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amalgamated.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
amalgamated.mm
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
bgfx_compute.sh
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metal compute shader generation
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2019-01-14 09:24:06 +01:00 |
bgfx_p.h
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Added internal debug names for index/vertex buffers, shaders, and textures.
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2019-01-22 14:45:33 -08:00 |
bgfx_shader.sh
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Cleanup.
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2019-01-23 17:33:43 -08:00 |
bgfx.cpp
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Added internal debug names for index/vertex buffers, shaders, and textures.
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2019-01-22 14:45:33 -08:00 |
charset.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
config.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
debug_renderdoc.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
debug_renderdoc.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
dxgi.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
dxgi.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear0.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear0.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear1.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear1.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear2.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear2.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear3.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear3.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear4.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear4.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear5.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear5.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear6.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear6.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_clear7.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear7.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
fs_debugfont.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_debugfont.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_eagl.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_eagl.mm
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_egl.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_egl.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_glx.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_glx.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_nsgl.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_nsgl.mm
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_wgl.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glcontext_wgl.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
glimports.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
makefile
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
nvapi.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
nvapi.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
renderer_d3d9.cpp
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Fixed PR #1595.
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2019-01-16 21:30:58 -08:00 |
renderer_d3d9.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
renderer_d3d11.cpp
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D3D11: Fixed skip mip for 3D textures.
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2019-01-22 18:34:56 -08:00 |
renderer_d3d11.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
renderer_d3d12.cpp
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Added internal debug names for index/vertex buffers, shaders, and textures.
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2019-01-22 14:45:33 -08:00 |
renderer_d3d12.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
renderer_d3d.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
renderer_gl.cpp
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GL: Workaround issue with setting texture name.
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2019-01-24 19:34:29 -08:00 |
renderer_gl.h
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GL: Workaround issue with setting texture name.
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2019-01-24 19:34:29 -08:00 |
renderer_gnm.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
renderer_mtl.h
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Metal framebuffer attachment support
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2019-01-24 19:20:35 +01:00 |
renderer_mtl.mm
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Metal framebuffer attachment support
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2019-01-24 19:20:35 +01:00 |
renderer_noop.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
renderer_vk.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
renderer_vk.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
renderer.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader_dx9bc.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader_dx9bc.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader_dxbc.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader_dxbc.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader_spirv.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader_spirv.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
shader.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
topology.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
topology.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
varying.def.sc
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Normalized line endings.
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2013-02-21 21:07:31 -08:00 |
vertexdecl.cpp
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
vertexdecl.h
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
vs_clear.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_clear.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
vs_debugfont.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_debugfont.sc
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |