metal compute shader generation

This commit is contained in:
attilaz 2019-01-14 09:24:06 +01:00
parent 3f3a9450ba
commit b9b58296c7
7 changed files with 88 additions and 24 deletions

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@ -116,7 +116,7 @@ CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(
BIN = $(VS_BIN) $(FS_BIN)
ASM = $(VS_ASM) $(FS_ASM)
ifeq ($(TARGET), $(filter $(TARGET),1 3 4 6))
ifeq ($(TARGET), $(filter $(TARGET),1 3 4 5 6))
BIN += $(CS_BIN)
ASM += $(CS_ASM)
endif

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@ -604,6 +604,8 @@ project "shaderc"
path.join(GLSL_OPTIMIZER, "include"),
path.join(GLSL_OPTIMIZER, "src/glsl"),
SPIRV_CROSS,
}
links {

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@ -124,9 +124,15 @@
#define IMAGE3D_WR( _name, _format, _reg) IMAGE3D_RW(_name, _format, _reg)
#define UIMAGE3D_WR(_name, _format, _reg) IMAGE3D_RW(_name, _format, _reg)
#if BGFX_SHADER_LANGUAGE_METAL
#define BUFFER_RO(_name, _struct, _reg) StructuredBuffer<_struct> _name : REGISTER(t, _reg)
#define BUFFER_RW(_name, _struct, _reg) RWStructuredBuffer <_struct> _name : REGISTER(u, _reg)
#define BUFFER_WR(_name, _struct, _reg) BUFFER_RW(_name, _struct, _reg)
#else
#define BUFFER_RO(_name, _struct, _reg) Buffer<_struct> _name : REGISTER(t, _reg)
#define BUFFER_RW(_name, _struct, _reg) RWBuffer<_struct> _name : REGISTER(u, _reg)
#define BUFFER_WR(_name, _struct, _reg) BUFFER_RW(_name, _struct, _reg)
#endif
#define NUM_THREADS(_x, _y, _z) [numthreads(_x, _y, _z)]

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@ -831,6 +831,7 @@ namespace bgfx { namespace mtl
Function m_function;
uint32_t m_hash;
uint16_t m_numThreads[3];
};
struct SamplerInfo
@ -912,7 +913,7 @@ namespace bgfx { namespace mtl
SamplerInfo m_samplers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
uint32_t m_samplerCount;
uint32_t m_numThreads[3];
uint16_t m_numThreads[3];
PredefinedUniform m_predefined[PredefinedUniform::Count*2];
uint8_t m_numPredefined;

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@ -1763,18 +1763,6 @@ namespace bgfx { namespace mtl
MTLDataType dataType = uniform.dataType;
uint32_t num = 1;
if (dataType == MTLDataTypeInt && bx::strLen(name) > 14
&& 0 == bx::strCmp(name, "NUM_THREADS_", 12) )
{
const int32_t dim = name[12] - 'X';
if (dim >= 0
&& dim <= 2)
{
bx::fromString(&ps->m_numThreads[dim], bx::StringView(name, 14, INT_MAX));
}
}
if (dataType == MTLDataTypeArray)
{
dataType = uniform.arrayType.elementType;
@ -2147,6 +2135,11 @@ namespace bgfx { namespace mtl
ComputePipelineReflection reflection = NULL;
pso->m_cps = m_device.newComputePipelineStateWithFunction(program.m_vsh->m_function, MTLPipelineOptionBufferTypeInfo, &reflection);
processArguments(pso, reflection.arguments, NULL);
for (uint32_t ii = 0; ii < 3; ++ii)
{
pso->m_numThreads[ii] = program.m_vsh->m_numThreads[ii];
}
}
return program.m_computePS;
@ -2378,6 +2371,14 @@ namespace bgfx { namespace mtl
bx::read(&reader, regCount);
}
if (isShaderType(magic, 'C'))
{
for (uint32_t ii = 0; ii < 3; ++ii)
{
bx::read(&reader, m_numThreads[ii]);
}
}
uint32_t shaderSize;
bx::read(&reader, shaderSize);

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@ -1046,7 +1046,14 @@ namespace bgfx
else if (0 == bx::strCmpI(platform, "osx") )
{
preprocessor.setDefine("BX_PLATFORM_OSX=1");
preprocessor.setDefine(glslDefine);
if (_options.shaderType == 'c')
{
preprocessor.setDefine("BGFX_SHADER_LANGUAGE_SPIRV=1");
}
else
{
preprocessor.setDefine(glslDefine);
}
char temp[256];
bx::snprintf(temp, sizeof(temp), "BGFX_SHADER_LANGUAGE_METAL=%d", metal);
preprocessor.setDefine(temp);
@ -1327,8 +1334,7 @@ namespace bgfx
else
{
if (0 != glsl
|| 0 != essl
|| 0 != metal)
|| 0 != essl)
{
}
else
@ -1456,9 +1462,9 @@ namespace bgfx
code += _comment;
code += preprocessor.m_preprocessed;
if (0 != spirv)
if (0 != spirv || 0 != metal)
{
compiled = compileSPIRVShader(_options, 0, code, _writer);
compiled = compileSPIRVShader(_options, metal ? BX_MAKEFOURCC('M', 'T', 'L', 0) : 0, code, _writer);
}
else if (0 != pssl)
{

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@ -14,6 +14,7 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow") // warning: declaration of 'u
#include <ResourceLimits.h>
#include <SPIRV/SPVRemapper.h>
#include <SPIRV/GlslangToSpv.h>
#include <spirv_msl.hpp>
BX_PRAGMA_DIAGNOSTIC_POP()
namespace bgfx
@ -799,12 +800,59 @@ namespace bgfx { namespace spirv
bx::MemoryReader reader(spirv.data(), uint32_t(spirv.size()*4) );
disassemble(writer, &reader, &err);
uint32_t shaderSize = (uint32_t)spirv.size()*sizeof(uint32_t);
bx::write(_writer, shaderSize);
bx::write(_writer, spirv.data(), shaderSize);
uint8_t nul = 0;
bx::write(_writer, nul);
if (_version == BX_MAKEFOURCC('M', 'T', 'L', 0))
{
if (g_verbose)
{
glslang::SpirvToolsDisassemble(std::cout, spirv);
}
spirv_cross::CompilerMSL msl(std::move(spirv));
spirv_cross::ShaderResources resources = msl.get_shader_resources();
int numThreads[3];
for (int i = 0; i < 3; ++i)
numThreads[i] = msl.get_execution_mode_argument(spv::ExecutionMode::ExecutionModeLocalSize, i);
msl.rename_entry_point("main", "xlatMtlMain", spv::ExecutionModel::ExecutionModelGLCompute);
for (auto &resource : resources.uniform_buffers)
{
msl.set_name(resource.id, "_mtl_u");
}
for (auto &resource : resources.storage_buffers)
{
unsigned binding = msl.get_decoration(resource.id, spv::DecorationBinding);
msl.set_decoration(resource.id, spv::DecorationBinding, binding + 1);
// workaround spirv -> msl codegen problem: same name was used as struct type and function parameter name
msl.set_name(resource.id, "_" + msl.get_name(resource.id));
}
std::string source = msl.compile();
for (int i = 0; i < 3; ++i)
{
uint16_t dim = (uint16_t)msl.get_execution_mode_argument(spv::ExecutionMode::ExecutionModeLocalSize, i);
bx::write(_writer, dim);
}
uint32_t shaderSize = (uint32_t)source.size();
bx::write(_writer, shaderSize);
bx::write(_writer, source.c_str(), shaderSize);
uint8_t nul = 0;
bx::write(_writer, nul);
}
else
{
uint32_t shaderSize = (uint32_t)spirv.size() * sizeof(uint32_t);
bx::write(_writer, shaderSize);
bx::write(_writer, spirv.data(), shaderSize);
uint8_t nul = 0;
bx::write(_writer, nul);
}
//
const uint8_t numAttr = (uint8_t)program->getNumLiveAttributes();
bx::write(_writer, numAttr);