Cedric Guillemet
0881d98bd2
Discard flags for submit call
2020-03-18 02:14:20 +00:00
Бранимир Караџић
78675e238d
Updated spirv-cross.
2020-03-14 13:22:45 -07:00
Бранимир Караџић
71c7bf961d
Updated spirv-tools.
2020-03-14 13:21:05 -07:00
Бранимир Караџић
1584e578d0
Updated vulkan headers.
2020-03-14 13:02:32 -07:00
Бранимир Караџић
549af7fbdd
Updated spirv-headers.
2020-03-14 13:01:57 -07:00
Бранимир Караџић
4b57cdc595
Updated glslang.
2020-03-14 12:58:54 -07:00
Бранимир Караџић
52ce62fe25
Updated ImGui.
2020-03-13 19:11:34 -07:00
Бранимир Караџић
54dc5e3ae7
Removed support for SteamLink (discontinued 11/2018).
2020-03-11 21:51:55 -07:00
Бранимир Караџић
4d50e90dd2
Removed support for SteamLink (discontinued 11/2018).
2020-03-11 21:49:11 -07:00
Tobias Boogh
9f37296761
Added X86 to platform to allow metal support on iOS Simulator
2020-03-09 16:53:33 +00:00
Бранимир Караџић
5d72520a1d
Updated meshoptimizer.
2020-03-08 20:10:22 -07:00
Бранимир Караџић
a0ad4ee5ae
Updated ImGui.
2020-03-07 12:25:39 -08:00
Бранимир Караџић
72d00cfe69
Fixed VS build.
2020-03-06 18:49:53 -08:00
Бранимир Караџић
aea0759457
Cleanup.
2020-03-04 08:55:03 -08:00
Robin Allen
2f58755f6d
Keep debug text colours the same with sRGB backbuffer on/off
2020-03-04 16:35:08 +00:00
Бранимир Караџић
9afd286d93
Updated ImGui.
2020-03-03 19:25:56 -08:00
Бранимир Караџић
e5b1e7a645
Cleanup.
2020-03-03 19:25:11 -08:00
Robin Allen
64c21b3f32
Create sRGB textures if the texture file specifies sRGB
2020-03-04 03:23:25 +00:00
Nick Waanders
9fffde72cf
Update renderer_mtl.mm
...
TARGET_OS_MACCATALYST is defined, but it is set to 0. Therefore the 'defined' check is not correct.
2020-03-04 03:22:51 +00:00
Бранимир Караџић
29dc60b068
Revert "Fix RGBA4 and RGB5A1 format & internalFormat"
...
This reverts commit 5b9b75abb2
.
2020-03-02 22:09:05 -08:00
Бранимир Караџић
09de2467d5
Revert "Fix RGBA4 and RGB5_A1 type. GL_UNSIGNED_SHORT_4_4_4_4_REV and GL_UNSIGNED_SHORT_1_5_5_5_REV do not exist in GLES, only in desktop OpenGL, but the non _REV verrsion is present in both"
...
This reverts commit c56d843565
.
2020-03-02 22:09:00 -08:00
Jukka Jylänki
c56d843565
Fix RGBA4 and RGB5_A1 type. GL_UNSIGNED_SHORT_4_4_4_4_REV and GL_UNSIGNED_SHORT_1_5_5_5_REV do not exist in GLES, only in desktop OpenGL, but the non _REV verrsion is present in both
2020-03-03 06:04:45 +00:00
Jukka Jylänki
5b9b75abb2
Fix RGBA4 and RGB5A1 format & internalFormat
2020-03-03 04:08:27 +00:00
Jukka Jylänki
e1b3fe6d75
Fix OpenGL ES depth&stencil format querying.
2020-03-02 16:55:39 +00:00
Jukka Jylänki
d539f3425f
Avoid querying GL_MAX_ARRAY_TEXTURE_LAYERS and GL_MAX_LABEL_LENGTH if it is known at compile time that the GL context is not new enough to have them.
2020-03-02 16:54:25 +00:00
Бранимир Караџић
c0626b90e7
Updated ImGui.
2020-03-01 20:38:25 -08:00
Бранимир Караџић
37cb4b51ff
Updated glslang.
2020-02-27 21:53:53 -08:00
Бранимир Караџић
6550a8b4c0
Updated meshoptimizer.
2020-02-27 21:44:19 -08:00
Бранимир Караџић
c6e7917034
Updated cgltf.
2020-02-27 21:44:05 -08:00
Minmin Gong
68e27b6655
Fix a couple framebuffer related bugs in D3D renderer
...
1. A crash in D3D11 renderer when create a texture with flag BGFX_TEXTURE_RT_WRITE_ONLY then override it, bcause m_srv is NULL.
2. In headless mode, RendererContextD3D12::m_swapChain is NULL, clear it resulting a D3D12 debug error
2020-02-27 04:59:35 +00:00
Minmin Gong
ca509c136d
Store the command queue into device in D3D12 renderer
2020-02-27 04:58:27 +00:00
Бранимир Караџић
15e52bc3be
Updated ImGui.
2020-02-25 21:20:42 -08:00
Бранимир Караџић
c009e157e7
Updated meshoptimizer.
2020-02-21 21:01:11 -08:00
Sandy Carter
d7e3f03780
shaderc_glsl: Fix error when mixing SamplerArray and flat
keyword
...
Use of the `flat` keyword will have `glslopt_optimize` run with glsl
version 130. In this mode, it will change calls of `texture2DArray` to
the more general `textureArray`. However, this call results in an error
when reading the compiled shader:
```
bgfx/src/renderer_gl.cpp:5904: BGFX Failed to compile shader.
0: 0(45) : error C1503: undefined variable "textureArray"
```
Defining this call to be `texture` avoids this error.
2020-02-20 16:05:00 +00:00
Sandy Carter
9d09b965f5
shaderc_glsl: skip interp params when parsing glslopt output
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Keywords like `flat` qualify type names. Without skipping them, the parser
will not find the type used and fail.
2020-02-20 16:05:00 +00:00
Minmin Gong
de4e62692d
Don't clear RTVs/DSVs after creating them
2020-02-20 05:00:04 +00:00
Minmin Gong
141aae44cd
Fix the sRGB support in D3D12 renderer
2020-02-20 04:59:03 +00:00
Akira13641
f61824cf7d
Add Pascal (Free Pascal) bindings to the list
2020-02-19 05:29:17 +00:00
Бранимир Караџић
b2246455db
Updated ImGui.
2020-02-18 09:57:45 -08:00
Vladimir Vukicevic
9499acce56
Add Valid property to handle types
2020-02-18 17:54:55 +00:00
Minmin Gong
ccdd6676ca
Implement the overrideInternal in D3D12 renderer
2020-02-13 07:11:47 +00:00
Бранимир Караџић
830aa1f2b3
Updated meshoptimizer.
2020-02-12 08:03:01 -08:00
Бранимир Караџић
bf7762dd10
Updated ImGui.
2020-02-12 08:02:21 -08:00
Бранимир Караџић
5cf21e8255
Updated README.
2020-02-11 20:03:36 -08:00
Бранимир Караџић
9fa9816841
Updated ImGui.
2020-02-10 21:47:34 -08:00
Attila Kocsis
6f168f0ca2
Metal: Fixed msaa capture
2020-02-11 03:20:53 +00:00
Justin Murray
248c7a88df
Modified CreateShaderResourceView() calls to use descriptiors from prior SRVs to handle cases where SRV format cannot be directly deduced from texture format. This happens when using D3D11's typeless texture formats, which can be introduced into a BGFX app using overrideInternal.
2020-02-11 03:19:58 +00:00
Бранимир Караџић
90311b0071
Updated meshoptimizer.
2020-02-10 09:01:35 -08:00
Бранимир Караџић
db781c76a2
Updated ImGui.
2020-02-10 08:59:50 -08:00
Бранимир Караџић
c735560b93
Fixed typo.
2020-02-10 08:59:34 -08:00