sampleRate = sampleRate ;
stream . sampleSize = sampleSize ;
stream . channels = channels ;
// Setup OpenAL format
if ( channels = = 1 )
{
switch ( sampleSize )
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{
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case 8 : stream . format = AL_FORMAT_MONO8 ; break ;
case 16 : stream . format = AL_FORMAT_MONO16 ; break ;
case 32 : stream . format = AL_FORMAT_MONO_FLOAT32 ; break ;
default : TraceLog ( WARNING , " Init audio stream: Sample size not supported: %i " , sampleSize ) ; break ;
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}
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}
else if ( channels = = 2 )
{
switch ( sampleSize )
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{
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case 8 : stream . format = AL_FORMAT_STEREO8 ; break ;
case 16 : stream . format = AL_FORMAT_STEREO16 ; break ;
case 32 : stream . format = AL_FORMAT_STEREO_FLOAT32 ; break ;
default : TraceLog ( WARNING , " Init audio stream: Sample size not supported: %i " , sampleSize ) ; break ;
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}
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}
else TraceLog ( WARNING , " Init audio stream: Number of channels not supported: %i " , channels ) ;
// Create an audio source
alGenSources ( 1 , & stream . source ) ;
alSourcef ( stream . source , AL_PITCH , 1 ) ;
alSourcef ( stream . source , AL_GAIN , 1 ) ;
alSource3f ( stream . source , AL_POSITION , 0 , 0 , 0 ) ;
alSource3f ( stream . source , AL_VELOCITY , 0 , 0 , 0 ) ;
// Create Buffers
alGenBuffers ( MAX_STREAM_BUFFERS , stream . buffers ) ;
// Initialize buffer with zeros by default
for ( int i = 0 ; i < MAX_STREAM_BUFFERS ; i + + )
{
if ( stream . sampleSize = = 8 )
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{
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unsigned char pcm [ AUDIO_BUFFER_SIZE ] = { 0 } ;
alBufferData ( stream . buffers [ i ] , stream . format , pcm , AUDIO_BUFFER_SIZE * sizeof ( unsigned char ) , stream . sampleRate ) ;
}
else if ( stream . sampleSize = = 16 )
{
short pcm [ AUDIO_BUFFER_SIZE ] = { 0 } ;
alBufferData ( stream . buffers [ i ] , stream . format , pcm , AUDIO_BUFFER_SIZE * sizeof ( short ) , stream . sampleRate ) ;
}
else if ( stream . sampleSize = = 32 )
{
float pcm [ AUDIO_BUFFER_SIZE ] = { 0.0f } ;
alBufferData ( stream . buffers [ i ] , stream . format , pcm , AUDIO_BUFFER_SIZE * sizeof ( float ) , stream . sampleRate ) ;
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}
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}
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alSourceQueueBuffers ( stream . source , MAX_STREAM_BUFFERS , stream . buffers ) ;
TraceLog ( INFO , " [AUD ID %i] Audio stream loaded successfully " , stream . source ) ;
return stream ;
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}
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// Close audio stream and free memory
static void CloseAudioStream ( AudioStream stream )
{
// Stop playing channel
alSourceStop ( stream . source ) ;
// Flush out all queued buffers
int queued = 0 ;
alGetSourcei ( stream . source , AL_BUFFERS_QUEUED , & queued ) ;
ALuint buffer = 0 ;
while ( queued > 0 )
{
alSourceUnqueueBuffers ( stream . source , 1 , & buffer ) ;
queued - - ;
}
// Delete source and buffers
alDeleteSources ( 1 , & stream . source ) ;
alDeleteBuffers ( MAX_STREAM_BUFFERS , stream . buffers ) ;
TraceLog ( INFO , " [AUD ID %i] Unloaded audio stream data " , stream . source ) ;
}
// Push more audio data into audio stream, only one buffer per call
// NOTE: Returns number of samples that were processed
static int BufferAudioStream ( AudioStream stream , void * data , int numberElements )
{
if ( ! data | | ! numberElements )
{
// Pauses audio until data is given
alSourcePause ( stream . source ) ;
return 0 ;
}
ALuint buffer = 0 ;
alSourceUnqueueBuffers ( stream . source , 1 , & buffer ) ;
if ( ! buffer ) return 0 ;
// Reference
//void alBufferData(ALuint bufferName, ALenum format, const ALvoid *data, ALsizei size, ALsizei frequency);
// ALuint bufferName: buffer id
// ALenum format: Valid formats are
// AL_FORMAT_MONO8, // unsigned char
// AL_FORMAT_MONO16, // short
// AL_FORMAT_STEREO8,
// AL_FORMAT_STEREO16 // stereo data is interleaved: left+right channels sample
// AL_FORMAT_MONO_FLOAT32 (extension)
// AL_FORMAT_STEREO_FLOAT32 (extension)
// ALsizei size: Number of bytes, must be coherent with format
// ALsizei frequency: sample rate
if ( stream . sampleSize = = 8 ) alBufferData ( buffer , stream . format , ( unsigned char * ) data , numberElements * sizeof ( unsigned char ) , stream . sampleRate ) ;
else if ( stream . sampleSize = = 16 ) alBufferData ( buffer , stream . format , ( short * ) data , numberElements * sizeof ( short ) , stream . sampleRate ) ;
else if ( stream . sampleSize = = 32 ) alBufferData ( buffer , stream . format , ( float * ) data , numberElements * sizeof ( float ) , stream . sampleRate ) ;
alSourceQueueBuffers ( stream . source , 1 , & buffer ) ;
return numberElements ;
}
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// Fill music buffers with new data from music stream
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static bool BufferMusicStream ( Music music , int numBuffersToProcess )
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{
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short pcm [ AUDIO_BUFFER_SIZE ] ;
float pcmf [ AUDIO_BUFFER_SIZE ] ;
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int size = 0 ; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts
bool active = true ; // We can get more data from stream (not finished)
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if ( music - > ctxType = = MUSIC_MODULE_XM ) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes.
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{
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for ( int i = 0 ; i < numBuffersToProcess ; i + + )
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{
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if ( music - > samplesLeft > = AUDIO_BUFFER_SIZE ) size = AUDIO_BUFFER_SIZE / 2 ;
else size = music - > samplesLeft / 2 ;
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// Read 2*shorts and moves them to buffer+size memory location
jar_xm_generate_samples ( music - > ctxXm , pcmf , size ) ;
BufferAudioStream ( music - > stream , pcmf , size * 2 ) ;
music - > samplesLeft - = size ;
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if ( music - > samplesLeft < = 0 )
{
active = false ;
break ;
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}
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}
}
else if ( music - > ctxType = = MUSIC_MODULE_MOD )
{
for ( int i = 0 ; i < numBuffersToProcess ; i + + )
{
if ( music - > samplesLeft > = AUDIO_BUFFER_SIZE ) size = AUDIO_BUFFER_SIZE / 2 ;
else size = music - > samplesLeft / 2 ;
jar_mod_fillbuffer ( & music - > ctxMod , pcm , size , 0 ) ;
BufferAudioStream ( music - > stream , pcm , size * 2 ) ;
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music - > samplesLeft - = size ;
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if ( music - > samplesLeft < = 0 )
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{
active = false ;
break ;
}
}
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}
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else if ( music - > ctxType = = MUSIC_AUDIO_OGG )
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{
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if ( music - > samplesLeft > = AUDIO_BUFFER_SIZE ) size = AUDIO_BUFFER_SIZE ;
else size = music - > samplesLeft ;
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for ( int i = 0 ; i < numBuffersToProcess ; i + + )
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{
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// NOTE: Returns the number of samples stored per channel
int numSamples = stb_vorbis_get_samples_short_interleaved ( music - > ctxOgg , music - > stream . channels , pcm , size ) ;
BufferAudioStream ( music - > stream , pcm , numSamples * music - > stream . channels ) ;
music - > samplesLeft - = ( numSamples * music - > stream . channels ) ;
if ( music - > samplesLeft < = 0 )
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{
active = false ;
break ;
}
}
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}
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return active ;
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}
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// Load WAV file into Wave structure
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static Wave LoadWAV ( const char * fileName )
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{
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// Basic WAV headers structs
typedef struct {
char chunkID [ 4 ] ;
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int chunkSize ;
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char format [ 4 ] ;
} RiffHeader ;
typedef struct {
char subChunkID [ 4 ] ;
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int subChunkSize ;
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short audioFormat ;
short numChannels ;
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int sampleRate ;
int byteRate ;
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short blockAlign ;
short bitsPerSample ;
} WaveFormat ;
typedef struct {
char subChunkID [ 4 ] ;
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int subChunkSize ;
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} WaveData ;
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RiffHeader riffHeader ;
WaveFormat waveFormat ;
WaveData waveData ;
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Wave wave = { 0 } ;
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FILE * wavFile ;
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wavFile = fopen ( fileName , " rb " ) ;
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if ( wavFile = = NULL )
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{
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TraceLog ( WARNING , " [%s] WAV file could not be opened " , fileName ) ;
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wave . data = NULL ;
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}
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else
{
// Read in the first chunk into the struct
fread ( & riffHeader , sizeof ( RiffHeader ) , 1 , wavFile ) ;
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// Check for RIFF and WAVE tags
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if ( strncmp ( riffHeader . chunkID , " RIFF " , 4 ) | |
strncmp ( riffHeader . format , " WAVE " , 4 ) )
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{
TraceLog ( WARNING , " [%s] Invalid RIFF or WAVE Header " , fileName ) ;
}
else
{
// Read in the 2nd chunk for the wave info
fread ( & waveFormat , sizeof ( WaveFormat ) , 1 , wavFile ) ;
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// Check for fmt tag
if ( ( waveFormat . subChunkID [ 0 ] ! = ' f ' ) | | ( waveFormat . subChunkID [ 1 ] ! = ' m ' ) | |
( waveFormat . subChunkID [ 2 ] ! = ' t ' ) | | ( waveFormat . subChunkID [ 3 ] ! = ' ' ) )
{
TraceLog ( WARNING , " [%s] Invalid Wave format " , fileName ) ;
}
else
{
// Check for extra parameters;
if ( waveFormat . subChunkSize > 16 ) fseek ( wavFile , sizeof ( short ) , SEEK_CUR ) ;
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// Read in the the last byte of data before the sound file
fread ( & waveData , sizeof ( WaveData ) , 1 , wavFile ) ;
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// Check for data tag
if ( ( waveData . subChunkID [ 0 ] ! = ' d ' ) | | ( waveData . subChunkID [ 1 ] ! = ' a ' ) | |
( waveData . subChunkID [ 2 ] ! = ' t ' ) | | ( waveData . subChunkID [ 3 ] ! = ' a ' ) )
{
TraceLog ( WARNING , " [%s] Invalid data header " , fileName ) ;
}
else
{
// Allocate memory for data
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wave . data = ( unsigned char * ) malloc ( sizeof ( unsigned char ) * waveData . subChunkSize ) ;
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// Read in the sound data into the soundData variable
fread ( wave . data , waveData . subChunkSize , 1 , wavFile ) ;
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// Now we set the variables that we need later
wave . dataSize = waveData . subChunkSize ;
wave . sampleRate = waveFormat . sampleRate ;
wave . channels = waveFormat . numChannels ;
wave . bitsPerSample = waveFormat . bitsPerSample ;
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TraceLog ( INFO , " [%s] WAV file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i) " , fileName , wave . sampleRate , wave . bitsPerSample , wave . channels ) ;
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}
}
}
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fclose ( wavFile ) ;
}
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return wave ;
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}
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// Load OGG file into Wave structure
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// NOTE: Using stb_vorbis library
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static Wave LoadOGG ( char * fileName )
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{
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Wave wave ;
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stb_vorbis * oggFile = stb_vorbis_open_filename ( fileName , NULL , NULL ) ;
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if ( oggFile = = NULL )
{
TraceLog ( WARNING , " [%s] OGG file could not be opened " , fileName ) ;
wave . data = NULL ;
}
else
{
stb_vorbis_info info = stb_vorbis_get_info ( oggFile ) ;
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wave . sampleRate = info . sample_rate ;
wave . bitsPerSample = 16 ;
wave . channels = info . channels ;
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TraceLog ( DEBUG , " [%s] Ogg sample rate: %i " , fileName , info . sample_rate ) ;
TraceLog ( DEBUG , " [%s] Ogg channels: %i " , fileName , info . channels ) ;
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int totalSamplesLength = ( stb_vorbis_stream_length_in_samples ( oggFile ) * info . channels ) ;
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wave . dataSize = totalSamplesLength * sizeof ( short ) ; // Size must be in bytes
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TraceLog ( DEBUG , " [%s] Samples length: %i " , fileName , totalSamplesLength ) ;
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float totalSeconds = stb_vorbis_stream_length_in_seconds ( oggFile ) ;
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TraceLog ( DEBUG , " [%s] Total seconds: %f " , fileName , totalSeconds ) ;
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if ( totalSeconds > 10 ) TraceLog ( WARNING , " [%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming " , fileName , totalSeconds ) ;
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int totalSamples = totalSeconds * info . sample_rate * info . channels ;
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TraceLog ( DEBUG , " [%s] Total samples calculated: %i " , fileName , totalSamples ) ;
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wave . data = malloc ( sizeof ( short ) * totalSamplesLength ) ;
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int samplesObtained = stb_vorbis_get_samples_short_interleaved ( oggFile , info . channels , wave . data , totalSamplesLength ) ;
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TraceLog ( DEBUG , " [%s] Samples obtained: %i " , fileName , samplesObtained ) ;
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TraceLog ( INFO , " [%s] OGG file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i) " , fileName , wave . sampleRate , wave . bitsPerSample , wave . channels ) ;
stb_vorbis_close ( oggFile ) ;
}
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return wave ;
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}
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// Unload Wave data
static void UnloadWave ( Wave wave )
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{
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free ( wave . data ) ;
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TraceLog ( INFO , " Unloaded wave data from RAM " ) ;
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}
// Some required functions for audio standalone module version
# if defined(AUDIO_STANDALONE)
// Get the extension for a filename
const char * GetExtension ( const char * fileName )
{
const char * dot = strrchr ( fileName , ' . ' ) ;
if ( ! dot | | dot = = fileName ) return " " ;
return ( dot + 1 ) ;
}
// Outputs a trace log message (INFO, ERROR, WARNING)
// NOTE: If a file has been init, output log is written there
void TraceLog ( int msgType , const char * text , . . . )
{
va_list args ;
int traceDebugMsgs = 0 ;
# ifdef DO_NOT_TRACE_DEBUG_MSGS
traceDebugMsgs = 0 ;
# endif
switch ( msgType )
{
case INFO : fprintf ( stdout , " INFO: " ) ; break ;
case ERROR : fprintf ( stdout , " ERROR: " ) ; break ;
case WARNING : fprintf ( stdout , " WARNING: " ) ; break ;
case DEBUG : if ( traceDebugMsgs ) fprintf ( stdout , " DEBUG: " ) ; break ;
default : break ;
}
if ( ( msgType ! = DEBUG ) | | ( ( msgType = = DEBUG ) & & ( traceDebugMsgs ) ) )
{
va_start ( args , text ) ;
vfprintf ( stdout , text , args ) ;
va_end ( args ) ;
fprintf ( stdout , " \n " ) ;
}
if ( msgType = = ERROR ) exit ( 1 ) ; // If ERROR message, exit program
}
# endif