pezcode
ba467be036
Add support for indirect draw with indirect count ( #2925 )
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* Add indirect draw with indirect count (BGFX_CAPS_DRAW_INDIRECT_COUNT)
* Update bindings
* VK: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT
* D3D12: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT
* GL: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT
* 48-drawindirect: Use BGFX_CAPS_DRAW_INDIRECT_COUNT if available
* 48-drawindirect: Update shaders
2022-09-17 18:16:19 -07:00
Sandy
85910e9778
Add BGR versions of 16 bit formats ( #2897 )
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* pixelformats: Add BGRA4
* pixelformats: Add BGR5A1
* pixelformats: Add B5G6R5
* make idl
2022-08-25 16:08:06 -07:00
ichordev
e9e9605304
Updated BGFX_PCI_ID docs to reflect GPU priority & added missing enums ( #2888 )
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* Add new BGFX_PCI_ID enums
* Updated BGFX_PCI_ID docs to reflect GPU priority & added missing enums
* Updated bgx.idl; minor corrections; ran GENie
2022-08-23 09:30:01 -07:00
Cedric Guillemet
a3d52fab32
premultiplied backbuffer for UWP/SwapchainPanel ( #2837 )
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* premultiplied backbuffer for UWP/SwapchainPanel
* init flag
* caps and feedback/opengl premul
* reduced #ifdef form
* removed ifdef
2022-07-18 09:23:57 -07:00
Бранимир Караџић
f06d7257b2
Fixed docs.
2022-07-11 05:45:02 -07:00
Cedric Guillemet
f0cf1794e7
Fix MSAA with ARM Mali OpenGL ES ( #2818 )
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* Fix MSAA with ARM Mali OpenGL ES
* indenting
2022-06-15 03:35:19 -07:00
Catalin Moldovan
9204a536dd
Fixed indentation on zig wrapper functions and converted to uppercase 2D/3D ( #2809 )
2022-05-29 07:50:14 -07:00
Catalin Moldovan
f0741047d8
more idiomatic zig bindings ( #2804 )
2022-05-22 18:43:03 -07:00
Jared Miller
c084dd2616
Update Zig binding generation ( #2765 )
2022-04-08 06:41:00 -07:00
Бранимир Караџић
9dc93eb0b1
Updated IDL bindings.
2022-04-03 18:46:29 -07:00
Catalin Moldovan
21f5f941bb
Added zig bindings generation ( #2757 )
2022-04-03 18:42:43 -07:00
Бранимир Караџић
eed8ed95dd
Updated bindings.
2022-03-31 18:41:55 -07:00
ichordev
6bc813fb76
Updated D bindings: enums expanded; added some C++ pre-processor functions ( #2742 )
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* D binds: expanded enums; added some C++ pre-processor functions
* Updated D bindings files
2022-03-08 11:25:54 -08:00
Бранимир Караџић
7cfa401860
Updated bindings.
2022-03-05 16:33:03 -08:00
Бранимир Караџић
3d4bd88c06
Updated version number.
2022-02-12 10:01:31 -08:00
luzpaz
6875e96bcb
Fix various typos ( #2719 )
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Found via `codespell -q 3 -S ./3rdparty,*.ttf -L attribut,ba,clude,conly,indext,inout,lod,nclude,retur,utput`
2022-02-05 11:34:15 -08:00
Бранимир Караџић
1e2ca25424
Added Apple vendor id.
2021-12-19 21:05:20 -08:00
jwdevel
fd9bcf541a
Enhance docs for BGFX_DEBUG_PROFILER, showing relation to per-view stats. ( #2683 )
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Current docs are a little ambiguous with the term "profiling"; sometimes it means
bgfx::CallbackI functions, and sometimes per-view stats collection. This makes it a little clearer.
2021-12-13 12:46:06 -08:00
Cedric Guillemet
64a28415a8
Disable Batch indirect mode for Microsoft WARP ( #2672 )
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* Disable Batch indirect mode for Microsoft WARP
* idl
Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
2021-12-01 11:19:47 -08:00
Бранимир Караџић
ee0fbea726
Added AGC renderer stub.
2021-08-24 19:35:09 -07:00
Бранимир Караџић
08e3d51a9e
Fixed docs.
2021-05-25 20:13:59 -07:00
Бранимир Караџић
6baa370801
Fixed transient index buffer functions to all have 32-bit indices support, and removed 16-bit only restriction from docs.
2021-05-25 12:47:28 -07:00
Бранимир Караџић
e642efb03a
Updated bindings.
2021-05-19 09:53:34 -07:00
Бранимир Караџић
117c999d6e
Added bgfx::Init capabilities mask.
2021-04-22 20:18:48 -07:00
Бранимир Караџић
6109697ade
Added bgfx::isFrameBufferValid API.
2021-04-16 22:13:26 -07:00
Бранимир Караџић
69fb21f50e
Cleanup.
2021-04-13 21:55:56 -07:00
Sam
49fb72842a
Minor alteration to clarify that BGFX_DISCARD_STATE also discards uniforms ( #2464 )
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Signed-off-by: Samuel Hellawell <sshellawell@gmail.com>
2021-04-09 21:51:03 -07:00
Aleš Mlakar
f2a42ec216
Updated Beef bindings ( #2426 )
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* Vulkan shader compiler uniform size fix (>255).
* Updated IDL Beef bindings
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-03-17 17:49:01 -07:00
Бранимир Караџић
239ce7a612
Fixed typo.
2021-02-07 07:35:18 -08:00
Branimir Karadžić
5c304dad3b
Fixed issue #2330 . Added support for 32-bit indices in transient index buffer.
2020-12-15 19:01:25 -08:00
Бранимир Караџић
796acfa98b
Added Attachment.numLayers needed for viewport layer array support.
2020-12-12 10:04:14 -08:00
Бранимир Караџић
8dd39d42df
Cleanup.
2020-12-02 21:08:25 -08:00
Aleš Mlakar
93f0cdfaf4
IDL Beef bindings ( #2290 )
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Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2020-10-19 06:54:18 -07:00
kingscallop
436b7fab9e
Adds UAV support for D3D12, Vulkan and reworked for OpenGL, D3D11 ( #2119 )
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* Adds UAV support for D3D12, Vulkan and reworked support for OpenGL, D3D11
UAV support is now uniform across compute and draw.
To set a UAV you just use bgfx::setImage() and IMAGE2D in the shader, just like in compute.
Due to these changes shaders will have to be recompiled.
The changes include:
- D3D11 requires patching of the UAV slot number (which is now done by modifying the DXBC instead of using a macro)
- If the DXBC binary includes a debug chunk, that is also patched to match the new slot number
- All the other renderers don't need any kind of patching
- There are some shader annotations to better convert the UAV format used in hlsl to spirv
Possibility of further enhancements:
- bgfx::setViewFrameBuffer() only supports binding to a framebuffer or, using BGFX_INVALID_HANDLE, to bind the default backbuffer. This doesn't allow for the case where there is no need to bind to either one of them, for example when using a fragment shader only to read and write to an UAV.
* Bump shader version, because they need to be recompiled.
2020-10-04 21:51:41 -07:00
云风
0e1c095c3b
add *_with_layout APIs ( #2251 )
2020-09-01 20:19:14 -07:00
云风
4d6445896e
Add missing VertexLayoutHandle for C APIs ( #2249 )
2020-09-01 08:36:52 -07:00
Бранимир Караџић
8065659e90
Added configurable minimum resource command buffer size.
2020-06-03 17:58:54 -07:00
Бранимир Караџић
977188e9de
Added weldVertices 32-bit indices support.
2020-05-30 21:38:41 -07:00
Бранимир Караџић
1c063fdc67
Fixed spelling.
2020-05-30 08:22:08 -07:00
Hugo Amnov
b62302631e
Add Webgpu backend ( #2132 )
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* WebGPU first draft (shaderc bin version 8)
* WebGPU scripts
2020-05-08 08:53:53 -07:00
Бранимир Караџић
f2e79bbe41
Fixed #2133 .
2020-05-03 19:58:15 -07:00
Бранимир Караџић
7792a893af
Cleanup.
2020-04-25 09:50:52 -07:00
Бранимир Караџић
00d1225cc6
Updated docs.
2020-04-16 21:27:48 -07:00
Бранимир Караџић
6a1db4c2a2
Updated docs.
2020-04-14 20:13:22 -07:00
Бранимир Караџић
000a3b704c
Cleanup.
2020-04-14 08:37:07 -07:00
Бранимир Караџић
06460b8ac2
Fixed discard flags.
2020-04-02 19:04:13 -07:00
Бранимир Караџић
23f9ba6552
Cleanup dicard flags.
2020-04-01 19:23:40 -07:00
Cedric Guillemet
dbb83d2525
PR feedback
2020-03-18 02:14:20 +00:00
Cedric Guillemet
0881d98bd2
Discard flags for submit call
2020-03-18 02:14:20 +00:00
Vladimir Vukicevic
9499acce56
Add Valid property to handle types
2020-02-18 17:54:55 +00:00