d3d11 non-main window buffers are not multisampled
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@ -4581,6 +4581,7 @@ namespace bgfx { namespace d3d11
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scd.height = _height;
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scd.nwh = _nwh;
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scd.ndt = NULL;
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scd.sampleDesc.Count = 1;
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ID3D11Device* device = s_renderD3D11->m_device;
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