Бранимир Караџић
dd10b04651
Fixed texture array frame buffer.
2019-02-07 18:02:48 -08:00
Бранимир Караџић
2f8df0dd35
Cleanup.
2019-02-04 12:57:13 -08:00
attilaz
8aff45398a
clearquad uses uniform update instead of vertex update
2019-02-04 17:42:28 +01:00
Trent Reed
a048f9944c
Correct pitch usaged for D3D9 updateTexture calls.
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+ Add useD3D9Pitch helper function.
+ Add calcRowPitch helper function.
+ Update TextureD3D9::update to consider block compression.
(Originally, it was not considering block size for updating.)
+ Update TextureD3D9::update to calculate pitch in certain cases.
(Specifically BC4 and BC5 are known to provide the wrong pitch.)
2019-02-01 17:00:02 -08:00
Бранимир Караџић
9054588331
Fixed texture mip mismatch.
2019-01-30 17:43:28 -08:00
Бранимир Караџић
f191a5319e
Cleanup.
2019-01-29 22:30:58 -08:00
Branimir Karadžić
001cfa1ba1
Cleanup.
2019-01-29 20:46:55 -08:00
Бранимир Караџић
ec4b823db7
Fixed skip mips when crating BC textures.
2019-01-29 17:43:57 -08:00
Branimir Karadžić
b32981d97c
VK: Debug names.
2019-01-26 21:31:36 -08:00
Branimir Karadžić
1658b6a100
Fixed build.
2019-01-26 17:43:28 -08:00
Бранимир Караџић
3aeb8ce065
GL: Cleanup.
2019-01-26 15:27:04 -08:00
Бранимир Караџић
7a45afd5a5
VK: WIP.
2019-01-26 15:26:46 -08:00
Бранимир Караџић
17a620a609
Cleanup.
2019-01-25 17:18:30 -08:00
Sean Burgoon
3e517c5f1b
Fixed missing paren on line 2227 for WinRT
...
WINRT version doesn't compile due to typo
2019-01-25 00:01:53 -08:00
Branimir Karadžić
200778511e
Cleanup.
2019-01-24 20:35:09 -08:00
Бранимир Караџић
916d159965
Cleanup.
2019-01-24 20:28:26 -08:00
Branimir Karadžić
75bb36d0fb
GL: Fixed setting name of write only texture.
2019-01-24 19:43:14 -08:00
Бранимир Караџић
575c6ebda4
GL: Workaround issue with setting texture name.
2019-01-24 19:34:29 -08:00
Attila Kocsis
c39408173d
Metal framebuffer attachment support
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08-update: added a cube that has a texturecube that is rendered using framebuffer attachment. It looks the same as the one whose texture is updated with compute shader.
2019-01-24 19:20:35 +01:00
Бранимир Караџић
d70be4f3c1
Cleanup.
2019-01-23 17:33:43 -08:00
Бранимир Караџић
b5eec85631
D3D11: Fixed skip mip for 3D textures.
2019-01-22 18:34:56 -08:00
Бранимир Караџић
a0c2907c22
Added internal debug names for index/vertex buffers, shaders, and textures.
2019-01-22 14:45:33 -08:00
attilaz
5dba3a93af
MSL vs/fs shaders use spirv-cross
2019-01-22 22:31:41 +01:00
Бранимир Караџић
34c4d62937
Accepted PR #1596 .
2019-01-21 09:52:21 -08:00
Attila Kocsis
ce4ebddd17
Fixed Metal cubemap bind validation error
2019-01-18 21:43:37 +01:00
Бранимир Караџић
53a275438d
Cleanup.
2019-01-17 19:59:46 -08:00
Бранимир Караџић
fd45604047
Added setName for index, vertex, and frame buffers.
2019-01-17 17:30:09 -08:00
Branimir Karadžić
33ececeb96
Fixed PR #1595 .
2019-01-16 21:30:58 -08:00
Бранимир Караџић
cc9799e19f
Merge pull request #1595 from blaztinn/d3d11-fb-multisample
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Disable d3d11 non-main window framebuffer multisampling
2019-01-16 21:24:33 -08:00
Attila Kocsis
bd55211065
getMips cubemap fix
2019-01-16 19:09:05 +01:00
attilaz
b9b58296c7
metal compute shader generation
2019-01-14 09:24:06 +01:00
Бранимир Караџић
3f3a9450ba
Happy New Year!
2019-01-13 17:13:25 -08:00
Бранимир Караџић
a54f8a3f81
Renamed UniformType enum Int1 to Sampler.
2019-01-11 14:14:17 -08:00
Бранимир Караџић
6e75f9f663
Cleanup.
2019-01-10 22:12:16 -08:00
Бранимир Караџић
17d2f13f35
Cleanup.
2019-01-10 14:42:57 -08:00
Бранимир Караџић
490ecf1602
Cleanup.
2019-01-10 13:07:32 -08:00
Attila Kocsis
5cdd4de559
Moved autoreleasepool into renderframe
2019-01-10 20:25:06 +01:00
Бранимир Караџић
4647e99f51
D3D12: Fixed GPU crash when binding 3D image to compute for RW.
2019-01-09 18:38:48 -08:00
Бранимир Караџић
6e680baa15
Merge pull request #1605 from mchiasson/new_opengl_names
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Added latest gl and gles versions
2019-01-05 17:50:37 -08:00
Mathieu-Andre Chiasson
14c8c69b02
Added latest gl and gles versions
2019-01-05 20:39:14 -05:00
Attila Kocsis
1708a4677e
metal compute and drawindirect
2019-01-05 20:20:30 +01:00
Бранимир Караџић
0a1869d4f2
OSX: Disable deprecated warnings.
2018-12-28 22:24:36 -08:00
Blaž Tomažič
dd4edb23ed
Use existing metal layer if present on NSWindow
...
If we create and assign a new metal layer to NSWindow, when another one
was already assigned, the window content stays black.
2018-12-28 10:57:47 +01:00
Blaž Tomažič
7669f8442c
Release all swapchain resources on destruction
2018-12-28 10:57:44 +01:00
Blaž Tomažič
2babc79d5c
Use swapchain's m_num only when attachment array has valid content
2018-12-28 10:57:41 +01:00
Blaž Tomažič
a562f3f5a9
Set a number of valid attachments
2018-12-28 10:57:39 +01:00
Blaž Tomažič
e4f4c996ce
Remove unused fields
2018-12-28 10:57:36 +01:00
Blaž Tomažič
689da33211
d3d11 non-main window buffers are not multisampled
2018-12-28 10:57:13 +01:00
Бранимир Караџић
89032aae39
Cleanup.
2018-12-27 20:56:53 -08:00
Attila Kocsis
b3252719c0
fixed metal backbuffer issues
2018-12-27 16:25:54 +01:00