Mac OS: have Fl_Paged_Device::print_widget() print top-level windows with
rounded bottom corners as they appear on screen. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10916 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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FL/mac.H
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FL/mac.H
@ -211,6 +211,7 @@ public:
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static Fl_Fontdesc* calc_fl_fonts(void); // computes the fl_fonts global variable
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static int dnd(int use_selection); // call Fl_X::dnd(1) to support text dragging
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static int calc_mac_os_version(void); // computes the fl_mac_os_version global variable
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static void clip_to_rounded_corners(CGContextRef gc, int w, int h);
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private:
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#if FLTK_ABI_VERSION >= 10304
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CGRect* subRect_; // makes sure subwindow remains inside its parent window
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@ -56,7 +56,16 @@ void Fl_Paged_Device::print_widget(Fl_Widget* widget, int delta_x, int delta_y)
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translate(new_x - old_x, new_y - old_y );
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}
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// if widget is a main window, clip all drawings to the window area
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if (is_window && !widget->window()) fl_push_clip(0, 0, widget->w(), widget->h() );
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if (is_window && !widget->window()) {
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fl_push_clip(0, 0, widget->w(), widget->h() );
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#ifdef __APPLE__ // for Mac OS X 10.6 and above, make window with rounded bottom corners
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if ( fl_mac_os_version >= 100600 && driver()->class_name() == Fl_Quartz_Graphics_Driver::class_id ) {
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CGContextRestoreGState(fl_gc);
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Fl_X::clip_to_rounded_corners(fl_gc, widget->w(), widget->h());
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CGContextSaveGState(fl_gc);
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}
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#endif
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}
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// we do some trickery to recognize OpenGL windows and draw them via a plugin
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int drawn_by_plugin = 0;
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if (widget->as_gl_window()) {
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@ -4376,10 +4376,9 @@ int Fl_Window::decorated_h()
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return h() + bt + by;
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}
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
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// clip the graphics context to round top angles, as in window title bars
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static void apply_titlebar_clipping(CGContextRef gc, int w, int h) {
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const CGFloat radius = 4;
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// clip the graphics context to rounded corners
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void Fl_X::clip_to_rounded_corners(CGContextRef gc, int w, int h) {
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const CGFloat radius = 5;
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CGContextMoveToPoint(gc, 0, 0);
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CGContextAddLineToPoint(gc, 0, h - radius);
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CGContextAddArcToPoint(gc, 0, h, radius, h, radius);
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@ -4388,7 +4387,6 @@ static void apply_titlebar_clipping(CGContextRef gc, int w, int h) {
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CGContextAddLineToPoint(gc, w, 0);
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CGContextClip(gc);
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}
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#endif
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void Fl_Paged_Device::print_window(Fl_Window *win, int x_offset, int y_offset)
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{
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@ -4408,7 +4406,7 @@ void Fl_Paged_Device::print_window(Fl_Window *win, int x_offset, int y_offset)
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CGContextSaveGState(fl_gc);
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CGContextTranslateCTM(fl_gc, x_offset - 0.5, y_offset + bt - 0.5);
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CGContextScaleCTM(fl_gc, 1, -1);
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apply_titlebar_clipping(fl_gc, win->w(), bt);
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Fl_X::clip_to_rounded_corners(fl_gc, win->w(), bt);
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[layer renderInContext:fl_gc]; // 10.5 // print all title bar
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CGContextRestoreGState(fl_gc);
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}
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@ -4417,7 +4415,7 @@ void Fl_Paged_Device::print_window(Fl_Window *win, int x_offset, int y_offset)
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CGContextRef gc = CGBitmapContextCreate(NULL, win->w(), bt, 8, 0, cspace, kCGImageAlphaPremultipliedLast);
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CGColorSpaceRelease(cspace);
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CGContextClearRect(gc, CGRectMake(0, 0, win->w(), bt));
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apply_titlebar_clipping(gc, win->w(), bt);
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Fl_X::clip_to_rounded_corners(gc, win->w(), bt);
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[layer renderInContext:gc]; // 10.5 // draw all title bar to bitmap
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Fl_RGB_Image *image = new Fl_RGB_Image((const uchar*)CGBitmapContextGetData(gc), win->w(), bt, 4,
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CGBitmapContextGetBytesPerRow(gc)); // 10.2
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