Fix various typos (#2719)

Found via `codespell -q 3 -S ./3rdparty,*.ttf -L attribut,ba,clude,conly,indext,inout,lod,nclude,retur,utput`
This commit is contained in:
luzpaz 2022-02-05 14:34:15 -05:00 committed by GitHub
parent e79f92a241
commit 6875e96bcb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
27 changed files with 71 additions and 71 deletions

View File

@ -3658,7 +3658,7 @@ public static class bgfx
/// <summary>
/// Reserve matrices in internal matrix cache.
/// @attention Pointer returned can be modifed until `bgfx::frame` is called.
/// @attention Pointer returned can be modified until `bgfx::frame` is called.
/// </summary>
///
/// <param name="_transform">Pointer to `Transform` structure.</param>
@ -3777,7 +3777,7 @@ public static class bgfx
public static extern void encoder_set_transient_vertex_buffer_with_layout(Encoder* _this, uint8 _stream, TransientVertexBuffer* _tvb, uint32 _startVertex, uint32 _numVertices, VertexLayoutHandle _layoutHandle);
/// <summary>
/// Set number of vertices for auto generated vertices use in conjuction
/// Set number of vertices for auto generated vertices use in conjunction
/// with gl_VertexID.
/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
/// </summary>
@ -3821,7 +3821,7 @@ public static class bgfx
public static extern void encoder_set_instance_data_from_dynamic_vertex_buffer(Encoder* _this, DynamicVertexBufferHandle _handle, uint32 _startVertex, uint32 _num);
/// <summary>
/// Set number of instances for auto generated instances use in conjuction
/// Set number of instances for auto generated instances use in conjunction
/// with gl_InstanceID.
/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
/// </summary>
@ -4206,7 +4206,7 @@ public static class bgfx
/// <summary>
/// Reserve matrices in internal matrix cache.
/// @attention Pointer returned can be modifed until `bgfx::frame` is called.
/// @attention Pointer returned can be modified until `bgfx::frame` is called.
/// </summary>
///
/// <param name="_transform">Pointer to `Transform` structure.</param>
@ -4335,7 +4335,7 @@ public static class bgfx
public static extern void set_transient_vertex_buffer_with_layout(uint8 _stream, TransientVertexBuffer* _tvb, uint32 _startVertex, uint32 _numVertices, VertexLayoutHandle _layoutHandle);
/// <summary>
/// Set number of vertices for auto generated vertices use in conjuction
/// Set number of vertices for auto generated vertices use in conjunction
/// with gl_VertexID.
/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
/// </summary>
@ -4379,7 +4379,7 @@ public static class bgfx
public static extern void set_instance_data_from_dynamic_vertex_buffer(DynamicVertexBufferHandle _handle, uint32 _startVertex, uint32 _num);
/// <summary>
/// Set number of instances for auto generated instances use in conjuction
/// Set number of instances for auto generated instances use in conjunction
/// with gl_InstanceID.
/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
/// </summary>

View File

@ -3615,7 +3615,7 @@ public static partial class bgfx
/// <summary>
/// Reserve matrices in internal matrix cache.
/// @attention Pointer returned can be modifed until `bgfx::frame` is called.
/// @attention Pointer returned can be modified until `bgfx::frame` is called.
/// </summary>
///
/// <param name="_transform">Pointer to `Transform` structure.</param>
@ -3734,7 +3734,7 @@ public static partial class bgfx
public static extern unsafe void encoder_set_transient_vertex_buffer_with_layout(Encoder* _this, byte _stream, TransientVertexBuffer* _tvb, uint _startVertex, uint _numVertices, VertexLayoutHandle _layoutHandle);
/// <summary>
/// Set number of vertices for auto generated vertices use in conjuction
/// Set number of vertices for auto generated vertices use in conjunction
/// with gl_VertexID.
/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
/// </summary>
@ -3778,7 +3778,7 @@ public static partial class bgfx
public static extern unsafe void encoder_set_instance_data_from_dynamic_vertex_buffer(Encoder* _this, DynamicVertexBufferHandle _handle, uint _startVertex, uint _num);
/// <summary>
/// Set number of instances for auto generated instances use in conjuction
/// Set number of instances for auto generated instances use in conjunction
/// with gl_InstanceID.
/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
/// </summary>
@ -4163,7 +4163,7 @@ public static partial class bgfx
/// <summary>
/// Reserve matrices in internal matrix cache.
/// @attention Pointer returned can be modifed until `bgfx::frame` is called.
/// @attention Pointer returned can be modified until `bgfx::frame` is called.
/// </summary>
///
/// <param name="_transform">Pointer to `Transform` structure.</param>
@ -4292,7 +4292,7 @@ public static partial class bgfx
public static extern unsafe void set_transient_vertex_buffer_with_layout(byte _stream, TransientVertexBuffer* _tvb, uint _startVertex, uint _numVertices, VertexLayoutHandle _layoutHandle);
/// <summary>
/// Set number of vertices for auto generated vertices use in conjuction
/// Set number of vertices for auto generated vertices use in conjunction
/// with gl_VertexID.
/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
/// </summary>
@ -4336,7 +4336,7 @@ public static partial class bgfx
public static extern unsafe void set_instance_data_from_dynamic_vertex_buffer(DynamicVertexBufferHandle _handle, uint _startVertex, uint _num);
/// <summary>
/// Set number of instances for auto generated instances use in conjuction
/// Set number of instances for auto generated instances use in conjunction
/// with gl_InstanceID.
/// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
/// </summary>

View File

@ -1329,7 +1329,7 @@ version(BindBgfx_Static)
/**
* Reserve matrices in internal matrix cache.
* Attention: Pointer returned can be modifed until `bgfx::frame` is called.
* Attention: Pointer returned can be modified until `bgfx::frame` is called.
* Params:
* _transform = Pointer to `Transform` structure.
* _num = Number of matrices.
@ -1432,7 +1432,7 @@ version(BindBgfx_Static)
void bgfx_encoder_set_transient_vertex_buffer_with_layout(bgfx_encoder_t* _this, byte _stream, const(bgfx_transient_vertex_buffer_t)* _tvb, uint _startVertex, uint _numVertices, bgfx_vertex_layout_handle_t _layoutHandle);
/**
* Set number of vertices for auto generated vertices use in conjuction
* Set number of vertices for auto generated vertices use in conjunction
* with gl_VertexID.
* Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`.
* Params:
@ -1469,7 +1469,7 @@ version(BindBgfx_Static)
void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_t* _this, bgfx_dynamic_vertex_buffer_handle_t _handle, uint _startVertex, uint _num);
/**
* Set number of instances for auto generated instances use in conjuction
* Set number of instances for auto generated instances use in conjunction
* with gl_InstanceID.
* Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`.
*/
@ -1820,7 +1820,7 @@ version(BindBgfx_Static)
/**
* Reserve matrices in internal matrix cache.
* Attention: Pointer returned can be modifed until `bgfx::frame` is called.
* Attention: Pointer returned can be modified until `bgfx::frame` is called.
* Params:
* _transform = Pointer to `Transform` structure.
* _num = Number of matrices.
@ -1934,7 +1934,7 @@ version(BindBgfx_Static)
void bgfx_set_transient_vertex_buffer_with_layout(byte _stream, const(bgfx_transient_vertex_buffer_t)* _tvb, uint _startVertex, uint _numVertices, bgfx_vertex_layout_handle_t _layoutHandle);
/**
* Set number of vertices for auto generated vertices use in conjuction
* Set number of vertices for auto generated vertices use in conjunction
* with gl_VertexID.
* Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`.
* Params:
@ -1971,7 +1971,7 @@ version(BindBgfx_Static)
void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint _startVertex, uint _num);
/**
* Set number of instances for auto generated instances use in conjuction
* Set number of instances for auto generated instances use in conjunction
* with gl_InstanceID.
* Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`.
*/
@ -3589,7 +3589,7 @@ else
/**
* Reserve matrices in internal matrix cache.
* Attention: Pointer returned can be modifed until `bgfx::frame` is called.
* Attention: Pointer returned can be modified until `bgfx::frame` is called.
* Params:
* _transform = Pointer to `Transform` structure.
* _num = Number of matrices.
@ -3703,7 +3703,7 @@ else
da_bgfx_encoder_set_transient_vertex_buffer_with_layout bgfx_encoder_set_transient_vertex_buffer_with_layout;
/**
* Set number of vertices for auto generated vertices use in conjuction
* Set number of vertices for auto generated vertices use in conjunction
* with gl_VertexID.
* Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`.
* Params:
@ -3744,7 +3744,7 @@ else
da_bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer;
/**
* Set number of instances for auto generated instances use in conjuction
* Set number of instances for auto generated instances use in conjunction
* with gl_InstanceID.
* Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`.
*/
@ -4125,7 +4125,7 @@ else
/**
* Reserve matrices in internal matrix cache.
* Attention: Pointer returned can be modifed until `bgfx::frame` is called.
* Attention: Pointer returned can be modified until `bgfx::frame` is called.
* Params:
* _transform = Pointer to `Transform` structure.
* _num = Number of matrices.
@ -4250,7 +4250,7 @@ else
da_bgfx_set_transient_vertex_buffer_with_layout bgfx_set_transient_vertex_buffer_with_layout;
/**
* Set number of vertices for auto generated vertices use in conjuction
* Set number of vertices for auto generated vertices use in conjunction
* with gl_VertexID.
* Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`.
* Params:
@ -4291,7 +4291,7 @@ else
da_bgfx_set_instance_data_from_dynamic_vertex_buffer bgfx_set_instance_data_from_dynamic_vertex_buffer;
/**
* Set number of instances for auto generated instances use in conjuction
* Set number of instances for auto generated instances use in conjunction
* with gl_InstanceID.
* Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`.
*/

View File

@ -858,7 +858,7 @@ struct bgfx_init_t
*/
ushort deviceId;
ulong capabilities; /// Capabilities initialization mask (default: UINT64_MAX).
bool debug_; /// Enable device for debuging.
bool debug_; /// Enable device for debugging.
bool profile; /// Enable device for profiling.
bgfx_platform_data_t platformData; /// Platform data.
bgfx_resolution_t resolution; /// Backbuffer resolution and reset parameters. See: `bgfx::Resolution`.

View File

@ -777,7 +777,7 @@ struct Mesh
// Submit
bgfx::submit(_id, _program);
// Keep track of submited view ids
// Keep track of submitted view ids
s_viewMask |= 1 << _id;
}
}

View File

@ -548,7 +548,7 @@ void submit(bgfx::ViewId _id, bgfx::ProgramHandle _handle, int32_t _depth = 0)
{
bgfx::submit(_id, _handle, _depth);
// Keep track of submited view ids.
// Keep track of submitted view ids.
s_viewMask |= 1 << _id;
}

View File

@ -64,10 +64,10 @@ public:
// Set the number of frames of decay/fade to apply to the scene.
bool setDecaySteps(int _steps);
// Set the brightness multipler applied on each decay frame after the first.
// Set the brightness multiplier applied on each decay frame after the first.
bool setDecay(float _decay);
// Set the brightness multipler applied on the first decay frame.
// Set the brightness multiplier applied on the first decay frame.
bool setInitialDecay(float _initialDecay);
// Set a 2d transformation for the display.

View File

@ -54,7 +54,7 @@ public:
, 0
);
// ID buffer clears to black, which represnts clicking on nothing (background)
// ID buffer clears to black, which represents clicking on nothing (background)
bgfx::setViewClear(RENDER_PASS_ID
, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
, 0x000000ff

View File

@ -353,8 +353,8 @@ public:
, BGFX_TEXTURE_RT /* | BGFX_SAMPLER_COMPARE_LEQUAL*/
); // Note I'm not setting BGFX_SAMPLER_COMPARE_LEQUAL. Why?
// Normally a PCF shadow map such as this requires a compare. However, this sample also
// reads from this texture in the lighting pass, and only uses the PCF capabilites in the
// combine pass, so the flag is disabled by default.
// reads from this texture in the lighting pass, and only uses the PCF capabilities in
// the combine pass, so the flag is disabled by default.
m_shadowBuffer = bgfx::createFrameBuffer(BX_COUNTOF(m_shadowBufferTex), m_shadowBufferTex, true);

View File

@ -69,7 +69,7 @@ namespace
-0.49853f, 0.041556f, 1.057311f,
};
// Converts color repesentation from CIE XYZ to RGB color-space.
// Converts color representation from CIE XYZ to RGB color-space.
Color xyzToRgb(const Color& xyz)
{
Color rgb(bx::init::None);

View File

@ -641,7 +641,7 @@ namespace
* Load the Terrain Program
*
* This program renders an adaptive terrain using the implicit subdivision
* technique discribed in GPU Zen 2.
* technique described in GPU Zen 2.
**/
void loadPrograms()
{

View File

@ -495,7 +495,7 @@ Collapse(struct mesh *M, int uid, int vid) {
static struct vertex *
MinimumCostEdge(struct mesh *M) {
// Find the edge that when collapsed will affect model the least.
// This funtion actually returns a Vertex, the second vertex
// This function actually returns a Vertex, the second vertex
// of the edge (collapse candidate) is stored in the vertex data.
// Serious optimization opportunity here: this function currently
// does a sequential search through an unsorted Array :-(

View File

@ -823,7 +823,7 @@ public:
ImGui::Combo("spatial sample extent", &m_spatialSampleType, "three\0five\0\0");
if (ImGui::IsItemHovered() )
{
ImGui::SetTooltip("select 3x3 or 5x5 filter kernal");
ImGui::SetTooltip("select 3x3 or 5x5 filter kernel");
}
ImGui::SliderFloat("sigma z", &m_sigmaDepth, 0.0f, 0.1f, "%.5f");
@ -1061,7 +1061,7 @@ public:
// Shader uniforms
Uniforms m_uniforms;
// Uniforms to indentify texture samplers
// Uniforms to identify texture samplers
bgfx::UniformHandle s_albedo;
bgfx::UniformHandle s_color;
bgfx::UniformHandle s_normal;

View File

@ -787,7 +787,7 @@ public:
// Shader uniforms
Uniforms m_uniforms;
// Uniforms to indentify texture samplers
// Uniforms to identify texture samplers
bgfx::UniformHandle s_albedo;
bgfx::UniformHandle s_color;
bgfx::UniformHandle s_normal;

View File

@ -993,7 +993,7 @@ public:
PassUniforms m_uniforms;
ModelUniforms m_modelUniforms;
// Uniforms to indentify texture samplers
// Uniforms to identify texture samplers
bgfx::UniformHandle s_albedo;
bgfx::UniformHandle s_color;
bgfx::UniformHandle s_normal;

View File

@ -179,7 +179,7 @@ namespace
// Shader uniforms
ModelUniforms m_modelUniforms;
// Uniforms to indentify texture samplers
// Uniforms to identify texture samplers
bgfx::UniformHandle s_albedo;
bgfx::UniformHandle s_color;
bgfx::UniformHandle s_normal;

View File

@ -50,7 +50,7 @@
// A_GLSL .... Using GLSL.
// A_HLSL .... Using HLSL.
// A_HLSL_6_2 Using HLSL 6.2 with new 'uint16_t' and related types (requires '-enable-16bit-types').
// A_NO_16_BIT_CAST Don't use instructions that are not availabe in SPIR-V (needed for running A_HLSL_6_2 on Vulkan)
// A_NO_16_BIT_CAST Don't use instructions that are not available in SPIR-V (needed for running A_HLSL_6_2 on Vulkan)
// A_GCC ..... Using a GCC compatible compiler (else assume MSVC compatible compiler by default).
// =======
// A_BYTE .... Support 8-bit integer.
@ -2118,7 +2118,7 @@
// (b.) For 8-bit 709, steps {0 to 20.7} are in the linear region (8% of the encoding range).
// Also there is a slight step in the transition regions.
// Precision of the coefficients in the spec being the likely cause.
// Main usage case of the sRGB code is to do the linear->sRGB converstion in a compute shader before store.
// Main usage case of the sRGB code is to do the linear->sRGB conversion in a compute shader before store.
// This is to work around lack of hardware (typically only ROP does the conversion for free).
// To "correct" the linear segment, would be to introduce error, because hardware decode of sRGB->linear is fixed (and free).
// So this header keeps with the spec.

View File

@ -68,7 +68,7 @@
//
//------------------------------------------------------------------------------------------------------------------------------
// EASU provides a high quality spatial-only scaling at relatively low cost.
// Meaning EASU is appropiate for laptops and other low-end GPUs.
// Meaning EASU is appropriate for laptops and other low-end GPUs.
// Quality from 1x to 4x area scaling is good.
//------------------------------------------------------------------------------------------------------------------------------
// The scalar uses a modified fast approximation to the standard lanczos(size=2) kernel.

View File

@ -213,7 +213,7 @@ struct FsrResources
// Shader uniforms
Uniforms m_uniforms;
// Uniforms to indentify texture samplers
// Uniforms to identify texture samplers
bgfx::UniformHandle s_inputTexture = BGFX_INVALID_HANDLE;
};

View File

@ -181,7 +181,7 @@ public:
/// @remark the handle is required to be valid
const FontInfo& getFontInfo(FontHandle _handle) const;
/// Return the rendering informations about the glyph region. Load the
/// Return the rendering information about the glyph region. Load the
/// glyph from a TrueType font if possible
///
const GlyphInfo* getGlyphInfo(FontHandle _handle, CodePoint _codePoint);

View File

@ -422,7 +422,7 @@ namespace bgfx
virtual ~CallbackI() = 0;
/// This callback is called on unrecoverable errors.
/// It's not safe to continue (Exluding _code `Fatal::DebugCheck`),
/// It's not safe to continue (Excluding _code `Fatal::DebugCheck`),
/// inform the user and terminate the application.
///
/// @param[in] _filePath File path where fatal message was generated.
@ -665,7 +665,7 @@ namespace bgfx
uint64_t capabilities; //!< Capabilities initialization mask (default: UINT64_MAX).
bool debug; //!< Enable device for debuging.
bool debug; //!< Enable device for debugging.
bool profile; //!< Enable device for profiling.
/// Platform data.
@ -1135,7 +1135,7 @@ namespace bgfx
/// @param[in] _num Number of matrices.
/// @returns Index into matrix cache.
///
/// @attention Pointer returned can be modifed until `bgfx::frame` is called.
/// @attention Pointer returned can be modified until `bgfx::frame` is called.
/// @attention C99 equivalent is `bgfx_encoder_alloc_transform`.
///
uint32_t allocTransform(
@ -1329,7 +1329,7 @@ namespace bgfx
, VertexLayoutHandle _layoutHandle = BGFX_INVALID_HANDLE
);
/// Set number of vertices for auto generated vertices use in conjuction
/// Set number of vertices for auto generated vertices use in conjunction
/// with gl_VertexID.
///
/// @param[in] _numVertices Number of vertices.
@ -1389,7 +1389,7 @@ namespace bgfx
, uint32_t _num
);
/// Set number of instances for auto generated instances use in conjuction
/// Set number of instances for auto generated instances use in conjunction
/// with gl_InstanceID.
///
/// @param[in] _numInstances Number of instances.
@ -3586,7 +3586,7 @@ namespace bgfx
/// @param[in] _num Number of matrices.
/// @returns index into matrix cache.
///
/// @attention Pointer returned can be modifed until `bgfx::frame` is called.
/// @attention Pointer returned can be modified until `bgfx::frame` is called.
/// @attention C99 equivalent is `bgfx_alloc_transform`.
///
uint32_t allocTransform(
@ -3780,7 +3780,7 @@ namespace bgfx
, VertexLayoutHandle _layoutHandle = BGFX_INVALID_HANDLE
);
/// Set number of vertices for auto generated vertices use in conjuction
/// Set number of vertices for auto generated vertices use in conjunction
/// with gl_VertexID.
///
/// @param[in] _numVertices Number of vertices.
@ -3840,7 +3840,7 @@ namespace bgfx
, uint32_t _num
);
/// Set number of instances for auto generated instances use in conjuction
/// Set number of instances for auto generated instances use in conjunction
/// with gl_InstanceID.
///
/// @param[in] _numInstances Number of instances.

View File

@ -670,7 +670,7 @@ typedef struct bgfx_init_s
*/
uint16_t deviceId;
uint64_t capabilities; /** Capabilities initialization mask (default: UINT64_MAX). */
bool debug; /** Enable device for debuging. */
bool debug; /** Enable device for debugging. */
bool profile; /** Enable device for profiling. */
bgfx_platform_data_t platformData; /** Platform data. */
bgfx_resolution_t resolution; /** Backbuffer resolution and reset parameters. See: `bgfx::Resolution`. */
@ -2436,7 +2436,7 @@ BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_t* _this, uint32_
/**
* Reserve matrices in internal matrix cache.
* @attention Pointer returned can be modifed until `bgfx::frame` is called.
* @attention Pointer returned can be modified until `bgfx::frame` is called.
*
* @param[out] _transform Pointer to `Transform` structure.
* @param[in] _num Number of matrices.
@ -2550,7 +2550,7 @@ BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_t* _this,
BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer_with_layout(bgfx_encoder_t* _this, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_layout_handle_t _layoutHandle);
/**
* Set number of vertices for auto generated vertices use in conjuction
* Set number of vertices for auto generated vertices use in conjunction
* with gl_VertexID.
* @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
*
@ -2591,7 +2591,7 @@ BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_t
BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_t* _this, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
/**
* Set number of instances for auto generated instances use in conjuction
* Set number of instances for auto generated instances use in conjunction
* with gl_InstanceID.
* @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
*
@ -2987,7 +2987,7 @@ BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num);
/**
* Reserve matrices in internal matrix cache.
* @attention Pointer returned can be modifed until `bgfx::frame` is called.
* @attention Pointer returned can be modified until `bgfx::frame` is called.
*
* @param[out] _transform Pointer to `Transform` structure.
* @param[in] _num Number of matrices.
@ -3114,7 +3114,7 @@ BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_tra
BGFX_C_API void bgfx_set_transient_vertex_buffer_with_layout(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_layout_handle_t _layoutHandle);
/**
* Set number of vertices for auto generated vertices use in conjuction
* Set number of vertices for auto generated vertices use in conjunction
* with gl_VertexID.
* @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
*
@ -3155,7 +3155,7 @@ BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_han
BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
/**
* Set number of instances for auto generated instances use in conjuction
* Set number of instances for auto generated instances use in conjunction
* with gl_InstanceID.
* @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
*

View File

@ -800,7 +800,7 @@ struct.Init { ctor }
.deviceId "uint16_t" --- Device id. If set to 0 it will select first device, or device with
--- matching id.
.capabilities "uint64_t" --- Capabilities initialization mask (default: UINT64_MAX).
.debug "bool" --- Enable device for debuging.
.debug "bool" --- Enable device for debugging.
.profile "bool" --- Enable device for profiling.
.platformData "PlatformData" --- Platform data.
.resolution "Resolution" --- Backbuffer resolution and reset parameters. See: `bgfx::Resolution`.
@ -2204,7 +2204,7 @@ func.Encoder.setTransform { cname = "set_transform_cached" }
--- Reserve matrices in internal matrix cache.
---
--- @attention Pointer returned can be modifed until `bgfx::frame` is called.
--- @attention Pointer returned can be modified until `bgfx::frame` is called.
---
func.Encoder.allocTransform
"uint32_t" --- Index in matrix cache.
@ -2333,7 +2333,7 @@ func.Encoder.setVertexBuffer { cname = "set_transient_vertex_buffer_with_layout"
--- of vertex buffer will be used.
{ default = "BGFX_INVALID_HANDLE" }
--- Set number of vertices for auto generated vertices use in conjuction
--- Set number of vertices for auto generated vertices use in conjunction
--- with gl_VertexID.
---
--- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
@ -2378,7 +2378,7 @@ func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_ver
.startVertex "uint32_t" --- First instance data.
.num "uint32_t" --- Number of data instances.
--- Set number of instances for auto generated instances use in conjuction
--- Set number of instances for auto generated instances use in conjunction
--- with gl_InstanceID.
---
--- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
@ -2757,7 +2757,7 @@ func.setTransform { cname = "set_transform_cached" }
--- Reserve matrices in internal matrix cache.
---
--- @attention Pointer returned can be modifed until `bgfx::frame` is called.
--- @attention Pointer returned can be modified until `bgfx::frame` is called.
---
func.allocTransform
"uint32_t" --- Index in matrix cache.
@ -2888,7 +2888,7 @@ func.setVertexBuffer { cname = "set_transient_vertex_buffer_with_layout" }
--- of vertex buffer will be used.
{ default = "BGFX_INVALID_HANDLE" }
--- Set number of vertices for auto generated vertices use in conjuction
--- Set number of vertices for auto generated vertices use in conjunction
--- with gl_VertexID.
---
--- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
@ -2933,7 +2933,7 @@ func.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buff
.startVertex "uint32_t" --- First instance data.
.num "uint32_t" --- Number of data instances.
--- Set number of instances for auto generated instances use in conjuction
--- Set number of instances for auto generated instances use in conjunction
--- with gl_InstanceID.
---
--- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.

View File

@ -203,7 +203,7 @@ end
if _OPTIONS["with-sdl"] then
if os.is("windows") then
if not os.getenv("SDL2_DIR") then
print("Set SDL2_DIR enviroment variable.")
print("Set SDL2_DIR environment variable.")
end
end
end

View File

@ -238,7 +238,7 @@ namespace bgfx { namespace gl
GLint interval = 0;
[glContext setValues:&interval forParameter:NSOpenGLCPSwapInterval];
// When initializing NSOpenGLView programatically (as we are), this sometimes doesn't
// When initializing NSOpenGLView programmatically (as we are), this sometimes doesn't
// get hooked up properly (especially when there are existing window elements). This ensures
// we are valid. Otherwise, you'll probably get a GL_INVALID_FRAMEBUFFER_OPERATION when
// trying to glClear() for the first time.

View File

@ -4978,7 +4978,7 @@ VK_DESTROY
bx::read(&reader, m_size, &err);
// fill binding description with uniform informations
// fill binding description with uniform information
uint16_t bidx = 0;
if (m_size > 0)
{

View File

@ -1153,7 +1153,7 @@ namespace bgfx
// 0 1 2 3
// 76543210765432107654321076543210
// ........ iiiii...........
// ^---------------- Interploation
// ^---------------- Interpolation
_instruction.interpolation = DxbcInterpolation::Enum( (token & UINT32_C(0x0000f800) ) >> 11);
break;