mirror of https://github.com/ocornut/imgui
Combo: Made simple/legacy Combo() function not returns true when picking already selected item. (#1182)
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@ -88,6 +88,8 @@ Other changes:
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- CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. (#6549) [@BobbyAnguelov]
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- InputText: Fixed not returning true when buffer is cleared while using the
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ImGuiInputTextFlags_EscapeClearsAll flag. (#5688, #2620)
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- Combo: Made simple/legacy Combo() function not returns true when picking already selected item.
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This is consistent with other widgets. If you need something else, you can use BeginCombo(). (#1182)
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- Clipper: Rework inner logic to allow functioning with a zero-clear constructor.
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This is order to facilitate usage for language bindings (e.g cimgui or dear_binding)
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where user may not be callinga constructor manually. (#5856)
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@ -167,7 +167,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits)
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- combo: use clipper.
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- combo: flag for BeginCombo to not return true when unchanged (#1182)
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- combo: a way/helper to customize the combo preview (#1658) -> experimental BeginComboPreview()
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- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
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- listbox: multiple selection (WIP range-select branch)
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@ -1926,7 +1926,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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const char* item_text;
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if (!items_getter(data, i, &item_text))
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item_text = "*Unknown item*";
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if (Selectable(item_text, item_selected))
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if (Selectable(item_text, item_selected) && *current_item != i)
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{
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value_changed = true;
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*current_item = i;
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