Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
Essentially we are going to remove calls to SetItemAllowOverlap() and standardize the fact that only 'HoveredId == id' test from it is performed. # Conflicts: # imgui_widgets.cpp
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@ -65,6 +65,8 @@ Other changes:
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Tweaked default value of style.HoverDelayShort from 0.10 to 0.15. (#1485)
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- IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
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- IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
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- Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap
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and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
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- Tables: Fixed a regression in 1.89.6 leading to the first column of tables with either
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ScrollX or ScrollY flags from being impossible to resize. (#6503)
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- CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. (#6549) [@BobbyAnguelov]
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@ -1559,7 +1559,7 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
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ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap);
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if (hovered)
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; // for IsItemHovered(), because bb_interact is larger than bb
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if (g.ActiveId != id)
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if (g.ActiveId != id) // Because: we don't want to hover other while Active
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SetItemAllowOverlap();
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if (held || (hovered && g.HoveredIdPreviousFrame == id && g.HoveredIdTimer >= hover_visibility_delay))
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@ -6241,7 +6241,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledOpen;
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}
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}
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if (flags & ImGuiTreeNodeFlags_AllowItemOverlap)
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if ((flags & ImGuiTreeNodeFlags_AllowItemOverlap) && g.ActiveId != id) // Because: we don't want to hover other while Active
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SetItemAllowOverlap();
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// In this branch, TreeNodeBehavior() cannot toggle the selection so this will never trigger.
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@ -6528,7 +6528,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (pressed)
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MarkItemEdited(id);
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if (flags & ImGuiSelectableFlags_AllowItemOverlap)
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if ((flags & ImGuiTreeNodeFlags_AllowItemOverlap) && g.ActiveId != id) // Because: we don't want to hover other while Active
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SetItemAllowOverlap();
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// In this branch, Selectable() cannot toggle the selection so this will never trigger.
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@ -8407,8 +8407,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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if (pressed && !is_tab_button)
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TabBarQueueFocus(tab_bar, tab);
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// Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered)
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if (g.ActiveId != id)
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// Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs or collapse/close button to be hovered)
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if (g.ActiveId != id) // Because: we don't want to hover other items while dragging active)
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SetItemAllowOverlap();
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// Drag and drop: re-order tabs
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