+ Merge some shallow changes from range-select branch.
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@ -38,6 +38,8 @@ Breaking changes:
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Other changes:
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- Demo: Better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
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-----------------------------------------------------------------------
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VERSION 1.89.7 (Released 2023-07-04)
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@ -1262,16 +1262,16 @@ static void ShowDemoWindowWidgets()
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IMGUI_DEMO_MARKER("Widgets/Selectables/Basic");
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if (ImGui::TreeNode("Basic"))
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{
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static bool selection[5] = { false, true, false, false, false };
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static bool selection[5] = { false, true, false, false };
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ImGui::Selectable("1. I am selectable", &selection[0]);
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ImGui::Selectable("2. I am selectable", &selection[1]);
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ImGui::Text("(I am not selectable)");
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ImGui::Selectable("4. I am selectable", &selection[3]);
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if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick))
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ImGui::Selectable("3. I am selectable", &selection[2]);
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if (ImGui::Selectable("4. I am double clickable", selection[3], ImGuiSelectableFlags_AllowDoubleClick))
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if (ImGui::IsMouseDoubleClicked(0))
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selection[4] = !selection[4];
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selection[3] = !selection[3];
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ImGui::TreePop();
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}
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IMGUI_DEMO_MARKER("Widgets/Selectables/Single Selection");
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if (ImGui::TreeNode("Selection State: Single Selection"))
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{
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@ -1303,17 +1303,18 @@ static void ShowDemoWindowWidgets()
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}
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ImGui::TreePop();
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}
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IMGUI_DEMO_MARKER("Widgets/Selectables/Rendering more text into the same line");
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if (ImGui::TreeNode("Rendering more text into the same line"))
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IMGUI_DEMO_MARKER("Widgets/Selectables/Rendering more items on the same line");
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if (ImGui::TreeNode("Rendering more items on the same line"))
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{
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// Using the Selectable() override that takes "bool* p_selected" parameter,
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// this function toggle your bool value automatically.
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// (1) Using SetNextItemAllowOverlap()
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// (2) Using the Selectable() override that takes "bool* p_selected" parameter, the bool value is toggled automatically.
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static bool selected[3] = { false, false, false };
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ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
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ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes");
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ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
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ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(); ImGui::SmallButton("Link 1");
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ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(); ImGui::SmallButton("Link 2");
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ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(); ImGui::SmallButton("Link 3");
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ImGui::TreePop();
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}
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IMGUI_DEMO_MARKER("Widgets/Selectables/In columns");
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if (ImGui::TreeNode("In columns"))
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{
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@ -1349,6 +1350,7 @@ static void ShowDemoWindowWidgets()
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}
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ImGui::TreePop();
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}
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IMGUI_DEMO_MARKER("Widgets/Selectables/Grid");
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if (ImGui::TreeNode("Grid"))
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{
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@ -2795,11 +2797,11 @@ static void ShowDemoWindowLayout()
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// Text
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IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine");
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ImGui::Text("Two items: Hello"); ImGui::SameLine();
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ImGui::TextColored(ImVec4(1,1,0,1), "Sailor");
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ImGui::TextColored(ImVec4(1, 1, 0, 1), "Sailor");
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// Adjust spacing
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ImGui::Text("More spacing: Hello"); ImGui::SameLine(0, 20);
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ImGui::TextColored(ImVec4(1,1,0,1), "Sailor");
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ImGui::TextColored(ImVec4(1, 1, 0, 1), "Sailor");
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// Button
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ImGui::AlignTextToFramePadding();
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@ -3397,6 +3399,36 @@ static void ShowDemoWindowLayout()
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ImGui::TreePop();
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}
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IMGUI_DEMO_MARKER("Layout/Overlap Mode");
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if (ImGui::TreeNode("Overlap Mode"))
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{
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static bool enable_allow_overlap = true;
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HelpMarker(
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"Hit-testing is by default performed in item submission order, which generally is perceived as 'back-to-front'.\n\n"
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"By using SetNextItemAllowOverlap() you can notify that an item may be overlapped by another. Doing so alters the hovering logic: items using AllowOverlap mode requires an extra frame to accept hovered state.");
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ImGui::Checkbox("Enable AllowOverlap", &enable_allow_overlap);
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ImVec2 button1_pos = ImGui::GetCursorScreenPos();
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ImVec2 button2_pos = ImVec2(button1_pos.x + 50.0f, button1_pos.y + 50.0f);
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if (enable_allow_overlap)
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ImGui::SetNextItemAllowOverlap();
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ImGui::Button("Button 1", ImVec2(80, 80));
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ImGui::SetCursorScreenPos(button2_pos);
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ImGui::Button("Button 2", ImVec2(80, 80));
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// This is typically used with width-spanning items.
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// (note that Selectable() has a dedicated flag ImGuiSelectableFlags_AllowOverlap, which is a shortcut
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// for using SetNextItemAllowOverlap(). For demo purpose we use SetNextItemAllowOverlap() here.)
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if (enable_allow_overlap)
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ImGui::SetNextItemAllowOverlap();
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ImGui::Selectable("Some Selectable", false);
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ImGui::SameLine();
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ImGui::SmallButton("++");
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ImGui::TreePop();
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}
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}
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static void ShowDemoWindowPopups()
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