d3d11 non-main window buffers are not multisampled

This commit is contained in:
Blaž Tomažič 2018-12-28 10:57:13 +01:00
parent 89032aae39
commit 689da33211

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@ -4581,6 +4581,7 @@ namespace bgfx { namespace d3d11
scd.height = _height;
scd.nwh = _nwh;
scd.ndt = NULL;
scd.sampleDesc.Count = 1;
ID3D11Device* device = s_renderD3D11->m_device;