File src/Fl_win32.cxx is now compiled instead of included in Fl.cxx.
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These methods are intended to be used instead of pWindow->method()
for better code readability and easier porting of methods from
Fl_Window to Fl_Window_Driver.
New methods: x(), y(), y(), h(), shown(), parent(), border(),
visible(), and visible_r().
We should add more such methods if appropriate.
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Still unclear whether the implementation of the flush() functions follows the plan.
The Fl_Printer class is fully rewritten under the driver model.
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Next step will involve moving code to new, platform-specific files.
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This was needed because Fl_X only exists if a window is mapped, but we need the driver from the very beginning. Adding Fl_X in the ctor would create hidden bugs. Strategy is now to remove system specific stuff from Fl_X and move it one-by-one to Fl_Window_Driver while maintaining a working code base. X11 and WIN32 fixups will follow in 15 minutes.
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These functions become therefore platform-independent.
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This simplifies the implementation of Fl_Copy_Surface and Fl_Image_Surface
which now are made to derive from Fl_Widget_Surface.
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fl_gc remains usable by the application as a hook into the system.
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Also, Fl_Image_Surface now can draw a scaled Fl_Shared_Image to
a double-resolution surface.
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Also, change arguments of void Fl_Window::capture_titlebar_and_borders() from
Fl_RGB_Image to F_Shared_Image so, in the future, scaled images having
a drawing size distinct from a pixel size can be returned, to support
high-resolution displays.
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This new member function returns a high resolution bitmap image scaled to the adequate
drawing size. This allows to create a bitmap image able to fill all pixels of a high resolution
display. This is functional only for the Mac OS platform. On other platforms,
the new member function returns an unscaled bitmap.
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Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search.
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Creating the basic structure for a screen driver system.
OS X works X11 and WinAPI are in limbo and will be fixed in the next hour or so.
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This is part of r.10990 committed to the 1.3 branch, still to be replicated
in this branch.
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This commit is the accumulated patch introduced in branch 1.3
in svn r 11094, 11095, and 11096.
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that triggers a warning when FL_PORTING is ON and with a default platform-neutral
implementation.
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and whether we are printing: virtual int Fl_Graphics_Driver::has_feature(driver_feature feature)
This is also because it is not convenient to derive a printer-specific driver with its own
implementation of virtual functions when this implementation differs only in one line of code.
2) Solved the problem of inclusion of non public header by the public header FL/Fl_Device.H:
bracket this with #if FL_LIBRARY / #endif so this non public header is included only when building
FLTK itself.
3) Removed several (but not all) of the FLTK_ABI_VERSION guards that are no longer
useful for code targeting FLTK 1.4.
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2) Advance branch-1.3-porting with new function Fl_X::capture_titlebar_and_borders()
that contains all the platform-specific code of all operations related to drawing
window borders and title bars. What is platform-specific and what is not
is therefore much clearer, to ease porting.
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+[NSWindow frameRectForContentRect:styleMask:] message
(checked on 10.11 and 10.3). Therefore fluid -c will run without
opening the display.
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without waiting for the next event to come, because AppleScript does not break the
event loop.
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On the Mac platform, it is also necessary to change the initialization of
the macKeyLookUp array for keyboard events to work in a static
initializer.
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Improved handling of the situations where a subwindow is created,
hidden, the parent window resized, and the subwindow shown,
with a new size. This change no longer sends setFrame: or setFrameOrigin:
messages to hidden subwindows. Instead, subwindows acquire their correct
size and position when they are shown again and Fl_X::map() is called.
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and builds itself the image when a window with subwindow is miniaturized. That is mostly OK, but it fails when a window
containing a subwindow is miniaturized (a mini image is computed), deminiaturized, the subwindow is removed
or hidden, and the window is miniaturized again: the old mini image is used, and that is not appropriate.
The solution is to remove the FLTK-computed mini image when a window with subwindow is deminiaturized.
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Fl_X::create_GLcontext_for_window() where it is directly relevant.
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
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in pixel units that differ from FLTK units for OpenGL windows mapped to a retina display.
On non Mac OS platforms, these are synonyms of Fl::event_x() and Fl::event_y().
The example/OpenGL3test demo program is modified to call these new functions.
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that copies a window to the clipboard together with its title bar and borders.
This requires very little new code because the capture of window decorations
is shared with the Fl_Paged_Device::print window() method.
The device test program is changed to call the new method.
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altogether for subwindows; keep it unchanged for windows.
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it covers the dock and the system menu bar. The default behavior of a subwindow of such
a fullscreen window is to be prevented to cover the menu bar (which makes not much sense
because this bar is covered by the main window). If the location of the subwindow within
its parent window expected by FLTK would have it cover the menu bar, Mac OS moves
it down. The subwindow therefore does not lie where FLTK wants it.
This patch overrides the adequate method of the NSWindow class to prevent this bad behavior.
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as child of an FLTK window when turning a window full-screen.
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whereas OpenGL window capture returns RGBA as before. Capturing a window with subwindow(s)
requires ARGB <--> RGBA conversion when Quartz and OpenGL windows are mixed.
The OpenGL-inside-Quartz case was taken care of before.
Here, the Quartz-inside-OpenGL case is properly handled.
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enclosing window when they are programmatically resized or moved.
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Allow proper initial display of a subwindow-containing window in iconized state
(previously, the subwindow was not displayed in the icon).
Also fixes a problem with subwindows when the screen resolution was changed
while the window was iconized.
Tested with Mac OS 10.11, 10.6 and 10.3.
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On the X11/MSWindows platforms, this requires external installation of the GLEW library.
This fixes STR#3198 and STR#3257.
Added two new examples programs.
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when an ARGB system image is converted to the RGBA format.
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2) improved window creation in iconized state (child windows still don't show in icon, though).
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The -[NSWindow makeKeyAndOrderFront:] message used to make the window appear on the screen,
but, starting with 10.10 (approximately), this changed, and it became necessary to query for events
for a new window to appear on the screen. With 10.11 two event messages are needed.
The solution is therefore to implement Fl_Window::wait_for_expose().
- Calling NSDisableScreenUpdates()()/NSEnableScreenUpdates() before and after window updates
greatly accelerates multi-window update operations.
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from later OS versions.
Unfortunately, it does not work with Mac OS 10.3
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use different pasteboard data type names according to running OS.
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graphics context to draw to a window. This requires Mac OS 10.4.
The advantage is that it is possible for a secondary thread to call
Fl_Window::make_current() without needing to create an autorelease pool.
We save the native graphics state, and also the state with origin at top.
Fl_X::q_release_context() restores the graphics state twice to return to
the native state. This allows to use a single graphics context for a single
window and a single thread.
Under 10.3, we have to create a new NSGraphicsContext when Fl_Window::make_current()
is called directly, so that secondary threads cannot call Fl_Window::make_current() without
having created an autorelease pool.
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- do not use NSOpenGLPFAMultisample
- do not use -[NSBitmapImageRep bitmapFormat]
that require Mac OS 10.4
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- avoid double redraw after window deminiaturization
- make sure that a new window appears on screen during the Fl_X::make() call
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Screen captures produce ARGB data (instead of RGBA until 10.10)
so access to the raw image data takes now this into account.
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length or we may get buffer overflows the next time we copy something.
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Sadly, I have not commited any code in years, and despite the rumour that
I was hit by a train, or worse, move on to Qt, here I am, commmiting unwanted
code. Hopefully there are equivalents for this on other platforms?!
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all of the window title bar, when the program is linked with OS X 10.10.
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title bar buttons are drawn by the system instead of emulated by FLTK.
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All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
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With true subwindows, several members of Fl_X became useless.
This change recycle two of them for new uses:
- Fl_Region subRegion is used as a pointer to a CGRect
- Fl_X *xidChildren is used to indicate the resolution of the display
containing a window
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Case with high resolution parent window and low resolution GL window is now directly processed.
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because the windowDidMove notification is not always sent.
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