Бранимир Караџић
5d72520a1d
Updated meshoptimizer.
2020-03-08 20:10:22 -07:00
Бранимир Караџић
a0ad4ee5ae
Updated ImGui.
2020-03-07 12:25:39 -08:00
Бранимир Караџић
72d00cfe69
Fixed VS build.
2020-03-06 18:49:53 -08:00
Бранимир Караџић
aea0759457
Cleanup.
2020-03-04 08:55:03 -08:00
Robin Allen
2f58755f6d
Keep debug text colours the same with sRGB backbuffer on/off
2020-03-04 16:35:08 +00:00
Бранимир Караџић
9afd286d93
Updated ImGui.
2020-03-03 19:25:56 -08:00
Бранимир Караџић
e5b1e7a645
Cleanup.
2020-03-03 19:25:11 -08:00
Robin Allen
64c21b3f32
Create sRGB textures if the texture file specifies sRGB
2020-03-04 03:23:25 +00:00
Nick Waanders
9fffde72cf
Update renderer_mtl.mm
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TARGET_OS_MACCATALYST is defined, but it is set to 0. Therefore the 'defined' check is not correct.
2020-03-04 03:22:51 +00:00
Бранимир Караџић
29dc60b068
Revert "Fix RGBA4 and RGB5A1 format & internalFormat"
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This reverts commit 5b9b75abb2
.
2020-03-02 22:09:05 -08:00
Бранимир Караџић
09de2467d5
Revert "Fix RGBA4 and RGB5_A1 type. GL_UNSIGNED_SHORT_4_4_4_4_REV and GL_UNSIGNED_SHORT_1_5_5_5_REV do not exist in GLES, only in desktop OpenGL, but the non _REV verrsion is present in both"
...
This reverts commit c56d843565
.
2020-03-02 22:09:00 -08:00
Jukka Jylänki
c56d843565
Fix RGBA4 and RGB5_A1 type. GL_UNSIGNED_SHORT_4_4_4_4_REV and GL_UNSIGNED_SHORT_1_5_5_5_REV do not exist in GLES, only in desktop OpenGL, but the non _REV verrsion is present in both
2020-03-03 06:04:45 +00:00
Jukka Jylänki
5b9b75abb2
Fix RGBA4 and RGB5A1 format & internalFormat
2020-03-03 04:08:27 +00:00
Jukka Jylänki
e1b3fe6d75
Fix OpenGL ES depth&stencil format querying.
2020-03-02 16:55:39 +00:00
Jukka Jylänki
d539f3425f
Avoid querying GL_MAX_ARRAY_TEXTURE_LAYERS and GL_MAX_LABEL_LENGTH if it is known at compile time that the GL context is not new enough to have them.
2020-03-02 16:54:25 +00:00
Бранимир Караџић
c0626b90e7
Updated ImGui.
2020-03-01 20:38:25 -08:00
Бранимир Караџић
37cb4b51ff
Updated glslang.
2020-02-27 21:53:53 -08:00
Бранимир Караџић
6550a8b4c0
Updated meshoptimizer.
2020-02-27 21:44:19 -08:00
Бранимир Караџић
c6e7917034
Updated cgltf.
2020-02-27 21:44:05 -08:00
Minmin Gong
68e27b6655
Fix a couple framebuffer related bugs in D3D renderer
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1. A crash in D3D11 renderer when create a texture with flag BGFX_TEXTURE_RT_WRITE_ONLY then override it, bcause m_srv is NULL.
2. In headless mode, RendererContextD3D12::m_swapChain is NULL, clear it resulting a D3D12 debug error
2020-02-27 04:59:35 +00:00
Minmin Gong
ca509c136d
Store the command queue into device in D3D12 renderer
2020-02-27 04:58:27 +00:00
Бранимир Караџић
15e52bc3be
Updated ImGui.
2020-02-25 21:20:42 -08:00
Бранимир Караџић
c009e157e7
Updated meshoptimizer.
2020-02-21 21:01:11 -08:00
Sandy Carter
d7e3f03780
shaderc_glsl: Fix error when mixing SamplerArray and flat
keyword
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Use of the `flat` keyword will have `glslopt_optimize` run with glsl
version 130. In this mode, it will change calls of `texture2DArray` to
the more general `textureArray`. However, this call results in an error
when reading the compiled shader:
```
bgfx/src/renderer_gl.cpp:5904: BGFX Failed to compile shader.
0: 0(45) : error C1503: undefined variable "textureArray"
```
Defining this call to be `texture` avoids this error.
2020-02-20 16:05:00 +00:00
Sandy Carter
9d09b965f5
shaderc_glsl: skip interp params when parsing glslopt output
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Keywords like `flat` qualify type names. Without skipping them, the parser
will not find the type used and fail.
2020-02-20 16:05:00 +00:00
Minmin Gong
de4e62692d
Don't clear RTVs/DSVs after creating them
2020-02-20 05:00:04 +00:00
Minmin Gong
141aae44cd
Fix the sRGB support in D3D12 renderer
2020-02-20 04:59:03 +00:00
Akira13641
f61824cf7d
Add Pascal (Free Pascal) bindings to the list
2020-02-19 05:29:17 +00:00
Бранимир Караџић
b2246455db
Updated ImGui.
2020-02-18 09:57:45 -08:00
Vladimir Vukicevic
9499acce56
Add Valid property to handle types
2020-02-18 17:54:55 +00:00
Minmin Gong
ccdd6676ca
Implement the overrideInternal in D3D12 renderer
2020-02-13 07:11:47 +00:00
Бранимир Караџић
830aa1f2b3
Updated meshoptimizer.
2020-02-12 08:03:01 -08:00
Бранимир Караџић
bf7762dd10
Updated ImGui.
2020-02-12 08:02:21 -08:00
Бранимир Караџић
5cf21e8255
Updated README.
2020-02-11 20:03:36 -08:00
Бранимир Караџић
9fa9816841
Updated ImGui.
2020-02-10 21:47:34 -08:00
Attila Kocsis
6f168f0ca2
Metal: Fixed msaa capture
2020-02-11 03:20:53 +00:00
Justin Murray
248c7a88df
Modified CreateShaderResourceView() calls to use descriptiors from prior SRVs to handle cases where SRV format cannot be directly deduced from texture format. This happens when using D3D11's typeless texture formats, which can be introduced into a BGFX app using overrideInternal.
2020-02-11 03:19:58 +00:00
Бранимир Караџић
90311b0071
Updated meshoptimizer.
2020-02-10 09:01:35 -08:00
Бранимир Караџић
db781c76a2
Updated ImGui.
2020-02-10 08:59:50 -08:00
Бранимир Караџић
c735560b93
Fixed typo.
2020-02-10 08:59:34 -08:00
Бранимир Караџић
cacf62190b
Cleanup.
2020-02-10 08:19:21 -08:00
Wencey Wang
7a506a48d7
Let WinRT dll Build
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WinRT dll should also use __declspec to build.
2020-02-10 16:18:21 +00:00
Elviss Strazdins
ff6aa27cae
Fix MSAA sample count for Metal
2020-02-10 16:17:56 +00:00
Бранимир Караџић
17db2f79e0
Revert "d3d9: Set RGBA4 to unknown"
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This reverts commit c776c2eaaa
.
2020-02-08 09:29:14 -08:00
Sandy Carter
c776c2eaaa
d3d9: Set RGBA4 to unknown
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Color ordering of RGBA4 is wrong and there are no A4B4G4A4 format or swizzling
options.
2020-02-08 09:21:12 -08:00
Sandy Carter
dba8b8efef
vulkan: Add swizzle definition to formats
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Fix color ordering of RGBA4
2020-02-08 09:21:12 -08:00
Sandy Carter
77fdc487ab
opengl: Fix color ordering of RGBA4
2020-02-08 09:21:12 -08:00
attilaz
cb4543cc67
Metal: Fixed compressed texture update
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I have tested 08-update on iOS and Mac.
2020-02-07 07:23:17 -08:00
Attila Kocsis
8a3786c59c
Added desciption labels to 08-update
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Added row of cubes whose compressed texture is created with empty content then updated using bgx::updateTexture2D.
Fixed default srcPitch in d3d11 renderer for compressed textures.
2020-02-07 07:23:17 -08:00
Бранимир Караџић
d05a139ae8
Cleanup.
2020-02-06 20:09:38 -08:00