Fixed noise.
This commit is contained in:
parent
43748d5d5f
commit
34822357b4
@ -30,127 +30,125 @@ namespace bgfx { namespace gl
|
||||
_layer.opaque = true;
|
||||
|
||||
_layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys
|
||||
: [NSNumber numberWithBool:false]
|
||||
, kEAGLDrawablePropertyRetainedBacking
|
||||
, kEAGLColorFormatRGBA8
|
||||
, kEAGLDrawablePropertyColorFormat
|
||||
, nil
|
||||
];
|
||||
: [NSNumber numberWithBool:false]
|
||||
, kEAGLDrawablePropertyRetainedBacking
|
||||
, kEAGLColorFormatRGBA8
|
||||
, kEAGLDrawablePropertyColorFormat
|
||||
, nil];
|
||||
|
||||
[EAGLContext setCurrentContext:_context];
|
||||
|
||||
[EAGLContext setCurrentContext:_context];
|
||||
GL_CHECK(glGenFramebuffers(1, &m_fbo) );
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
|
||||
|
||||
GL_CHECK(glGenFramebuffers(1, &m_fbo) );
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
|
||||
GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
|
||||
|
||||
GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
|
||||
[_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:_layer];
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo) );
|
||||
|
||||
[_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:_layer];
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo) );
|
||||
GLint width;
|
||||
GLint height;
|
||||
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width) );
|
||||
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height) );
|
||||
BX_TRACE("Screen size: %d x %d", width, height);
|
||||
|
||||
GLint width;
|
||||
GLint height;
|
||||
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width) );
|
||||
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height) );
|
||||
BX_TRACE("Screen size: %d x %d", width, height);
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_layer = _layer;
|
||||
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_layer = _layer;
|
||||
|
||||
createFrameBuffers(m_width, m_height);
|
||||
createFrameBuffers(m_width, m_height);
|
||||
}
|
||||
|
||||
~SwapChainGL()
|
||||
{
|
||||
destroyFrameBuffers();
|
||||
destroyFrameBuffers();
|
||||
}
|
||||
|
||||
void destroyFrameBuffers()
|
||||
{
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
|
||||
if (0 != m_fbo)
|
||||
{
|
||||
GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
|
||||
m_fbo = 0;
|
||||
}
|
||||
void destroyFrameBuffers()
|
||||
{
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
|
||||
if (0 != m_fbo)
|
||||
{
|
||||
GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
|
||||
m_fbo = 0;
|
||||
}
|
||||
|
||||
if (0 != m_colorRbo)
|
||||
{
|
||||
GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
|
||||
m_colorRbo = 0;
|
||||
}
|
||||
if (0 != m_colorRbo)
|
||||
{
|
||||
GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
|
||||
m_colorRbo = 0;
|
||||
}
|
||||
|
||||
if (0 != m_depthStencilRbo)
|
||||
{
|
||||
GL_CHECK(glDeleteRenderbuffers(1, &m_depthStencilRbo) );
|
||||
m_depthStencilRbo = 0;
|
||||
}
|
||||
}
|
||||
if (0 != m_depthStencilRbo)
|
||||
{
|
||||
GL_CHECK(glDeleteRenderbuffers(1, &m_depthStencilRbo) );
|
||||
m_depthStencilRbo = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void createFrameBuffers(GLint _width, GLint _height)
|
||||
{
|
||||
GL_CHECK(glGenRenderbuffers(1, &m_depthStencilRbo) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthStencilRbo) );
|
||||
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, _width, _height) ); // from OES_packed_depth_stencil
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
|
||||
void createFrameBuffers(GLint _width, GLint _height)
|
||||
{
|
||||
GL_CHECK(glGenRenderbuffers(1, &m_depthStencilRbo) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthStencilRbo) );
|
||||
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, _width, _height) ); // from OES_packed_depth_stencil
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
|
||||
|
||||
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
||||
, "glCheckFramebufferStatus failed 0x%08x"
|
||||
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
||||
);
|
||||
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
||||
, "glCheckFramebufferStatus failed 0x%08x"
|
||||
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
||||
);
|
||||
|
||||
makeCurrent();
|
||||
GL_CHECK(glClearColor(0.0f, 0.0f, 0.0f, 0.0f) );
|
||||
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
|
||||
swapBuffers();
|
||||
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
|
||||
swapBuffers();
|
||||
}
|
||||
makeCurrent();
|
||||
GL_CHECK(glClearColor(0.0f, 0.0f, 0.0f, 0.0f) );
|
||||
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
|
||||
swapBuffers();
|
||||
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
|
||||
swapBuffers();
|
||||
}
|
||||
|
||||
void makeCurrent()
|
||||
{
|
||||
[EAGLContext setCurrentContext:m_context];
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
|
||||
[EAGLContext setCurrentContext:m_context];
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
|
||||
|
||||
GLint newWidth = m_layer.bounds.size.width*[UIScreen mainScreen].scale;
|
||||
GLint newHeight = m_layer.bounds.size.height*[UIScreen mainScreen].scale;
|
||||
resize(newWidth, newHeight);
|
||||
GLint newWidth = m_layer.bounds.size.width*[UIScreen mainScreen].scale;
|
||||
GLint newHeight = m_layer.bounds.size.height*[UIScreen mainScreen].scale;
|
||||
resize(newWidth, newHeight);
|
||||
}
|
||||
|
||||
void resize(GLint _width, GLint _height)
|
||||
{
|
||||
if(m_width == _width && m_height == _height)
|
||||
{
|
||||
return;
|
||||
}
|
||||
void resize(GLint _width, GLint _height)
|
||||
{
|
||||
if(m_width == _width && m_height == _height)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
destroyFrameBuffers();
|
||||
destroyFrameBuffers();
|
||||
|
||||
m_width = _width;
|
||||
m_height = _height;
|
||||
m_width = _width;
|
||||
m_height = _height;
|
||||
|
||||
createFrameBuffers(m_width, m_height);
|
||||
}
|
||||
createFrameBuffers(m_width, m_height);
|
||||
}
|
||||
|
||||
void swapBuffers()
|
||||
{
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
|
||||
[m_context presentRenderbuffer:GL_RENDERBUFFER];
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
|
||||
[m_context presentRenderbuffer:GL_RENDERBUFFER];
|
||||
}
|
||||
|
||||
EAGLContext* m_context;
|
||||
|
||||
CAEAGLLayer *m_layer;
|
||||
CAEAGLLayer *m_layer;
|
||||
GLuint m_fbo;
|
||||
GLuint m_colorRbo;
|
||||
GLuint m_depthStencilRbo;
|
||||
GLint m_width;
|
||||
GLint m_height;
|
||||
GLint m_width;
|
||||
GLint m_height;
|
||||
};
|
||||
|
||||
void GlContext::create(uint32_t _width, uint32_t _height)
|
||||
@ -201,12 +199,12 @@ namespace bgfx { namespace gl
|
||||
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
||||
);
|
||||
|
||||
makeCurrent();
|
||||
GL_CHECK(glClearColor(0.0f, 0.0f, 0.0f, 0.0f) );
|
||||
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
|
||||
swap(NULL);
|
||||
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
|
||||
swap(NULL);
|
||||
makeCurrent();
|
||||
GL_CHECK(glClearColor(0.0f, 0.0f, 0.0f, 0.0f) );
|
||||
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
|
||||
swap(NULL);
|
||||
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
|
||||
swap(NULL);
|
||||
|
||||
import();
|
||||
|
||||
@ -306,18 +304,18 @@ namespace bgfx { namespace gl
|
||||
|
||||
void GlContext::swap(SwapChainGL* _swapChain)
|
||||
{
|
||||
makeCurrent(_swapChain);
|
||||
makeCurrent(_swapChain);
|
||||
|
||||
if (NULL == _swapChain)
|
||||
{
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
|
||||
EAGLContext* context = (EAGLContext*)m_context;
|
||||
[context presentRenderbuffer:GL_RENDERBUFFER];
|
||||
}
|
||||
else
|
||||
{
|
||||
_swapChain->swapBuffers();
|
||||
}
|
||||
if (NULL == _swapChain)
|
||||
{
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
|
||||
EAGLContext* context = (EAGLContext*)m_context;
|
||||
[context presentRenderbuffer:GL_RENDERBUFFER];
|
||||
}
|
||||
else
|
||||
{
|
||||
_swapChain->swapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
void GlContext::makeCurrent(SwapChainGL* _swapChain)
|
||||
@ -328,8 +326,8 @@ namespace bgfx { namespace gl
|
||||
|
||||
if (NULL == _swapChain)
|
||||
{
|
||||
[EAGLContext setCurrentContext:(EAGLContext*)m_context];
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
|
||||
[EAGLContext setCurrentContext:(EAGLContext*)m_context];
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2562,15 +2562,15 @@ namespace bgfx { namespace gl
|
||||
{
|
||||
FrameBufferGL& frameBuffer = m_frameBuffers[_fbh.idx];
|
||||
_height = frameBuffer.m_height;
|
||||
if (UINT16_MAX != frameBuffer.m_denseIdx)
|
||||
{
|
||||
m_glctx.makeCurrent(frameBuffer.m_swapChain);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_glctx.makeCurrent(NULL);
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer.m_fbo[0]) );
|
||||
}
|
||||
if (UINT16_MAX != frameBuffer.m_denseIdx)
|
||||
{
|
||||
m_glctx.makeCurrent(frameBuffer.m_swapChain);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_glctx.makeCurrent(NULL);
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer.m_fbo[0]) );
|
||||
}
|
||||
}
|
||||
|
||||
m_fbh = _fbh;
|
||||
|
Loading…
Reference in New Issue
Block a user