Commit Graph

7429 Commits

Author SHA1 Message Date
ocornut dbeeeae593 ImDrawData: Slight refactor so internal logic uses same logic as AddDrawList(). (#6406, #4879, #1878)
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2023-07-12 18:11:42 +02:00
ocornut 1a9ddd2396 ImDrawData: added AddDrawList() helper function. (#6406, #4879, #1878) 2023-07-12 18:11:42 +02:00
ocornut c649aca20a ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array (#6406, #4879, #1878) + deep swap. (#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860)
+ Metrics: avoid misleadingly iterating all layers of DrawDataBuilder as everything is flattened into Layers[0] at this point.

# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2023-07-12 18:11:42 +02:00
ocornut cc4c37dbac Nav: PageUp/PageDown always set NavJustMovedTo even when landing on same spot (which can trigger a selection).
This is mostly expected for range-select.
+ Rename ImGuiNavMoveFlags_Tabbing -> ImGuiNavMoveFlags_IsTabbing
2023-07-11 16:49:26 +02:00
ocornut b7cdb5a31e Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. (#2522)
Rework/revert intent of c1a61d25a.
2023-07-11 15:01:25 +02:00
ocornut 5ce636b0ba Tweak to accomodate for build* directories anywhere. 2023-07-10 18:12:22 +02:00
ocornut 140726d23f Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937) 2023-07-10 15:10:42 +02:00
ocornut b32ef809c3 InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false. 2023-07-06 19:32:28 +02:00
ocornut 3349296370 InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)
This makes is more obvious that value_change==true when apply_new_text != NULL.
2023-07-06 19:32:01 +02:00
ocornut 6aa408c6af IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921)
cc #2425 #1153 #1600
2023-07-06 15:55:17 +02:00
ocornut 9a15730c2a Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
+ Merge some shallow changes from range-select branch.
2023-07-05 14:19:04 +02:00
ocornut 3fe4319314 Version 1.89.8 WIP 2023-07-05 14:17:46 +02:00
ocornut d4ddc46e77 InputText: Fixed a crash on deactivating a ReadOnly buffer. (#6570, #6292, #4714)
This will be part of 1.89.7 Tagged relase.
2023-07-04 16:20:51 +02:00
ocornut 40aac5875a Changelog amends 2023-07-04 15:48:42 +02:00
ocornut cb9015e254 Version 1.89.7 2023-07-04 14:56:09 +02:00
ocornut 121072cfe6 Backends: Vulkan: Amend for support for dynamic_rendering (#5446, #5037)
Simplified for master branch.

# Conflicts:
#	backends/imgui_impl_vulkan.cpp
2023-07-04 14:16:28 +02:00
sean 7812e836e4 Backends: Vulkan: Support for dynamic_rendering (#5446, #5037)
Co-authored-by: Caio Oliveira <cmarcelo@gmail.com>
Simplified for master branch.

# Conflicts:
#	backends/imgui_impl_vulkan.cpp
2023-07-04 14:01:27 +02:00
sakiodre dcdb145713
Docs: Fix outdated link in freetype docs (#6568) 2023-07-04 12:23:13 +02:00
ocornut 1029f57b8a Inputs, Tooltip: Rework stationary timer logic as it broke on high-framerates with lower rate of mouse inputs. (#1485) 2023-07-03 12:17:46 +02:00
ocornut 64172685d6 InputText: ImGuiInputTextCallbackData::InsertChars() accept (NULL,NULL) range, in order to conform to common idioms. (#6565, #6566, #3615) 2023-07-03 11:58:17 +02:00
ocornut 655aae5911 Comments + docs: tidying up todo list + demo tweak for tooltips. 2023-06-30 14:58:49 +02:00
ocornut a02315e1c4 Combo: Made simple/legacy Combo() function not returns true when picking already selected item. (#1182) 2023-06-28 15:47:10 +02:00
ocornut 6137443d24 Overlap: moved ImGuiItemflags_AllowOverlap handling from ButtoBehavior() to ItemHoverable() now that it is possible. (#6512, #3909, #517)
This allows DragXXX, SliderXXX, PlotXXX etc to honor SetNextItemAllowOverlap().
2023-06-28 14:42:14 +02:00
ocornut 4dee919bc0 (Breaking) Internals: added ImGuiItemFlags param to ItemHoverable(), so it can be called from ButtonBehavior() not following an ItemAdd().
This also allow moving AllowOverlap logic from ButtonBehavior() to ItemHoverable(), allowing other widgets to honor it. (#6512, #3909, #517)
2023-06-28 14:42:14 +02:00
ocornut 10c7709f30 Overlap: IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem, ImGuiHoveredFlags_AllowWhenOverlappedByWindow., (#6512, #3909, #517) 2023-06-28 14:40:47 +02:00
ocornut 8439a73645 Overlap: Added 'SetNextItemAllowOverlap()' as a replacement for 'SetItemAllowOverlap()'. (#6512, #3909, #517)
# Conflicts:
#	imgui.cpp
#	imgui_widgets.cpp
2023-06-28 14:40:47 +02:00
ocornut a9a5cbf431 Overlap: Internals: add NextItemData.ItemFlags to facilitate implementation of SetNextItemAllowOverlap() + potentially remove extra_flags from ItemAdd(). (#6512, #3909) 2023-06-28 14:40:47 +02:00
ocornut 07e24b4058 ButtonBehavior: pull ImGuiButtonFlags_Repeat from ImGuiItemFlags_ButtonRepeat, matching ItemHoverable() logic. So more widgets can take advantage of Repeat logic. 2023-06-28 14:40:47 +02:00
ocornut 51f564eea6 (Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). (#6512, #3909, #517)
+ Internals: Renamed 'ImGuiButtonFlags_AllowItemOverlap' to 'ImGuiButtonFlags_AllowOverlap' without redirection.
2023-06-28 14:37:05 +02:00
ocornut 06f5b46133 Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. (#6512, #3909, #517) 2023-06-27 15:46:35 +02:00
ocornut b03a4993b3 Internals: reorder tests in ItemHoverable() so most likely early out are taken first. 2023-06-27 15:44:35 +02:00
ocornut 836aff3467 Drag and Drop: Amend ItemHoverable() logic for item with no identifier.
Amend d5d4d70
2023-06-27 15:23:19 +02:00
ocornut d5d4d709c7 Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
Ensure DragXXX, SliderXXXX, InputText, PlotXXX follow same logic. Amend 251f178a6, a33f0d1f7
2023-06-27 14:44:39 +02:00
ocornut a2f6581171 Selectable: Fixed bad manual cherry-pick/merge (fixes 3ec128c) 2023-06-27 10:57:08 +02:00
ocornut 3ec128c5fd Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
Essentially we are going to remove calls to SetItemAllowOverlap() and standardize the fact that only 'HoveredId == id' test from it is performed.

# Conflicts:
#	imgui_widgets.cpp
2023-06-26 19:08:10 +02:00
ocornut cada78917c Tables: removed misleading, seemingy useless use of ImGuiButtonFlags_AllowtemOverlap in TableUpdateBorders(). (#6512, #3909)
This was copied from SplitterBehavior(). The only hypothetical value in SplitterBehavior() would be ability to manually call SetItemAllowOverlap() after the call.
Btw generally AllowOverlap is undesirable for columns as e.g. a spanning selectable would cover entire width and prevent columns from being used.

# Conflicts:
#	imgui_tables.cpp
2023-06-26 19:05:47 +02:00
ocornut 0a53b45858 CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. (#6549) 2023-06-26 11:15:55 +02:00
ocornut 6b2e03c5b1 GetKeyName(): Fixed assert with ImGuiMod_XXX values when IMGUI_DISABLE_OBSOLETE_KEYIO is set. 2023-06-22 22:03:02 +02:00
ocornut 94c46d7486 InputText: Fixed not returning true when buffer is cleared by ImGuiInputTextFlags_EscapeClearsAll. (#5688, #2620) 2023-06-21 14:20:13 +02:00
ocornut cb5542bce5 Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333) 2023-06-20 15:30:52 +02:00
Krzysztof Adamek 959a9c79bd TreeNode: Added support for ImGuiTreeNodeFlags_UpsideDownArrow in frameless tree nodes (#6517, #6538) 2023-06-20 15:30:40 +02:00
ocornut e0583975cd Demo: Fix typo (amusingly had no side effect). 2023-06-20 15:18:37 +02:00
ocornut 9214c28aad IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags. 2023-06-20 15:04:15 +02:00
ocornut e7a4327eb8 IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary. 2023-06-20 15:04:14 +02:00
ocornut b60acfa87d Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section. 2023-06-20 15:04:14 +02:00
ocornut 0f72652c2d IsItemHovered, Tooltips: Added io.HoveredFlagsForTooltipMouse, io.HoveredFlagsForTooltipNav now pulled by ImGuiHoveredFlags_Tooltip. (#1485) 2023-06-20 15:04:14 +02:00
ocornut b3b8cbd001 IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. (#1485)
Update demo accordingly.
2023-06-20 15:04:14 +02:00
ocornut d4b94bd65b (Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. (#1485) 2023-06-20 15:04:13 +02:00
ocornut f09ef23ae6 IsItemHovered, Tooltips: Tweak default delay again. (#1485)
Amend eec344c
2023-06-20 14:43:38 +02:00
ocornut d96bbf0aae TreeNode: Added undocumented ImGuiTreeNodeFlags_UpsideDownArrow flag. (#6517)
+ Minor tweak comment/layout in ImGuiIO
2023-06-19 14:33:23 +02:00