Simpler code to support drawing to high-resolution Fl_Image_Surface object.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11162 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy 2016-02-13 06:25:34 +00:00
parent df0b1dcb07
commit 8deac1e6ba
2 changed files with 6 additions and 23 deletions

View File

@ -32,25 +32,6 @@
#else
#endif
#ifdef __APPLE__
class Fl_Quartz_Scaled_Graphics_Driver_ : public Fl_Quartz_Graphics_Driver {
protected:
virtual void push_clip(int x, int y, int w, int h) {
push_no_clip();
CGContextClipToRect(fl_gc, CGRectMake(x, y, w, h));
}
virtual void push_no_clip() {
CGContextRestoreGState(fl_gc);
CGContextSaveGState(fl_gc);
CGContextTranslateCTM(fl_gc, 0, CGBitmapContextGetHeight(fl_gc)/2);
CGContextScaleCTM(fl_gc, 1.0f, -1.0f);
}
virtual void pop_clip() {
push_no_clip();
}
};
#endif
const char *Fl_Image_Surface::class_id = "Fl_Image_Surface";
/** Constructor with optional high resolution.
@ -68,8 +49,6 @@ Fl_Image_Surface::Fl_Image_Surface(int w, int h, int highres) : Fl_Surface_Devic
offscreen = fl_create_offscreen(highres ? 2*w : w, highres ? 2*h : h);
helper = new Fl_Quartz_Flipped_Surface_(width, height);
if (highres) {
delete helper->driver();
helper->driver(new Fl_Quartz_Scaled_Graphics_Driver_);
CGContextScaleCTM(offscreen, 2, 2);
}
driver(helper->driver());

View File

@ -3310,10 +3310,14 @@ extern void fl_quartz_restore_line_style_();
void Fl_X::q_fill_context() {
if (!fl_gc) return;
if ( ! fl_window) { // a bitmap context
size_t hgt = CGBitmapContextGetHeight(fl_gc);
CGFloat hgt = CGBitmapContextGetHeight(fl_gc);
CGAffineTransform at = CGContextGetCTM(fl_gc);
if (at.a != 1 && at.a == at.d && at.b == 0 && at.c == 0) { // proportional scaling, no rotation
hgt /= at.a;
}
CGContextTranslateCTM(fl_gc, 0.5, hgt-0.5f);
CGContextScaleCTM(fl_gc, 1.0f, -1.0f); // now 0,0 is top-left point of the context
}
}
fl_color(fl_graphics_driver->color());
fl_quartz_restore_line_style_();
}