This commit is contained in:
Branimir Karadžić 2016-04-15 21:09:48 -07:00
parent 29cbba3d39
commit fb11176ae1
1 changed files with 141 additions and 36 deletions

View File

@ -772,34 +772,96 @@ namespace bgfx { namespace d3d12
m_cmd.init(m_device);
errorState = ErrorState::CreatedCommandQueue;
m_scd.BufferDesc.Width = BGFX_DEFAULT_WIDTH;
m_scd.BufferDesc.Height = BGFX_DEFAULT_HEIGHT;
m_scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
m_scd.BufferDesc.Scaling = DXGI_MODE_SCALING_STRETCHED;
m_scd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
m_scd.BufferDesc.RefreshRate.Numerator = 60;
m_scd.BufferDesc.RefreshRate.Denominator = 1;
m_scd.SampleDesc.Count = 1;
m_scd.SampleDesc.Quality = 0;
m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
m_scd.BufferCount = bx::uint32_min(BX_COUNTOF(m_backBufferColor), 4);
m_scd.OutputWindow = (HWND)g_platformData.nwh;
m_scd.Windowed = true;
m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
m_scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
BX_CHECK(m_scd.BufferCount <= BX_COUNTOF(m_backBufferColor), "Swap chain buffer count %d (max %d)."
, m_scd.BufferCount
, BX_COUNTOF(m_backBufferColor)
);
hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
, &m_scd
, reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
);
BX_WARN(SUCCEEDED(hr), "Failed to create swap chain.");
if (FAILED(hr) )
if (NULL == g_platformData.backBuffer)
{
goto error;
#if !BX_PLATFORM_WINDOWS
hr = m_adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
DX_RELEASE(m_adapter, 1);
if (FAILED(hr) )
{
BX_TRACE("Unable to create Direct3D11 device.");
goto error;
}
m_scd.Width = BGFX_DEFAULT_WIDTH;
m_scd.Height = BGFX_DEFAULT_HEIGHT;
m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
m_scd.Stereo = false;
m_scd.SampleDesc.Count = 1;
m_scd.SampleDesc.Quality = 0;
m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
m_scd.BufferCount = bx::uint32_min(BX_COUNTOF(m_backBufferColor), 4);
m_scd.Scaling = DXGI_SCALING_STRETCH;
m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
m_scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
if (NULL == g_platformData.ndt)
{
hr = m_factory->CreateSwapChainForCoreWindow(m_device
, (::IUnknown*)g_platformData.nwh
, &m_scd
, NULL
, &m_swapChain
);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 swap chain.");
}
else
{
BGFX_FATAL(g_platformData.ndt == reinterpret_cast<void*>(1), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
hr = m_factory->CreateSwapChainForComposition(m_device
, &m_scd
, NULL
, &m_swapChain
);
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 swap chain.");
# if BX_PLATFORM_WINRT
IInspectable* nativeWindow = reinterpret_cast<IInspectable *>(g_platformData.nwh);
ISwapChainBackgroundPanelNative* panel = NULL;
hr = nativeWindow->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void**)&panel);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
if (NULL != panel)
{
hr = panel->SetSwapChain(m_swapChain);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
panel->Release();
}
# endif // BX_PLATFORM_WINRT
}
#else
m_scd.BufferDesc.Width = BGFX_DEFAULT_WIDTH;
m_scd.BufferDesc.Height = BGFX_DEFAULT_HEIGHT;
m_scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
m_scd.BufferDesc.Scaling = DXGI_MODE_SCALING_STRETCHED;
m_scd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
m_scd.BufferDesc.RefreshRate.Numerator = 60;
m_scd.BufferDesc.RefreshRate.Denominator = 1;
m_scd.SampleDesc.Count = 1;
m_scd.SampleDesc.Quality = 0;
m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
m_scd.BufferCount = bx::uint32_min(BX_COUNTOF(m_backBufferColor), 4);
m_scd.OutputWindow = (HWND)g_platformData.nwh;
m_scd.Windowed = true;
m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
m_scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
BX_CHECK(m_scd.BufferCount <= BX_COUNTOF(m_backBufferColor), "Swap chain buffer count %d (max %d)."
, m_scd.BufferCount
, BX_COUNTOF(m_backBufferColor)
);
hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
, &m_scd
, reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
);
#endif // BX_PLATFORM_*
if (FAILED(hr) )
{
BX_TRACE("Failed to create swap chain.");
goto error;
}
}
m_presentElapsed = 0;
@ -1571,8 +1633,8 @@ namespace bgfx { namespace d3d12
void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
{
const uint32_t width = m_scd.BufferDesc.Width;
const uint32_t height = m_scd.BufferDesc.Height;
const uint32_t width = getBufferWidth();
const uint32_t height = getBufferHeight();
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
setFrameBuffer(fbh, false);
@ -1766,7 +1828,7 @@ namespace bgfx { namespace d3d12
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS data;
memset(&data, 0, sizeof(msaa) );
data.Format = m_scd.BufferDesc.Format;
data.Format = getBufferFormat();
data.SampleCount = msaa;
data.Flags = D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE;
HRESULT hr = m_device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &data, sizeof(data) );
@ -1827,8 +1889,7 @@ data.NumQualityLevels = 0;
m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
m_textVideoMem.clear();
m_scd.BufferDesc.Width = _resolution.m_width;
m_scd.BufferDesc.Height = _resolution.m_height;
setBufferSize(_resolution.m_width, _resolution.m_height);
preReset();
@ -1858,12 +1919,14 @@ data.NumQualityLevels = 0;
DX_RELEASE(m_swapChain, 0);
#if BX_PLATFORM_WINDOWS
HRESULT hr;
hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
, &m_scd
, reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
);
BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
#endif // BX_PLATFORM_WINDOWS
}
postReset();
@ -2496,6 +2559,44 @@ data.NumQualityLevels = 0;
return _visible == (0 != _render->m_occlusion[_handle.idx]);
}
DXGI_FORMAT getBufferFormat()
{
#if BX_PLATFORM_WINDOWS
return m_scd.BufferDesc.Format;
#else
return m_scd.Format;
#endif
}
uint32_t getBufferWidth()
{
#if BX_PLATFORM_WINDOWS
return m_scd.BufferDesc.Width;
#else
return m_scd.Width;
#endif
}
uint32_t getBufferHeight()
{
#if BX_PLATFORM_WINDOWS
return m_scd.BufferDesc.Height;
#else
return m_scd.Height;
#endif
}
void setBufferSize(uint32_t _width, uint32_t _height)
{
#if BX_PLATFORM_WINDOWS
m_scd.BufferDesc.Width = _width;
m_scd.BufferDesc.Height = _height;
#else
m_scd.Width = _width;
m_scd.Height = _height;
#endif
}
void commit(UniformBuffer& _uniformBuffer)
{
_uniformBuffer.reset();
@ -2648,8 +2749,8 @@ data.NumQualityLevels = 0;
}
else
{
width = m_scd.BufferDesc.Width;
height = m_scd.BufferDesc.Height;
width = getBufferWidth();
height = getBufferHeight();
}
if (0 == _rect.m_x
@ -2745,7 +2846,11 @@ data.NumQualityLevels = 0;
Resolution m_resolution;
bool m_wireframe;
#if BX_PLATFORM_WINDOWS
DXGI_SWAP_CHAIN_DESC m_scd;
#else
DXGI_SWAP_CHAIN_DESC1 m_scd;
#endif // BX_PLATFORM_WINDOWS
uint32_t m_maxAnisotropy;
bool m_depthClamp;
@ -3573,7 +3678,7 @@ data.NumQualityLevels = 0;
DXGI_FORMAT format;
uint32_t stride;
D3D12_RESOURCE_FLAGS flags = needUav
uint32_t flags = needUav
? D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
: D3D12_RESOURCE_FLAG_NONE
;
@ -3636,7 +3741,7 @@ data.NumQualityLevels = 0;
ID3D12Device* device = s_renderD3D12->m_device;
ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
m_ptr = createCommittedResource(device, HeapProperty::Default, _size, flags);
m_ptr = createCommittedResource(device, HeapProperty::Default, _size, D3D12_RESOURCE_FLAGS(flags) );
m_gpuVA = m_ptr->GetGPUVirtualAddress();
setState(commandList, drawIndirect
? D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT