Commit Graph

507 Commits

Author SHA1 Message Date
IchorDev f29c1b7cde
D bindings: Fix a casing error (#3350)
* Fix error in dynamic version of D bindings

Dazed and confused but trying to continue

* Fix dispatch_indirect still using uint16_t in bgfx.idl

* D bindings: Mark enum conv. functions `nothrow @nogc pure @safe`

* D bindings: Fix a casing error
2024-09-04 09:01:09 -07:00
Бранимир Караџић e41cbebf16 Set define for USE_ENTRY. 2024-07-09 07:28:59 -07:00
Бранимир Караџић 2529e1abc7 Sorted caps. 2024-06-28 08:16:09 -07:00
Бранимир Караџић 61c770b0f5 Added option to build bimg with libheif. 2024-06-11 17:58:57 -07:00
Бранимир Караџић 2ad67a4dfd Cleanup. 2024-03-29 16:36:55 -07:00
IchorDev e1077e376e
D bindings: Mark enum conversion functions `nothrow @nogc pure @safe` (#3272)
* Fix error in dynamic version of D bindings

Dazed and confused but trying to continue

* Fix dispatch_indirect still using uint16_t in bgfx.idl

* D bindings: Mark enum conv. functions `nothrow @nogc pure @safe`
2024-03-21 07:49:01 -07:00
IchorDev 4cb7b7138a
Fix `dispatch_indirect` still using `uint16_t` in bgfx.idl (#3268)
* Fix error in dynamic version of D bindings

Dazed and confused but trying to continue

* Fix dispatch_indirect still using uint16_t in bgfx.idl
2024-03-12 08:01:27 -07:00
Branimir Karadžić 98d88d9fc6 Fixed draw indirect. 2024-02-09 20:55:44 -08:00
Бранимир Караџић b927f9e187 Use 32-bit arguments for indirect draw APIs. 2024-01-26 20:18:24 -08:00
Бранимир Караџић 83dfadf673 Happy New Year! 2024-01-14 01:56:36 -08:00
Бранимир Караџић 0555b5d297 Updated docs. 2023-12-26 13:18:09 -08:00
Бранимир Караџић 1c73c1a64a Fixed wasm build. 2023-12-15 07:55:48 -08:00
Бранимир Караџић 5b8a8ba3da Fix wasm build. 2023-12-15 07:37:08 -08:00
IchorDev 07be0f213a
Fix error in dynamic version of D bindings (#3215)
Dazed and confused but trying to continue
2023-12-06 07:39:24 -08:00
IchorDev ae4b0cd5a9
Fix random, erroneous D binding type generation; add missing IDL defaults (#3210)
* Reformatted comments; fixed a couple of oversights

* D bindings: deterministic sub-struct order

* Added missing default to IDL

* Fixed sub-struct linkage; regenerate D binds

* Culled D bindings for header-only C++ functions

* Added missing default to bgfx.idl

* cppinline now supported by all auto-gen bindings

The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated.

* Fix mangling issue; use updated BindBC-Common API

* Add missing default to setTransform in IDL

* Fix erroneous generation of `uc_int64`

Non-deterministic ordering of hash-maps were the culprit all along!

* Add missing default to overrideInternal IDL & re-generate
2023-12-02 10:19:45 -08:00
Бранимир Караџић 1a329595aa Clarified docs about requirement to use command line tool to compile shaders. 2023-11-22 23:14:48 -08:00
IchorDev 9612f6d147
D bindings: fix mangling error, use improved BindBC-Common API (#3201)
* Reformatted comments; fixed a couple of oversights

* D bindings: deterministic sub-struct order

* Added missing default to IDL

* Fixed sub-struct linkage; regenerate D binds

* Culled D bindings for header-only C++ functions

* Added missing default to bgfx.idl

* cppinline now supported by all auto-gen bindings

The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated.

* Fix mangling issue; use updated BindBC-Common API
2023-11-12 09:28:41 -08:00
Бранимир Караџић 49c0e49527
Removed WebGPU. (#3198) 2023-11-09 17:15:22 -08:00
Бранимир Караџић f14c14a485
Removed D3D9. (#3191) 2023-11-03 21:15:42 -07:00
Gareth Fare 7c440b339f
Small fix on soname defining on ldflags for Android examples. (#3184)
* Add linker options to add SONAME to the linked target so Android apps can dynamically resolve the library location from known locations (as opposed to a hard coded location often residing on the host cross compiling filesystem.

linked issue is,

https://github.com/bkaradzic/bgfx/pull/2176

* Kepp orginal code for linkoptions in the previous configuration block and add the additional linker flags for each Debug/Release configuration.

* Add comma character to EOL to match orginal code.
2023-10-16 09:48:50 -07:00
Branimir Karadžić 99439d296a shader.mk specify profile for all shaders. 2023-09-30 16:55:00 -07:00
Nuno Silva b68dc2b13e
Fix Native Window Type IDL/Bindings; (#3163) 2023-08-26 20:50:34 +02:00
Jamil Halabi f059531885
Added a new capability to check for PrimitiveID support (#3154) 2023-08-04 16:42:33 +02:00
Julian Sikorski 8b6a6bdf0e
Fix building for glfw and wayland (#3151)
Co-authored-by: Julian Sikorski <belegdol@fedoraproject.org>
2023-07-31 07:14:04 -07:00
IchorDev 878767e751
Culled D bindings for header-only C++ functions (#3130)
* Reformatted comments; fixed a couple of oversights

* D bindings: deterministic sub-struct order

* Added missing default to IDL

* Fixed sub-struct linkage; regenerate D binds

* Culled D bindings for header-only C++ functions

* Added missing default to bgfx.idl

* cppinline now supported by all auto-gen bindings

The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated.
2023-07-19 20:53:42 -07:00
IchorDev c3dab115a8
D bindings: deterministic sub-struct order (#3127)
* Reformatted comments; fixed a couple of oversights

* D bindings: deterministic sub-struct order

* Added missing default to IDL

* Fixed sub-struct linkage; regenerate D binds
2023-07-09 08:11:39 -07:00
IchorDev d485a56f61
Reformatted comments; fixed a couple of oversights (#3125) 2023-07-07 12:40:22 -07:00
Branimir Karadžić 787ecc1138 Cleanup. 2023-06-29 09:26:04 -07:00
IchorDev e74c3a82dd
Made struct order deterministic (hopefully) (#3118) 2023-06-27 09:23:48 -07:00
IchorDev cbd83f57ca
New auto-generated D bindings (#3114)
* Added shaderc default defines to docs

* Update tools.rst

* Update tools.rst

* WIP new D bindings

* New bindings "nearly done"

* More unfinished changes

* Nearly done; ctors still don't work

* Bindings auto-generation is done

* New auto-generated D bindings

* Reduced D bindings file count back to 2

---------

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-06-26 11:21:22 -07:00
Бранимир Караџић 322fc55251 Updated scripts. 2023-06-24 08:27:25 -07:00
Бранимир Караџић 6c8700d70c Removed non-existing C++ overloads from IDL. 2023-06-20 09:25:01 -07:00
Бранимир Караџић 02e67ff404 Cleanup. 2023-06-13 18:27:31 -07:00
云风 498c34273b
Larger debug text for retina display (#3109)
* Add Init.Resolution.scaleDebug

* clamp scale to BGFX_CONFIG_MAX_SCALE_DEBUG

* update version

* Use textWdith/textHeight in helloworld
2023-06-13 18:17:38 -07:00
Бранимир Караџић f5297105fa shaderc: Simplified build script. 2023-01-14 18:40:27 -08:00
Бранимир Караџић 35996c46cb Updated shaderc build script. 2023-01-14 18:28:09 -08:00
Бранимир Караџић 466c6a4e95 Happy New Year! 2023-01-14 10:05:12 -08:00
Ali Seyedof 877cdb8b1f
shaderc HLSL profile switch fix (#3005)
* shaderc HLSL profile switch fix

* shader makefiles changed to match new hlsl profile switches

Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com>
2022-12-28 10:16:37 -08:00
Бранимир Караџић 3b9b2aa130 Uncomment embedded SPIR-V compute shader script. 2022-11-24 08:32:18 -08:00
Raziel Alphadios c2bc5177b5
Add support for remaining unsupported ASTC formats (#2963)
* Add support for remaining unsupported ASTC formats
Add new ASTC formats into pixelformats example and ninja scripts
Rebuild ASTC textures

* Update idl and generate
Move comma in pixelformats

Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2022-10-25 17:03:40 -07:00
Michał Cichoń 04732d89e3
Android NDK update, bgfx side (#2960)
* Android: Add local copy of native_app_glue, patched to compile as C++.

* Android: List android-x86_64 configuration in makefile

* Android: Build shared-lib and examples by default

* Docs: Update Android build prerequisites

* CI: Add Android builds

* CI: **DO NOT MERGE** pick bx/PR with android support update
2022-10-22 12:02:34 -07:00
Бранимир Караџић 39c8d091f4 Cleanup. 2022-10-21 09:13:51 -07:00
Raziel Alphadios 4f76738e96
Add astc to ninja scripts (#2959)
Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2022-10-20 22:16:44 -07:00
Бранимир Караџић 24c5c2f096 shaderc: Updated to new glslang. 2022-10-02 23:18:33 -07:00
Biswapriyo Nath adf5c354b7
scripts: Fix unknown compiler flag for clang (#2934)
This fixes the following warnings with clang based toolchain

warning: unknown warning option '-Wno-logical-op'; did you mean '-Wno-long-long'? [-Wunknown-warning-option]
warning: unknown warning option '-Wno-maybe-uninitialized'; did you mean '-Wno-uninitialized'? [-Wunknown-warning-option]
2022-09-29 07:52:17 -07:00
Biswapriyo Nath 82ad2eac7a
clang-mingw: Enable building tools and examples (#2928)
Add comdlg32 library for GetOpenFileNameA API.
2022-09-18 20:11:51 -07:00
Бранимир Караџић e4be44e92b Updated API version. 2022-09-18 19:11:58 -07:00
jwdevel f1f77a6cd3
Record frame num in view stats (#2908)
* Add 'frameNumber' to Frame struct

Previously, the frame number returned from bgfx::frame() was tracked separately in the Context. Now,
we store that information in the Frame. This will allow us to attach the frame number to ViewStats.

* Add frame number to ViewStats

When ViewStats are enabled, we tag each timer query with the current frame number, then include
that information in the final results. In this way, clients can correlate specific work that they
submitted to specific GPU timing information.

NOTE: Some backends not implemented, yet. They will always have 0 for frame number.
The ones which are implemented are:
 * OpenGL
 * Vulkan
 * D3D 9,11,12
 * Noop
2022-09-18 19:09:48 -07:00
Бранимир Караџић 7ffeaefad2 API version 116. 2022-09-17 18:18:51 -07:00
pezcode ba467be036
Add support for indirect draw with indirect count (#2925)
* Add indirect draw with indirect count (BGFX_CAPS_DRAW_INDIRECT_COUNT)

* Update bindings

* VK: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* D3D12: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* GL: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* 48-drawindirect: Use BGFX_CAPS_DRAW_INDIRECT_COUNT if available

* 48-drawindirect: Update shaders
2022-09-17 18:16:19 -07:00