TreeNode: Added undocumented ImGuiTreeNodeFlags_UpsideDownArrow flag. (#6517)
+ Minor tweak comment/layout in ImGuiIO
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21
imgui.h
21
imgui.h
@ -1950,18 +1950,23 @@ struct ImGuiIO
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bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
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float ConfigMemoryCompactTimer; // = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
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//------------------------------------------------------------------
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// Debug options
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// - tools to test correct Begin/End and BeginChild/EndChild behaviors.
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// - presently Begin()/End() and BeginChild()/EndChild() needs to ALWAYS be called in tandem, regardless of return value of BeginXXX()
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// this is inconsistent with other BeginXXX functions and create confusion for many users.
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// - we expect to update the API eventually. In the meanwhile we provide tools to facilitate checking user-code behavior.
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//------------------------------------------------------------------
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// Tools to test correct Begin/End and BeginChild/EndChild behaviors.
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// Presently Begin()/End() and BeginChild()/EndChild() needs to ALWAYS be called in tandem, regardless of return value of BeginXXX()
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// This is inconsistent with other BeginXXX functions and create confusion for many users.
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// We expect to update the API eventually. In the meanwhile we provide tools to facilitate checking user-code behavior.
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bool ConfigDebugBeginReturnValueOnce;// = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
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bool ConfigDebugBeginReturnValueLoop;// = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
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// - option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data.
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// - backends may have other side-effects on focus loss, so this will reduce side-effects but not necessary remove all of them.
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// - consider using e.g. Win32's IsDebuggerPresent() as an additional filter (or see ImOsIsDebuggerPresent() in imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version).
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// Option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data.
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// Backends may have other side-effects on focus loss, so this will reduce side-effects but not necessary remove all of them.
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// Consider using e.g. Win32's IsDebuggerPresent() as an additional filter (or see ImOsIsDebuggerPresent() in imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version).
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bool ConfigDebugIgnoreFocusLoss; // = false // Ignore io.AddFocusEvent(false), consequently not calling io.ClearInputKeys() in input processing.
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// - tools to audit ini data
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// Options to audit .ini data
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bool ConfigDebugIniSettings; // = false // Save .ini data with extra comments (particularly helpful for Docking, but makes saving slower)
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//------------------------------------------------------------------
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@ -898,6 +898,7 @@ enum ImGuiSelectableFlagsPrivate_
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enum ImGuiTreeNodeFlagsPrivate_
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{
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ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20,
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ImGuiTreeNodeFlags_UpsideDownArrow = 1 << 21,// (FIXME-WIP) Turn Down arrow into an Up arrow, but reversed trees (#6517)
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};
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enum ImGuiSeparatorFlags_
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@ -6259,7 +6259,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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if (flags & ImGuiTreeNodeFlags_Bullet)
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RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.60f, text_pos.y + g.FontSize * 0.5f), text_col);
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else if (!is_leaf)
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RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f);
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RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y), text_col, is_open ? ((flags & ImGuiTreeNodeFlags_UpsideDownArrow) ? ImGuiDir_Up : ImGuiDir_Down) : ImGuiDir_Right, 1.0f);
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else // Leaf without bullet, left-adjusted text
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text_pos.x -= text_offset_x;
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if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton)
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