Improved Fl_Window::make_current() that now creates a new NSGraphicsContext only when drawing
is not done through the standard event loop. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10784 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -98,6 +98,8 @@ static int main_screen_height; // height of menubar-containing screen used to co
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// through_drawRect = YES means the drawRect: message was sent to the view,
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// thus the graphics context was prepared by the system
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static BOOL through_drawRect = NO;
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// through_Fl_X_flush = YES means Fl_X::flush() was called
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static BOOL through_Fl_X_flush = NO;
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static int im_enabled = -1;
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#if CONSOLIDATE_MOTION
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@ -2796,7 +2798,9 @@ void Fl_X::flush()
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} else {
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make_current_counts = 1;
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if (!through_drawRect) [[xid contentView] lockFocus];
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through_Fl_X_flush = YES;
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w->flush();
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through_Fl_X_flush = NO;
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if (!through_drawRect) [[xid contentView] unlockFocus];
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make_current_counts = 0;
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Fl_X::q_release_context();
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@ -3228,22 +3232,21 @@ void Fl_Window::resize(int X,int Y,int W,int H) {
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1) When a window is created or resized.
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The system sends the drawRect: message to the window's view after having prepared the current
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graphics context to draw to this view. Processing of drawRect: sets variable through_drawRect
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to YES and calls handleUpdateEvent() that calls Fl_X::flush(). Fl_X::flush() calls
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Fl_Window::flush() that calls Fl_Window::make_current() that only needs to identify the graphics
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port of the current graphics context. The window's draw() function is then executed.
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to YES and calls handleUpdateEvent() that calls Fl_X::flush(). Fl_X::flush() sets through_Fl_X_flush
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to YES and calls Fl_Window::flush() that calls Fl_Window::make_current() that only needs to
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identify the graphics port of the current graphics context. The window's draw() function is then executed.
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2) At each round of the FLTK event loop.
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Fl::flush() is called, that calls Fl_X::flush() on each window that needs drawing. Variable
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through_drawRect is NO. Fl_X::flush() locks the focus to the view and calls Fl_Window::flush()
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that calls Fl_Window::make_current() which creates a new graphics context for the window.
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through_Fl_X_flush is set to YES. Fl_X::flush() locks the focus to the view and calls Fl_Window::flush()
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that calls Fl_Window::make_current() which uses the current graphics context.
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Fl_Window::flush() then runs the window's draw() function.
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3) An FLTK application can call Fl_Window::make_current() at any time before it draws to a window.
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This occurs for instance in the idle callback function of the mandelbrot test program. Variable
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through_drawRect is NO, so Fl_Window::make_current() creates a new graphics context adequate for
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through_Fl_X_flush is NO, so Fl_Window::make_current() creates a new graphics context adequate for
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the window. Subsequent drawing requests go to this window. CAUTION: it's not possible to call Fl::wait(),
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Fl::check() nor Fl::ready() while in the draw() function of a widget. Use an idle callback instead.
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*/
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void Fl_Window::make_current()
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{
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@ -3256,7 +3259,7 @@ void Fl_Window::make_current()
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#endif
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current_ = this;
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NSGraphicsContext *nsgc = through_drawRect ? [NSGraphicsContext currentContext] :
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NSGraphicsContext *nsgc = through_Fl_X_flush ? [NSGraphicsContext currentContext] :
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[NSGraphicsContext graphicsContextWithWindow:fl_window];
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i->gc = (CGContextRef)[nsgc graphicsPort];
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fl_gc = i->gc;
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@ -4185,7 +4188,7 @@ static NSBitmapImageRep* rect_to_NSBitmapImageRep(Fl_Window *win, int x, int y,
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bitmap = GL_rect_to_nsbitmap(win, x, y, w, h);
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} else {
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NSView *winview = nil;
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if ( through_drawRect && Fl_Window::current() == win ) {
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if ( through_Fl_X_flush && Fl_Window::current() == win ) {
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rect = NSMakeRect(x - 0.5, y - 0.5, w, h);
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}
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else {
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@ -4196,7 +4199,7 @@ static NSBitmapImageRep* rect_to_NSBitmapImageRep(Fl_Window *win, int x, int y,
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}
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// The image depth is 3 until 10.5 and 4 with 10.6 and above
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bitmap = [[NSBitmapImageRep alloc] initWithFocusedViewRect:rect];
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if ( !( through_drawRect && Fl_Window::current() == win) ) [winview unlockFocus];
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if ( !( through_Fl_X_flush && Fl_Window::current() == win) ) {[winview unlockFocus];}
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if (!bitmap) return nil;
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}
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