diff --git a/FL/mac.H b/FL/mac.H index bed13b4c7..f096adb65 100644 --- a/FL/mac.H +++ b/FL/mac.H @@ -211,6 +211,7 @@ public: static Fl_Fontdesc* calc_fl_fonts(void); // computes the fl_fonts global variable static int dnd(int use_selection); // call Fl_X::dnd(1) to support text dragging static int calc_mac_os_version(void); // computes the fl_mac_os_version global variable + static void clip_to_rounded_corners(CGContextRef gc, int w, int h); private: #if FLTK_ABI_VERSION >= 10304 CGRect* subRect_; // makes sure subwindow remains inside its parent window diff --git a/src/Fl_Paged_Device.cxx b/src/Fl_Paged_Device.cxx index 060837c24..f3b5f21fe 100644 --- a/src/Fl_Paged_Device.cxx +++ b/src/Fl_Paged_Device.cxx @@ -56,7 +56,16 @@ void Fl_Paged_Device::print_widget(Fl_Widget* widget, int delta_x, int delta_y) translate(new_x - old_x, new_y - old_y ); } // if widget is a main window, clip all drawings to the window area - if (is_window && !widget->window()) fl_push_clip(0, 0, widget->w(), widget->h() ); + if (is_window && !widget->window()) { + fl_push_clip(0, 0, widget->w(), widget->h() ); +#ifdef __APPLE__ // for Mac OS X 10.6 and above, make window with rounded bottom corners + if ( fl_mac_os_version >= 100600 && driver()->class_name() == Fl_Quartz_Graphics_Driver::class_id ) { + CGContextRestoreGState(fl_gc); + Fl_X::clip_to_rounded_corners(fl_gc, widget->w(), widget->h()); + CGContextSaveGState(fl_gc); + } +#endif + } // we do some trickery to recognize OpenGL windows and draw them via a plugin int drawn_by_plugin = 0; if (widget->as_gl_window()) { diff --git a/src/Fl_cocoa.mm b/src/Fl_cocoa.mm index 4fede5d1e..d05d3ad5b 100644 --- a/src/Fl_cocoa.mm +++ b/src/Fl_cocoa.mm @@ -4376,10 +4376,9 @@ int Fl_Window::decorated_h() return h() + bt + by; } -#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6 -// clip the graphics context to round top angles, as in window title bars -static void apply_titlebar_clipping(CGContextRef gc, int w, int h) { - const CGFloat radius = 4; +// clip the graphics context to rounded corners +void Fl_X::clip_to_rounded_corners(CGContextRef gc, int w, int h) { + const CGFloat radius = 5; CGContextMoveToPoint(gc, 0, 0); CGContextAddLineToPoint(gc, 0, h - radius); CGContextAddArcToPoint(gc, 0, h, radius, h, radius); @@ -4388,7 +4387,6 @@ static void apply_titlebar_clipping(CGContextRef gc, int w, int h) { CGContextAddLineToPoint(gc, w, 0); CGContextClip(gc); } -#endif void Fl_Paged_Device::print_window(Fl_Window *win, int x_offset, int y_offset) { @@ -4408,7 +4406,7 @@ void Fl_Paged_Device::print_window(Fl_Window *win, int x_offset, int y_offset) CGContextSaveGState(fl_gc); CGContextTranslateCTM(fl_gc, x_offset - 0.5, y_offset + bt - 0.5); CGContextScaleCTM(fl_gc, 1, -1); - apply_titlebar_clipping(fl_gc, win->w(), bt); + Fl_X::clip_to_rounded_corners(fl_gc, win->w(), bt); [layer renderInContext:fl_gc]; // 10.5 // print all title bar CGContextRestoreGState(fl_gc); } @@ -4417,7 +4415,7 @@ void Fl_Paged_Device::print_window(Fl_Window *win, int x_offset, int y_offset) CGContextRef gc = CGBitmapContextCreate(NULL, win->w(), bt, 8, 0, cspace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(cspace); CGContextClearRect(gc, CGRectMake(0, 0, win->w(), bt)); - apply_titlebar_clipping(gc, win->w(), bt); + Fl_X::clip_to_rounded_corners(gc, win->w(), bt); [layer renderInContext:gc]; // 10.5 // draw all title bar to bitmap Fl_RGB_Image *image = new Fl_RGB_Image((const uchar*)CGBitmapContextGetData(gc), win->w(), bt, 4, CGBitmapContextGetBytesPerRow(gc)); // 10.2