Cleanup.
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111
src/bgfx.cpp
111
src/bgfx.cpp
@ -698,6 +698,48 @@ namespace bgfx
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s_ctx->destroyTransientIndexBuffer(m_ib);
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}
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static const uint32_t paletteSrgb[] =
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{
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0x0, // Black
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0xffa46534, // Blue
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0xff069a4e, // Green
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0xff9a9806, // Cyan
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0xff0000cc, // Red
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0xff7b5075, // Magenta
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0xff00a0c4, // Brown
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0xffcfd7d3, // Light Gray
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0xff535755, // Dark Gray
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0xffcf9f72, // Light Blue
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0xff34e28a, // Light Green
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0xffe2e234, // Light Cyan
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0xff2929ef, // Light Red
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0xffa87fad, // Light Magenta
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0xff4fe9fc, // Yellow
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0xffeceeee, // White
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};
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BX_STATIC_ASSERT(BX_COUNTOF(paletteSrgb) == 16);
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static const uint32_t paletteLinear[] =
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{
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0x0, // Black
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0xff5e2108, // Blue
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0xff005213, // Green
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0xff525000, // Cyan
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0xff000099, // Red
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0xff32142d, // Magenta
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0xff00598c, // Brown
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0xff9fada6, // Light Gray
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0xff161817, // Dark Gray
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0xff9f582a, // Light Blue
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0xff08c140, // Light Green
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0xffc1c108, // Light Cyan
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0xff0505dc, // Light Red
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0xff63366a, // Light Magenta
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0xff13cff8, // Yellow
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0xffd5dada // White
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};
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BX_STATIC_ASSERT(BX_COUNTOF(paletteLinear) == 16);
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void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
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{
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struct Vertex
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@ -711,65 +753,23 @@ namespace bgfx
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float m_v;
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};
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static uint32_t paletteSrgb[] =
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{
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0x0, // Black
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0xffa46534, // Blue
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0xff069a4e, // Green
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0xff9a9806, // Cyan
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0xff0000cc, // Red
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0xff7b5075, // Magenta
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0xff00a0c4, // Brown
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0xffcfd7d3, // Light Gray
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0xff535755, // Dark Gray
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0xffcf9f72, // Light Blue
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0xff34e28a, // Light Green
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0xffe2e234, // Light Cyan
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0xff2929ef, // Light Red
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0xffa87fad, // Light Magenta
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0xff4fe9fc, // Yellow
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0xffeceeee, // White
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};
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BX_STATIC_ASSERT(BX_COUNTOF(paletteSrgb) == 16);
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static uint32_t paletteLinear[] =
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{
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0x0, // Black
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0xff5e2108, // Blue
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0xff005213, // Green
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0xff525000, // Cyan
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0xff000099, // Red
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0xff32142d, // Magenta
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0xff00598c, // Brown
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0xff9fada6, // Light Gray
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0xff161817, // Dark Gray
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0xff9f582a, // Light Blue
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0xff08c140, // Light Green
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0xffc1c108, // Light Cyan
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0xff0505dc, // Light Red
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0xff63366a, // Light Magenta
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0xff13cff8, // Yellow
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0xffd5dada // White
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};
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BX_STATIC_ASSERT(BX_COUNTOF(paletteLinear) == 16);
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uint32_t yy = 0;
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uint32_t xx = 0;
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const float texelWidth = 1.0f/2048.0f;
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const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
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const float texelHeight = 1.0f/24.0f;
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const float texelWidth = 1.0f/2048.0f;
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const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
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const float texelHeight = 1.0f/24.0f;
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const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
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const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
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const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
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const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
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const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
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const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
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_renderCtx->blitSetup(_blitter);
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uint32_t *palette = paletteSrgb;
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if (s_ctx->m_init.resolution.reset & BGFX_RESET_SRGB_BACKBUFFER) {
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palette = paletteLinear;
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}
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const uint32_t* palette = 0 != (s_ctx->m_init.resolution.reset & BGFX_RESET_SRGB_BACKBUFFER)
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? paletteLinear
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: paletteSrgb
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;
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for (;yy < _mem.m_height;)
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{
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@ -786,7 +786,8 @@ namespace bgfx
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for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
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{
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uint32_t ch = line->character;
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uint8_t attr = line->attribute;
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const uint8_t attr = line->attribute;
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if (ch > 0xff)
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{
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ch = 0;
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@ -795,8 +796,8 @@ namespace bgfx
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if (0 != (ch|attr)
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&& (' ' != ch || 0 != (attr&0xf0) ) )
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{
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uint32_t fg = palette[attr&0xf];
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uint32_t bg = palette[(attr>>4)&0xf];
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const uint32_t fg = palette[attr&0xf];
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const uint32_t bg = palette[(attr>>4)&0xf];
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Vertex vert[4] =
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{
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@ -822,7 +823,7 @@ namespace bgfx
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numIndices += 6;
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}
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line ++;
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line++;
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}
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if (numIndices >= numBatchIndices)
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