Fixed missing paren on line 2227 for WinRT
WINRT version doesn't compile due to typo
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@ -2224,7 +2224,7 @@ namespace bgfx { namespace d3d12
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BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
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DX_CHECK(m_dxgi.resizeBuffers(m_swapChain, m_scd, nodeMask, presentQueue) );
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#elif BX_PLATFORM_WINRT
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DX_CHECK(m_dxgi.resizeBuffers(m_swapChain, m_scd);
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DX_CHECK(m_dxgi.resizeBuffers(m_swapChain, m_scd));
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m_backBufferColorIdx = m_scd.bufferCount-1;
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#endif // BX_PLATFORM_WINDOWS
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}
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