.. |
amalgamated.cpp
|
Updated amalgamated build.
|
2016-04-20 15:34:59 -07:00 |
amalgamated.mm
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
bgfx_compute.sh
|
Exposed GL_ARB_gpu_shader5 and GL_ARB_shading_language_packing to shaderc.
|
2016-03-18 11:32:04 -07:00 |
bgfx_p.h
|
Fixed assert message.
|
2016-04-19 09:12:04 -07:00 |
bgfx_shader.sh
|
Cleanup.
|
2016-04-14 21:16:07 -07:00 |
bgfx.cpp
|
Fixed reuse of va_list in traceVargs
|
2016-05-01 18:33:01 -04:00 |
charset.h
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
config.h
|
Increased default max of frame buffers.
|
2016-03-24 09:32:47 -07:00 |
debug_renderdoc.cpp
|
Renamed files.
|
2016-04-02 19:07:20 -07:00 |
debug_renderdoc.h
|
Renamed files.
|
2016-04-02 19:07:20 -07:00 |
fs_clear0.bin.h
|
Cleanup.
|
2016-03-09 17:44:43 -08:00 |
fs_clear0.sc
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
fs_clear1.bin.h
|
Cleanup.
|
2016-03-09 17:44:43 -08:00 |
fs_clear1.sc
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
fs_clear2.bin.h
|
Cleanup.
|
2016-03-09 17:44:43 -08:00 |
fs_clear2.sc
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
fs_clear3.bin.h
|
Cleanup.
|
2016-03-09 17:44:43 -08:00 |
fs_clear3.sc
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
fs_clear4.bin.h
|
Cleanup.
|
2016-03-09 17:44:43 -08:00 |
fs_clear4.sc
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
fs_clear5.bin.h
|
Cleanup.
|
2016-03-09 17:44:43 -08:00 |
fs_clear5.sc
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
fs_clear6.bin.h
|
Cleanup.
|
2016-03-09 17:44:43 -08:00 |
fs_clear6.sc
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
fs_clear7.bin.h
|
Cleanup.
|
2016-03-09 17:44:43 -08:00 |
fs_clear7.sc
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
fs_debugfont.bin.h
|
Cleanup.
|
2016-03-09 17:44:43 -08:00 |
fs_debugfont.sc
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
glcontext_eagl.h
|
iOS SwapChain support
|
2016-03-14 21:32:27 +01:00 |
glcontext_eagl.mm
|
Fixed noise.
|
2016-03-15 17:33:58 +01:00 |
glcontext_egl.cpp
|
Updated README.
|
2016-03-20 16:25:46 -07:00 |
glcontext_egl.h
|
Fixed asmjs build. Issue #754.
|
2016-04-07 20:39:50 -07:00 |
glcontext_glx.cpp
|
Added ability to expose internal data (D3D device/GL context).
|
2016-01-13 21:18:59 -08:00 |
glcontext_glx.h
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
glcontext_nsgl.h
|
Cleanup.
|
2016-03-13 12:56:25 -07:00 |
glcontext_nsgl.mm
|
Cleanup.
|
2016-03-13 12:56:25 -07:00 |
glcontext_ppapi.cpp
|
Cleanup.
|
2016-02-25 09:31:00 -08:00 |
glcontext_ppapi.h
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
glcontext_wgl.cpp
|
Added ability to expose internal data (D3D device/GL context).
|
2016-01-13 21:18:59 -08:00 |
glcontext_wgl.h
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
glimports.h
|
GLES: Fixed imports.
|
2016-04-20 22:24:42 -07:00 |
hmd_openvr.cpp
|
Cleanup.
|
2016-04-09 11:46:51 -07:00 |
hmd_openvr.h
|
Added OpenVR stub.
|
2016-04-09 00:03:39 -07:00 |
hmd_ovr.cpp
|
OculusVR: fix stereoscopic view
|
2016-04-11 20:57:34 +02:00 |
hmd_ovr.h
|
OculusVR: added MSAA support
|
2016-04-09 18:39:08 +02:00 |
image.cpp
|
Cleanup.
|
2016-04-04 18:20:17 -07:00 |
image.h
|
Image: Added error handling.
|
2016-02-28 23:45:17 -08:00 |
makefile
|
Cleanup.
|
2016-03-09 17:44:43 -08:00 |
renderer_d3d9.cpp
|
D3D9: Fixed crash when Direct3DCreate9Ex fails to create interface.
|
2016-03-16 20:18:02 -07:00 |
renderer_d3d9.h
|
Added alpha to coverage and anti-aliased lines support.
|
2016-03-16 15:09:15 -07:00 |
renderer_d3d11.cpp
|
Fixed issue #774.
|
2016-04-23 11:31:36 -07:00 |
renderer_d3d11.h
|
OculusVR: added MSAA support
|
2016-04-09 18:39:08 +02:00 |
renderer_d3d12.cpp
|
Cleanup.
|
2016-04-15 21:09:48 -07:00 |
renderer_d3d12.h
|
Cleanup.
|
2016-03-08 18:56:38 -08:00 |
renderer_d3d.h
|
Cleanup.
|
2016-02-24 18:18:16 -08:00 |
renderer_gl.cpp
|
GL: Fixed shader patching.
|
2016-04-26 17:35:01 -07:00 |
renderer_gl.h
|
GL: MSAA texture.
|
2016-04-20 22:19:12 -07:00 |
renderer_mtl.h
|
Added framebuffer attachment.
|
2016-02-15 16:55:32 -08:00 |
renderer_mtl.mm
|
OSX: Fixed build.
|
2016-03-13 16:49:10 -07:00 |
renderer_null.cpp
|
Added framebuffer attachment.
|
2016-02-15 16:55:32 -08:00 |
renderer_vk.cpp
|
Cleanup.
|
2016-02-20 19:18:51 -08:00 |
renderer.h
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
shader_dx9bc.cpp
|
D3D12: Skip patching DXBC with Aon9 chunk.
|
2016-03-09 21:33:20 -08:00 |
shader_dx9bc.h
|
D3D12: Skip patching DXBC with Aon9 chunk.
|
2016-03-09 21:33:20 -08:00 |
shader_dxbc.cpp
|
Cleanup.
|
2016-03-22 21:52:11 -07:00 |
shader_dxbc.h
|
Cleanup.
|
2016-03-22 21:52:11 -07:00 |
shader_spirv.cpp
|
Cleanup.
|
2016-03-21 21:23:59 -07:00 |
shader_spirv.h
|
Cleanup.
|
2016-03-22 21:52:11 -07:00 |
shader.cpp
|
Cleanup.
|
2016-03-22 21:52:11 -07:00 |
shader.h
|
Added shader disassembler.
|
2016-03-10 21:09:32 -08:00 |
topology.cpp
|
Cleanup.
|
2016-03-01 10:50:47 -08:00 |
topology.h
|
Exposed topology API.
|
2016-02-23 15:30:25 -08:00 |
varying.def.sc
|
|
|
vertexdecl.cpp
|
VertexDecl::m_hash should count m_stride too
|
2016-04-22 14:44:51 +02:00 |
vertexdecl.h
|
Cleanup.
|
2016-03-06 14:56:09 -08:00 |
vs_clear.bin.h
|
Cleanup.
|
2016-03-09 17:44:43 -08:00 |
vs_clear.sc
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |
vs_debugfont.bin.h
|
Cleanup.
|
2016-03-09 17:44:43 -08:00 |
vs_debugfont.sc
|
Happy New Year!
|
2016-01-01 00:11:04 -08:00 |