bgfx/src
Stephen Hill bd822fffa6 Fixed reuse of va_list in traceVargs
It's not safe to reuse va_list over multiple var-arg calls.
2016-05-01 18:33:01 -04:00
..
amalgamated.cpp Updated amalgamated build. 2016-04-20 15:34:59 -07:00
amalgamated.mm Happy New Year! 2016-01-01 00:11:04 -08:00
bgfx_compute.sh Exposed GL_ARB_gpu_shader5 and GL_ARB_shading_language_packing to shaderc. 2016-03-18 11:32:04 -07:00
bgfx_p.h Fixed assert message. 2016-04-19 09:12:04 -07:00
bgfx_shader.sh Cleanup. 2016-04-14 21:16:07 -07:00
bgfx.cpp Fixed reuse of va_list in traceVargs 2016-05-01 18:33:01 -04:00
charset.h Happy New Year! 2016-01-01 00:11:04 -08:00
config.h Increased default max of frame buffers. 2016-03-24 09:32:47 -07:00
debug_renderdoc.cpp Renamed files. 2016-04-02 19:07:20 -07:00
debug_renderdoc.h Renamed files. 2016-04-02 19:07:20 -07:00
fs_clear0.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear0.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear1.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear1.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear2.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear2.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear3.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear3.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear4.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear4.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear5.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear5.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear6.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear6.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear7.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear7.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_debugfont.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_debugfont.sc Happy New Year! 2016-01-01 00:11:04 -08:00
glcontext_eagl.h iOS SwapChain support 2016-03-14 21:32:27 +01:00
glcontext_eagl.mm Fixed noise. 2016-03-15 17:33:58 +01:00
glcontext_egl.cpp Updated README. 2016-03-20 16:25:46 -07:00
glcontext_egl.h Fixed asmjs build. Issue #754. 2016-04-07 20:39:50 -07:00
glcontext_glx.cpp Added ability to expose internal data (D3D device/GL context). 2016-01-13 21:18:59 -08:00
glcontext_glx.h Happy New Year! 2016-01-01 00:11:04 -08:00
glcontext_nsgl.h Cleanup. 2016-03-13 12:56:25 -07:00
glcontext_nsgl.mm Cleanup. 2016-03-13 12:56:25 -07:00
glcontext_ppapi.cpp Cleanup. 2016-02-25 09:31:00 -08:00
glcontext_ppapi.h Happy New Year! 2016-01-01 00:11:04 -08:00
glcontext_wgl.cpp Added ability to expose internal data (D3D device/GL context). 2016-01-13 21:18:59 -08:00
glcontext_wgl.h Happy New Year! 2016-01-01 00:11:04 -08:00
glimports.h GLES: Fixed imports. 2016-04-20 22:24:42 -07:00
hmd_openvr.cpp Cleanup. 2016-04-09 11:46:51 -07:00
hmd_openvr.h Added OpenVR stub. 2016-04-09 00:03:39 -07:00
hmd_ovr.cpp OculusVR: fix stereoscopic view 2016-04-11 20:57:34 +02:00
hmd_ovr.h OculusVR: added MSAA support 2016-04-09 18:39:08 +02:00
image.cpp Cleanup. 2016-04-04 18:20:17 -07:00
image.h Image: Added error handling. 2016-02-28 23:45:17 -08:00
makefile Cleanup. 2016-03-09 17:44:43 -08:00
renderer_d3d9.cpp D3D9: Fixed crash when Direct3DCreate9Ex fails to create interface. 2016-03-16 20:18:02 -07:00
renderer_d3d9.h Added alpha to coverage and anti-aliased lines support. 2016-03-16 15:09:15 -07:00
renderer_d3d11.cpp Fixed issue #774. 2016-04-23 11:31:36 -07:00
renderer_d3d11.h OculusVR: added MSAA support 2016-04-09 18:39:08 +02:00
renderer_d3d12.cpp Cleanup. 2016-04-15 21:09:48 -07:00
renderer_d3d12.h Cleanup. 2016-03-08 18:56:38 -08:00
renderer_d3d.h Cleanup. 2016-02-24 18:18:16 -08:00
renderer_gl.cpp GL: Fixed shader patching. 2016-04-26 17:35:01 -07:00
renderer_gl.h GL: MSAA texture. 2016-04-20 22:19:12 -07:00
renderer_mtl.h Added framebuffer attachment. 2016-02-15 16:55:32 -08:00
renderer_mtl.mm OSX: Fixed build. 2016-03-13 16:49:10 -07:00
renderer_null.cpp Added framebuffer attachment. 2016-02-15 16:55:32 -08:00
renderer_vk.cpp Cleanup. 2016-02-20 19:18:51 -08:00
renderer.h Happy New Year! 2016-01-01 00:11:04 -08:00
shader_dx9bc.cpp D3D12: Skip patching DXBC with Aon9 chunk. 2016-03-09 21:33:20 -08:00
shader_dx9bc.h D3D12: Skip patching DXBC with Aon9 chunk. 2016-03-09 21:33:20 -08:00
shader_dxbc.cpp Cleanup. 2016-03-22 21:52:11 -07:00
shader_dxbc.h Cleanup. 2016-03-22 21:52:11 -07:00
shader_spirv.cpp Cleanup. 2016-03-21 21:23:59 -07:00
shader_spirv.h Cleanup. 2016-03-22 21:52:11 -07:00
shader.cpp Cleanup. 2016-03-22 21:52:11 -07:00
shader.h Added shader disassembler. 2016-03-10 21:09:32 -08:00
topology.cpp Cleanup. 2016-03-01 10:50:47 -08:00
topology.h Exposed topology API. 2016-02-23 15:30:25 -08:00
varying.def.sc
vertexdecl.cpp VertexDecl::m_hash should count m_stride too 2016-04-22 14:44:51 +02:00
vertexdecl.h Cleanup. 2016-03-06 14:56:09 -08:00
vs_clear.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
vs_clear.sc Happy New Year! 2016-01-01 00:11:04 -08:00
vs_debugfont.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
vs_debugfont.sc Happy New Year! 2016-01-01 00:11:04 -08:00