Ignore text input methods when the focus is to an Fl_Gl_Window.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10523 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -2180,7 +2180,7 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
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BOOL handled;
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NSUInteger mods = [theEvent modifierFlags];
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Fl_Window *w = [(FLWindow*)[theEvent window] getFl_Window];
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if ( (mods & NSControlKeyMask) || (mods & NSCommandKeyMask) || (w->as_gl_window() && Fl::focus() == w)) {
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if ( (mods & NSControlKeyMask) || (mods & NSCommandKeyMask) ) {
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NSString *s = [theEvent characters];
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if ( (mods & NSShiftKeyMask) && (mods & NSCommandKeyMask) ) {
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s = [s uppercaseString]; // US keyboards return lowercase letter in s if cmd-shift-key is hit
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@ -2256,7 +2256,7 @@ static FLTextInputContext* fltextinputcontext_instance = nil;
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Fl::first_window(window);
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cocoaKeyboardHandler(theEvent);
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in_key_event = YES;
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if (window->as_gl_window() && Fl::focus() == window ) { // ignore text input methods for GL windows
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if (Fl::focus()->as_gl_window()) { // ignore text input methods for GL windows
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need_handle = YES;
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[FLView prepareEtext:[theEvent characters]];
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} else {
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