Create sRGB textures if the texture file specifies sRGB
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@ -4155,6 +4155,10 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
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return BGFX_INVALID_HANDLE;
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}
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if (imageContainer.m_srgb) {
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_flags |= BGFX_TEXTURE_SRGB;
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}
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TextureHandle handle = { m_textureHandle.alloc() };
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BX_WARN(isValid(handle), "Failed to allocate texture handle.");
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