Branimir Karadžić
fab6630bf8
Added tools version info.
2017-05-10 20:55:31 -07:00
Branimir Karadžić
3d73d0904b
shaderc: Added support for gl_VertexID/InstanceID. Issue #1062 .
2017-04-23 15:53:15 -07:00
Branimir Karadžić
c9679731a5
Renaming string functions.
2017-04-22 14:47:02 -07:00
Branimir Karadžić
6e9e862565
Renaming string functions.
2017-04-16 21:56:17 -07:00
Branimir Karadžić
423c655095
Cleanup.
2017-04-03 20:43:57 -07:00
Branimir Karadžić
8b94c13e32
shaderc: Parse in/out correctly.
2017-04-03 17:53:14 -07:00
Branimir Karadžić
293c1dc60a
Added support for texture2DGrad.
2017-03-23 17:33:29 -07:00
Branimir Karadžić
46ec8d3ca4
VS: Fixing L4 warnings.
2017-03-11 14:44:00 -08:00
Branimir Karadžić
2e8c2a0070
Cleanup.
2017-01-19 11:31:14 -08:00
Branimir Karadžić
14dccb7f1e
Cleanup.
2017-01-19 00:22:06 -08:00
weshoke
abe4d74f3b
Fix doc for shaderc ( #1021 )
2017-01-15 09:51:30 -08:00
Branimir Karadžić
c992291e94
Updating code to match bx.
2017-01-08 15:55:14 -08:00
Branimir Karadžić
3b83f53ab1
Happy New Year!
2017-01-01 00:18:41 -08:00
Branimir Karadžić
e795d8227a
shaderc: Use HLSL code path for SPIR-V.
2016-11-03 22:00:55 -07:00
Branimir Karadžić
1d0be51615
shaderc: Output Metal uniform reflection data.
2016-10-31 20:33:14 -07:00
Branimir Karadžić
c5f2c5b373
Cleanup.
2016-10-20 19:52:56 -07:00
Branimir Karadžić
23d592a862
Cleanup.
2016-10-19 18:11:47 -07:00
Branimir Karadžić
44a5b7a328
shaderc: Added SPIR-V target.
2016-10-16 10:29:46 -07:00
Branimir Karadžić
272195da3f
Updated embedded shaders.
2016-10-05 20:41:25 -07:00
Branimir Karadžić
e5b9b8d7aa
Cleanup.
2016-10-01 12:38:41 -07:00
Branimir Karadžić
ece1a0e49b
shaderc: Added pssl stub.
2016-09-30 18:16:04 -07:00
Branimir Karadžić
57d34f557b
Cleanup.
2016-09-28 16:42:15 -07:00
Branimir Karadžić
08438fa567
texturev: Added texture array support.
2016-08-23 22:06:50 -07:00
Branimir Karadžić
7537b705e5
GL: Added support for texture array.
2016-08-21 14:03:16 -07:00
Branimir Karadžić
e5aa71db4d
Added centroid interpolation modifier.
2016-07-10 20:49:10 -07:00
Branimir Karadžić
4b26830fc1
shaderc: Allow shader without color target write.
2016-07-01 20:38:12 -07:00
Jonathan Howard
41580bf263
Potential fix for loss-of-conversion cast in shaderc
2016-06-29 02:39:57 -07:00
Branimir Karadžić
dae27de242
Fixed issue #814 .
2016-06-21 20:56:39 -07:00
Branimir Karadžić
e50bda7818
Cleanup.
2016-06-15 09:33:11 -07:00
Branimir Karadžić
d8d17994dc
GL: Fixed MSAA texture sampling.
2016-06-13 14:47:37 -07:00
Branimir Karadžić
53e2439eba
shaderc: Added half-texel fixup for D3D9 (experimental, commented out).
2016-04-14 19:41:06 -07:00
Branimir Karadžić
310bcfcfeb
Cleanup.
2016-03-30 20:32:13 -07:00
Dario Manesku
4ba8725692
Run preprocessor before determining input/output.
2016-03-30 05:29:03 +02:00
Branimir Karadžić
a076c1a03b
Exposed GL_ARB_gpu_shader5 and GL_ARB_shading_language_packing to shaderc.
2016-03-18 11:32:04 -07:00
Branimir Karadžić
016bfc4290
Improved reader/writer error handling.
2016-01-31 16:00:02 -08:00
Branimir Karadžić
d53b27d353
Cleanup.
2016-01-30 21:13:41 -08:00
Branimir Karadžić
a972d1fef0
Tools cleanup.
2016-01-30 16:15:25 -08:00
Branimir Karadžić
6d80ef7835
shaderc: Added command line argument for setting preprocessor defines. Issue #662 .
2016-01-22 20:27:03 -08:00
Branimir Karadžić
4bb2b623d3
Happy New Year!
2016-01-01 00:11:04 -08:00
Branimir Karadžić
930fbe9e1a
shaderc: Normalize EOL before processing shader.
2015-12-28 17:16:11 -08:00
Branimir Karadžić
fac71e9e35
Fixed issue #569 .
2015-12-08 16:09:30 -08:00
Branimir Karadžić
86839f6e2e
shaderc: GLSL autodetect use of profile 130.
2015-10-18 19:35:46 -07:00
Branimir Karadžić
4470f7097c
Fixed HLSL reflection for samplers.
2015-09-01 16:44:11 -07:00
Branimir Karadžić
8adc099b02
Cleanup.
2015-07-30 11:36:26 -07:00
Brad Roepstorff
b8fc92520f
adding better error message for missing varying.def.sc in shaderc
2015-07-29 20:58:35 -04:00
Branimir Karadžić
527ab0bcc1
shaderc: Metal fixes.
2015-06-12 15:22:01 -07:00
Branimir Karadžić
ce1b41336d
shaderc: Adding metal shader type.
2015-06-12 15:08:01 -07:00
Branimir Karadžić
ff01992cb7
Refactored uniform types.
2015-05-28 15:27:00 -07:00
Branimir Karadžić
1deb6a2e9d
Fixed issue #385 .
2015-05-12 19:55:54 -07:00
Mike Popoloski
121cc748c2
Fixing a shader linkage crash in D3D11 for 10level9 targets
...
Lower feature level targets in D3D11 also require SV_Position as an input param to the pixel shader, otherwise there are linkage mismatches between the vertex and pixel shaders.
2015-04-16 19:24:27 -04:00