Make sure the FLTK and the system keep their representations of window coordinates synchronized.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10863 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -2992,6 +2992,9 @@ void Fl_X::make(Fl_Window* w)
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static NSPoint delta = NSZeroPoint;
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delta = [cw cascadeTopLeftFromPoint:delta];
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}
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crect = [cw frame]; // synchronize FLTK's and the system's window coordinates
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w->x(int(crect.origin.x));
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w->y(int(main_screen_height - (crect.origin.y + w->h())));
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}
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if(w->menu_window()) { // make menu windows slightly transparent
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[cw setAlphaValue:0.97];
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