Keep debug text colours the same with sRGB backbuffer on/off

This commit is contained in:
Robin Allen 2020-03-04 15:12:48 +00:00 committed by Бранимир Караџић
parent 9afd286d93
commit 2f58755f6d

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@ -711,7 +711,7 @@ namespace bgfx
float m_v;
};
static uint32_t palette[] =
static uint32_t paletteSrgb[] =
{
0x0, // Black
0xffa46534, // Blue
@ -730,7 +730,28 @@ namespace bgfx
0xff4fe9fc, // Yellow
0xffeceeee, // White
};
BX_STATIC_ASSERT(BX_COUNTOF(palette) == 16);
BX_STATIC_ASSERT(BX_COUNTOF(paletteSrgb) == 16);
static uint32_t paletteLinear[] =
{
0x0, // Black
0xff5e2108, // Blue
0xff005213, // Green
0xff525000, // Cyan
0xff000099, // Red
0xff32142d, // Magenta
0xff00598c, // Brown
0xff9fada6, // Light Gray
0xff161817, // Dark Gray
0xff9f582a, // Light Blue
0xff08c140, // Light Green
0xffc1c108, // Light Cyan
0xff0505dc, // Light Red
0xff63366a, // Light Magenta
0xff13cff8, // Yellow
0xffd5dada // White
};
BX_STATIC_ASSERT(BX_COUNTOF(paletteLinear) == 16);
uint32_t yy = 0;
uint32_t xx = 0;
@ -745,6 +766,11 @@ namespace bgfx
_renderCtx->blitSetup(_blitter);
uint32_t *palette = paletteSrgb;
if (s_ctx->m_init.resolution.reset & BGFX_RESET_SRGB_BACKBUFFER) {
palette = paletteLinear;
}
for (;yy < _mem.m_height;)
{
Vertex* vertex = (Vertex*)_blitter.m_vb->data;