diff --git a/bindings/bf/bgfx.bf b/bindings/bf/bgfx.bf index d51c41488..dcd8f727b 100644 --- a/bindings/bf/bgfx.bf +++ b/bindings/bf/bgfx.bf @@ -3658,7 +3658,7 @@ public static class bgfx /// /// Reserve matrices in internal matrix cache. - /// @attention Pointer returned can be modifed until `bgfx::frame` is called. + /// @attention Pointer returned can be modified until `bgfx::frame` is called. /// /// /// Pointer to `Transform` structure. @@ -3777,7 +3777,7 @@ public static class bgfx public static extern void encoder_set_transient_vertex_buffer_with_layout(Encoder* _this, uint8 _stream, TransientVertexBuffer* _tvb, uint32 _startVertex, uint32 _numVertices, VertexLayoutHandle _layoutHandle); /// - /// Set number of vertices for auto generated vertices use in conjuction + /// Set number of vertices for auto generated vertices use in conjunction /// with gl_VertexID. /// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. /// @@ -3821,7 +3821,7 @@ public static class bgfx public static extern void encoder_set_instance_data_from_dynamic_vertex_buffer(Encoder* _this, DynamicVertexBufferHandle _handle, uint32 _startVertex, uint32 _num); /// - /// Set number of instances for auto generated instances use in conjuction + /// Set number of instances for auto generated instances use in conjunction /// with gl_InstanceID. /// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. /// @@ -4206,7 +4206,7 @@ public static class bgfx /// /// Reserve matrices in internal matrix cache. - /// @attention Pointer returned can be modifed until `bgfx::frame` is called. + /// @attention Pointer returned can be modified until `bgfx::frame` is called. /// /// /// Pointer to `Transform` structure. @@ -4335,7 +4335,7 @@ public static class bgfx public static extern void set_transient_vertex_buffer_with_layout(uint8 _stream, TransientVertexBuffer* _tvb, uint32 _startVertex, uint32 _numVertices, VertexLayoutHandle _layoutHandle); /// - /// Set number of vertices for auto generated vertices use in conjuction + /// Set number of vertices for auto generated vertices use in conjunction /// with gl_VertexID. /// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. /// @@ -4379,7 +4379,7 @@ public static class bgfx public static extern void set_instance_data_from_dynamic_vertex_buffer(DynamicVertexBufferHandle _handle, uint32 _startVertex, uint32 _num); /// - /// Set number of instances for auto generated instances use in conjuction + /// Set number of instances for auto generated instances use in conjunction /// with gl_InstanceID. /// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. /// diff --git a/bindings/cs/bgfx.cs b/bindings/cs/bgfx.cs index d9be8bfa1..a83d27b72 100644 --- a/bindings/cs/bgfx.cs +++ b/bindings/cs/bgfx.cs @@ -3615,7 +3615,7 @@ public static partial class bgfx /// /// Reserve matrices in internal matrix cache. - /// @attention Pointer returned can be modifed until `bgfx::frame` is called. + /// @attention Pointer returned can be modified until `bgfx::frame` is called. /// /// /// Pointer to `Transform` structure. @@ -3734,7 +3734,7 @@ public static partial class bgfx public static extern unsafe void encoder_set_transient_vertex_buffer_with_layout(Encoder* _this, byte _stream, TransientVertexBuffer* _tvb, uint _startVertex, uint _numVertices, VertexLayoutHandle _layoutHandle); /// - /// Set number of vertices for auto generated vertices use in conjuction + /// Set number of vertices for auto generated vertices use in conjunction /// with gl_VertexID. /// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. /// @@ -3778,7 +3778,7 @@ public static partial class bgfx public static extern unsafe void encoder_set_instance_data_from_dynamic_vertex_buffer(Encoder* _this, DynamicVertexBufferHandle _handle, uint _startVertex, uint _num); /// - /// Set number of instances for auto generated instances use in conjuction + /// Set number of instances for auto generated instances use in conjunction /// with gl_InstanceID. /// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. /// @@ -4163,7 +4163,7 @@ public static partial class bgfx /// /// Reserve matrices in internal matrix cache. - /// @attention Pointer returned can be modifed until `bgfx::frame` is called. + /// @attention Pointer returned can be modified until `bgfx::frame` is called. /// /// /// Pointer to `Transform` structure. @@ -4292,7 +4292,7 @@ public static partial class bgfx public static extern unsafe void set_transient_vertex_buffer_with_layout(byte _stream, TransientVertexBuffer* _tvb, uint _startVertex, uint _numVertices, VertexLayoutHandle _layoutHandle); /// - /// Set number of vertices for auto generated vertices use in conjuction + /// Set number of vertices for auto generated vertices use in conjunction /// with gl_VertexID. /// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. /// @@ -4336,7 +4336,7 @@ public static partial class bgfx public static extern unsafe void set_instance_data_from_dynamic_vertex_buffer(DynamicVertexBufferHandle _handle, uint _startVertex, uint _num); /// - /// Set number of instances for auto generated instances use in conjuction + /// Set number of instances for auto generated instances use in conjunction /// with gl_InstanceID. /// @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. /// diff --git a/bindings/d/funcs.d b/bindings/d/funcs.d index 33aeb356a..67d0392f0 100644 --- a/bindings/d/funcs.d +++ b/bindings/d/funcs.d @@ -1329,7 +1329,7 @@ version(BindBgfx_Static) /** * Reserve matrices in internal matrix cache. - * Attention: Pointer returned can be modifed until `bgfx::frame` is called. + * Attention: Pointer returned can be modified until `bgfx::frame` is called. * Params: * _transform = Pointer to `Transform` structure. * _num = Number of matrices. @@ -1432,7 +1432,7 @@ version(BindBgfx_Static) void bgfx_encoder_set_transient_vertex_buffer_with_layout(bgfx_encoder_t* _this, byte _stream, const(bgfx_transient_vertex_buffer_t)* _tvb, uint _startVertex, uint _numVertices, bgfx_vertex_layout_handle_t _layoutHandle); /** - * Set number of vertices for auto generated vertices use in conjuction + * Set number of vertices for auto generated vertices use in conjunction * with gl_VertexID. * Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`. * Params: @@ -1469,7 +1469,7 @@ version(BindBgfx_Static) void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_t* _this, bgfx_dynamic_vertex_buffer_handle_t _handle, uint _startVertex, uint _num); /** - * Set number of instances for auto generated instances use in conjuction + * Set number of instances for auto generated instances use in conjunction * with gl_InstanceID. * Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`. */ @@ -1820,7 +1820,7 @@ version(BindBgfx_Static) /** * Reserve matrices in internal matrix cache. - * Attention: Pointer returned can be modifed until `bgfx::frame` is called. + * Attention: Pointer returned can be modified until `bgfx::frame` is called. * Params: * _transform = Pointer to `Transform` structure. * _num = Number of matrices. @@ -1934,7 +1934,7 @@ version(BindBgfx_Static) void bgfx_set_transient_vertex_buffer_with_layout(byte _stream, const(bgfx_transient_vertex_buffer_t)* _tvb, uint _startVertex, uint _numVertices, bgfx_vertex_layout_handle_t _layoutHandle); /** - * Set number of vertices for auto generated vertices use in conjuction + * Set number of vertices for auto generated vertices use in conjunction * with gl_VertexID. * Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`. * Params: @@ -1971,7 +1971,7 @@ version(BindBgfx_Static) void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint _startVertex, uint _num); /** - * Set number of instances for auto generated instances use in conjuction + * Set number of instances for auto generated instances use in conjunction * with gl_InstanceID. * Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`. */ @@ -3589,7 +3589,7 @@ else /** * Reserve matrices in internal matrix cache. - * Attention: Pointer returned can be modifed until `bgfx::frame` is called. + * Attention: Pointer returned can be modified until `bgfx::frame` is called. * Params: * _transform = Pointer to `Transform` structure. * _num = Number of matrices. @@ -3703,7 +3703,7 @@ else da_bgfx_encoder_set_transient_vertex_buffer_with_layout bgfx_encoder_set_transient_vertex_buffer_with_layout; /** - * Set number of vertices for auto generated vertices use in conjuction + * Set number of vertices for auto generated vertices use in conjunction * with gl_VertexID. * Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`. * Params: @@ -3744,7 +3744,7 @@ else da_bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer; /** - * Set number of instances for auto generated instances use in conjuction + * Set number of instances for auto generated instances use in conjunction * with gl_InstanceID. * Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`. */ @@ -4125,7 +4125,7 @@ else /** * Reserve matrices in internal matrix cache. - * Attention: Pointer returned can be modifed until `bgfx::frame` is called. + * Attention: Pointer returned can be modified until `bgfx::frame` is called. * Params: * _transform = Pointer to `Transform` structure. * _num = Number of matrices. @@ -4250,7 +4250,7 @@ else da_bgfx_set_transient_vertex_buffer_with_layout bgfx_set_transient_vertex_buffer_with_layout; /** - * Set number of vertices for auto generated vertices use in conjuction + * Set number of vertices for auto generated vertices use in conjunction * with gl_VertexID. * Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`. * Params: @@ -4291,7 +4291,7 @@ else da_bgfx_set_instance_data_from_dynamic_vertex_buffer bgfx_set_instance_data_from_dynamic_vertex_buffer; /** - * Set number of instances for auto generated instances use in conjuction + * Set number of instances for auto generated instances use in conjunction * with gl_InstanceID. * Attention: Availability depends on: `BGFX_CAPS_VERTEX_ID`. */ diff --git a/bindings/d/types.d b/bindings/d/types.d index 87d8be0cd..69594aeb2 100644 --- a/bindings/d/types.d +++ b/bindings/d/types.d @@ -858,7 +858,7 @@ struct bgfx_init_t */ ushort deviceId; ulong capabilities; /// Capabilities initialization mask (default: UINT64_MAX). - bool debug_; /// Enable device for debuging. + bool debug_; /// Enable device for debugging. bool profile; /// Enable device for profiling. bgfx_platform_data_t platformData; /// Platform data. bgfx_resolution_t resolution; /// Backbuffer resolution and reset parameters. See: `bgfx::Resolution`. diff --git a/examples/13-stencil/stencil.cpp b/examples/13-stencil/stencil.cpp index f8208942b..e950f9332 100644 --- a/examples/13-stencil/stencil.cpp +++ b/examples/13-stencil/stencil.cpp @@ -777,7 +777,7 @@ struct Mesh // Submit bgfx::submit(_id, _program); - // Keep track of submited view ids + // Keep track of submitted view ids s_viewMask |= 1 << _id; } } diff --git a/examples/14-shadowvolumes/shadowvolumes.cpp b/examples/14-shadowvolumes/shadowvolumes.cpp index 573f629ba..f298fc4f7 100644 --- a/examples/14-shadowvolumes/shadowvolumes.cpp +++ b/examples/14-shadowvolumes/shadowvolumes.cpp @@ -548,7 +548,7 @@ void submit(bgfx::ViewId _id, bgfx::ProgramHandle _handle, int32_t _depth = 0) { bgfx::submit(_id, _handle, _depth); - // Keep track of submited view ids. + // Keep track of submitted view ids. s_viewMask |= 1 << _id; } diff --git a/examples/23-vectordisplay/vectordisplay.h b/examples/23-vectordisplay/vectordisplay.h index edadfd72e..3cfc57fa5 100644 --- a/examples/23-vectordisplay/vectordisplay.h +++ b/examples/23-vectordisplay/vectordisplay.h @@ -64,10 +64,10 @@ public: // Set the number of frames of decay/fade to apply to the scene. bool setDecaySteps(int _steps); - // Set the brightness multipler applied on each decay frame after the first. + // Set the brightness multiplier applied on each decay frame after the first. bool setDecay(float _decay); - // Set the brightness multipler applied on the first decay frame. + // Set the brightness multiplier applied on the first decay frame. bool setInitialDecay(float _initialDecay); // Set a 2d transformation for the display. diff --git a/examples/30-picking/picking.cpp b/examples/30-picking/picking.cpp index df9318d2f..f14b63958 100644 --- a/examples/30-picking/picking.cpp +++ b/examples/30-picking/picking.cpp @@ -54,7 +54,7 @@ public: , 0 ); - // ID buffer clears to black, which represnts clicking on nothing (background) + // ID buffer clears to black, which represents clicking on nothing (background) bgfx::setViewClear(RENDER_PASS_ID , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH , 0x000000ff diff --git a/examples/31-rsm/reflectiveshadowmap.cpp b/examples/31-rsm/reflectiveshadowmap.cpp index 5cc7d5254..cebc5efb9 100644 --- a/examples/31-rsm/reflectiveshadowmap.cpp +++ b/examples/31-rsm/reflectiveshadowmap.cpp @@ -353,8 +353,8 @@ public: , BGFX_TEXTURE_RT /* | BGFX_SAMPLER_COMPARE_LEQUAL*/ ); // Note I'm not setting BGFX_SAMPLER_COMPARE_LEQUAL. Why? // Normally a PCF shadow map such as this requires a compare. However, this sample also - // reads from this texture in the lighting pass, and only uses the PCF capabilites in the - // combine pass, so the flag is disabled by default. + // reads from this texture in the lighting pass, and only uses the PCF capabilities in + // the combine pass, so the flag is disabled by default. m_shadowBuffer = bgfx::createFrameBuffer(BX_COUNTOF(m_shadowBufferTex), m_shadowBufferTex, true); diff --git a/examples/36-sky/sky.cpp b/examples/36-sky/sky.cpp index 87a77e23f..764410906 100644 --- a/examples/36-sky/sky.cpp +++ b/examples/36-sky/sky.cpp @@ -69,7 +69,7 @@ namespace -0.49853f, 0.041556f, 1.057311f, }; - // Converts color repesentation from CIE XYZ to RGB color-space. + // Converts color representation from CIE XYZ to RGB color-space. Color xyzToRgb(const Color& xyz) { Color rgb(bx::init::None); diff --git a/examples/41-tess/tess.cpp b/examples/41-tess/tess.cpp index a5b503327..9ab5dc8bf 100644 --- a/examples/41-tess/tess.cpp +++ b/examples/41-tess/tess.cpp @@ -641,7 +641,7 @@ namespace * Load the Terrain Program * * This program renders an adaptive terrain using the implicit subdivision - * technique discribed in GPU Zen 2. + * technique described in GPU Zen 2. **/ void loadPrograms() { diff --git a/examples/42-bunnylod/progmesh.c b/examples/42-bunnylod/progmesh.c index 9eeb9496a..adcf1e7d4 100644 --- a/examples/42-bunnylod/progmesh.c +++ b/examples/42-bunnylod/progmesh.c @@ -495,7 +495,7 @@ Collapse(struct mesh *M, int uid, int vid) { static struct vertex * MinimumCostEdge(struct mesh *M) { // Find the edge that when collapsed will affect model the least. - // This funtion actually returns a Vertex, the second vertex + // This function actually returns a Vertex, the second vertex // of the edge (collapse candidate) is stored in the vertex data. // Serious optimization opportunity here: this function currently // does a sequential search through an unsorted Array :-( diff --git a/examples/43-denoise/denoise.cpp b/examples/43-denoise/denoise.cpp index 7ae3b5125..f4e1ca819 100644 --- a/examples/43-denoise/denoise.cpp +++ b/examples/43-denoise/denoise.cpp @@ -823,7 +823,7 @@ public: ImGui::Combo("spatial sample extent", &m_spatialSampleType, "three\0five\0\0"); if (ImGui::IsItemHovered() ) { - ImGui::SetTooltip("select 3x3 or 5x5 filter kernal"); + ImGui::SetTooltip("select 3x3 or 5x5 filter kernel"); } ImGui::SliderFloat("sigma z", &m_sigmaDepth, 0.0f, 0.1f, "%.5f"); @@ -1061,7 +1061,7 @@ public: // Shader uniforms Uniforms m_uniforms; - // Uniforms to indentify texture samplers + // Uniforms to identify texture samplers bgfx::UniformHandle s_albedo; bgfx::UniformHandle s_color; bgfx::UniformHandle s_normal; diff --git a/examples/44-sss/screen_space_shadows.cpp b/examples/44-sss/screen_space_shadows.cpp index 961ea7d83..7903b13a2 100644 --- a/examples/44-sss/screen_space_shadows.cpp +++ b/examples/44-sss/screen_space_shadows.cpp @@ -787,7 +787,7 @@ public: // Shader uniforms Uniforms m_uniforms; - // Uniforms to indentify texture samplers + // Uniforms to identify texture samplers bgfx::UniformHandle s_albedo; bgfx::UniformHandle s_color; bgfx::UniformHandle s_normal; diff --git a/examples/45-bokeh/bokeh.cpp b/examples/45-bokeh/bokeh.cpp index 6a021d044..a16e544f3 100644 --- a/examples/45-bokeh/bokeh.cpp +++ b/examples/45-bokeh/bokeh.cpp @@ -993,7 +993,7 @@ public: PassUniforms m_uniforms; ModelUniforms m_modelUniforms; - // Uniforms to indentify texture samplers + // Uniforms to identify texture samplers bgfx::UniformHandle s_albedo; bgfx::UniformHandle s_color; bgfx::UniformHandle s_normal; diff --git a/examples/46-fsr/app.cpp b/examples/46-fsr/app.cpp index b6a948790..b22e5ee08 100644 --- a/examples/46-fsr/app.cpp +++ b/examples/46-fsr/app.cpp @@ -179,7 +179,7 @@ namespace // Shader uniforms ModelUniforms m_modelUniforms; - // Uniforms to indentify texture samplers + // Uniforms to identify texture samplers bgfx::UniformHandle s_albedo; bgfx::UniformHandle s_color; bgfx::UniformHandle s_normal; diff --git a/examples/46-fsr/ffx_a.h b/examples/46-fsr/ffx_a.h index e54756077..0efcc8d81 100644 --- a/examples/46-fsr/ffx_a.h +++ b/examples/46-fsr/ffx_a.h @@ -50,7 +50,7 @@ // A_GLSL .... Using GLSL. // A_HLSL .... Using HLSL. // A_HLSL_6_2 Using HLSL 6.2 with new 'uint16_t' and related types (requires '-enable-16bit-types'). -// A_NO_16_BIT_CAST Don't use instructions that are not availabe in SPIR-V (needed for running A_HLSL_6_2 on Vulkan) +// A_NO_16_BIT_CAST Don't use instructions that are not available in SPIR-V (needed for running A_HLSL_6_2 on Vulkan) // A_GCC ..... Using a GCC compatible compiler (else assume MSVC compatible compiler by default). // ======= // A_BYTE .... Support 8-bit integer. @@ -2118,7 +2118,7 @@ // (b.) For 8-bit 709, steps {0 to 20.7} are in the linear region (8% of the encoding range). // Also there is a slight step in the transition regions. // Precision of the coefficients in the spec being the likely cause. -// Main usage case of the sRGB code is to do the linear->sRGB converstion in a compute shader before store. +// Main usage case of the sRGB code is to do the linear->sRGB conversion in a compute shader before store. // This is to work around lack of hardware (typically only ROP does the conversion for free). // To "correct" the linear segment, would be to introduce error, because hardware decode of sRGB->linear is fixed (and free). // So this header keeps with the spec. diff --git a/examples/46-fsr/ffx_fsr1.h b/examples/46-fsr/ffx_fsr1.h index 15ecfde5c..bd8728454 100644 --- a/examples/46-fsr/ffx_fsr1.h +++ b/examples/46-fsr/ffx_fsr1.h @@ -68,7 +68,7 @@ // //------------------------------------------------------------------------------------------------------------------------------ // EASU provides a high quality spatial-only scaling at relatively low cost. -// Meaning EASU is appropiate for laptops and other low-end GPUs. +// Meaning EASU is appropriate for laptops and other low-end GPUs. // Quality from 1x to 4x area scaling is good. //------------------------------------------------------------------------------------------------------------------------------ // The scalar uses a modified fast approximation to the standard lanczos(size=2) kernel. diff --git a/examples/46-fsr/fsr.cpp b/examples/46-fsr/fsr.cpp index a88f8c471..39d9eff2e 100644 --- a/examples/46-fsr/fsr.cpp +++ b/examples/46-fsr/fsr.cpp @@ -213,7 +213,7 @@ struct FsrResources // Shader uniforms Uniforms m_uniforms; - // Uniforms to indentify texture samplers + // Uniforms to identify texture samplers bgfx::UniformHandle s_inputTexture = BGFX_INVALID_HANDLE; }; diff --git a/examples/common/font/font_manager.h b/examples/common/font/font_manager.h index 7d431b63c..a8ea3e51c 100644 --- a/examples/common/font/font_manager.h +++ b/examples/common/font/font_manager.h @@ -181,7 +181,7 @@ public: /// @remark the handle is required to be valid const FontInfo& getFontInfo(FontHandle _handle) const; - /// Return the rendering informations about the glyph region. Load the + /// Return the rendering information about the glyph region. Load the /// glyph from a TrueType font if possible /// const GlyphInfo* getGlyphInfo(FontHandle _handle, CodePoint _codePoint); diff --git a/include/bgfx/bgfx.h b/include/bgfx/bgfx.h index 113fee8cb..860301f81 100644 --- a/include/bgfx/bgfx.h +++ b/include/bgfx/bgfx.h @@ -422,7 +422,7 @@ namespace bgfx virtual ~CallbackI() = 0; /// This callback is called on unrecoverable errors. - /// It's not safe to continue (Exluding _code `Fatal::DebugCheck`), + /// It's not safe to continue (Excluding _code `Fatal::DebugCheck`), /// inform the user and terminate the application. /// /// @param[in] _filePath File path where fatal message was generated. @@ -665,7 +665,7 @@ namespace bgfx uint64_t capabilities; //!< Capabilities initialization mask (default: UINT64_MAX). - bool debug; //!< Enable device for debuging. + bool debug; //!< Enable device for debugging. bool profile; //!< Enable device for profiling. /// Platform data. @@ -1135,7 +1135,7 @@ namespace bgfx /// @param[in] _num Number of matrices. /// @returns Index into matrix cache. /// - /// @attention Pointer returned can be modifed until `bgfx::frame` is called. + /// @attention Pointer returned can be modified until `bgfx::frame` is called. /// @attention C99 equivalent is `bgfx_encoder_alloc_transform`. /// uint32_t allocTransform( @@ -1329,7 +1329,7 @@ namespace bgfx , VertexLayoutHandle _layoutHandle = BGFX_INVALID_HANDLE ); - /// Set number of vertices for auto generated vertices use in conjuction + /// Set number of vertices for auto generated vertices use in conjunction /// with gl_VertexID. /// /// @param[in] _numVertices Number of vertices. @@ -1389,7 +1389,7 @@ namespace bgfx , uint32_t _num ); - /// Set number of instances for auto generated instances use in conjuction + /// Set number of instances for auto generated instances use in conjunction /// with gl_InstanceID. /// /// @param[in] _numInstances Number of instances. @@ -3586,7 +3586,7 @@ namespace bgfx /// @param[in] _num Number of matrices. /// @returns index into matrix cache. /// - /// @attention Pointer returned can be modifed until `bgfx::frame` is called. + /// @attention Pointer returned can be modified until `bgfx::frame` is called. /// @attention C99 equivalent is `bgfx_alloc_transform`. /// uint32_t allocTransform( @@ -3780,7 +3780,7 @@ namespace bgfx , VertexLayoutHandle _layoutHandle = BGFX_INVALID_HANDLE ); - /// Set number of vertices for auto generated vertices use in conjuction + /// Set number of vertices for auto generated vertices use in conjunction /// with gl_VertexID. /// /// @param[in] _numVertices Number of vertices. @@ -3840,7 +3840,7 @@ namespace bgfx , uint32_t _num ); - /// Set number of instances for auto generated instances use in conjuction + /// Set number of instances for auto generated instances use in conjunction /// with gl_InstanceID. /// /// @param[in] _numInstances Number of instances. diff --git a/include/bgfx/c99/bgfx.h b/include/bgfx/c99/bgfx.h index 3bef08ce8..ebfa05a70 100644 --- a/include/bgfx/c99/bgfx.h +++ b/include/bgfx/c99/bgfx.h @@ -670,7 +670,7 @@ typedef struct bgfx_init_s */ uint16_t deviceId; uint64_t capabilities; /** Capabilities initialization mask (default: UINT64_MAX). */ - bool debug; /** Enable device for debuging. */ + bool debug; /** Enable device for debugging. */ bool profile; /** Enable device for profiling. */ bgfx_platform_data_t platformData; /** Platform data. */ bgfx_resolution_t resolution; /** Backbuffer resolution and reset parameters. See: `bgfx::Resolution`. */ @@ -2436,7 +2436,7 @@ BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_t* _this, uint32_ /** * Reserve matrices in internal matrix cache. - * @attention Pointer returned can be modifed until `bgfx::frame` is called. + * @attention Pointer returned can be modified until `bgfx::frame` is called. * * @param[out] _transform Pointer to `Transform` structure. * @param[in] _num Number of matrices. @@ -2550,7 +2550,7 @@ BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_t* _this, BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer_with_layout(bgfx_encoder_t* _this, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_layout_handle_t _layoutHandle); /** - * Set number of vertices for auto generated vertices use in conjuction + * Set number of vertices for auto generated vertices use in conjunction * with gl_VertexID. * @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. * @@ -2591,7 +2591,7 @@ BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_t BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_t* _this, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num); /** - * Set number of instances for auto generated instances use in conjuction + * Set number of instances for auto generated instances use in conjunction * with gl_InstanceID. * @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. * @@ -2987,7 +2987,7 @@ BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num); /** * Reserve matrices in internal matrix cache. - * @attention Pointer returned can be modifed until `bgfx::frame` is called. + * @attention Pointer returned can be modified until `bgfx::frame` is called. * * @param[out] _transform Pointer to `Transform` structure. * @param[in] _num Number of matrices. @@ -3114,7 +3114,7 @@ BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_tra BGFX_C_API void bgfx_set_transient_vertex_buffer_with_layout(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_layout_handle_t _layoutHandle); /** - * Set number of vertices for auto generated vertices use in conjuction + * Set number of vertices for auto generated vertices use in conjunction * with gl_VertexID. * @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. * @@ -3155,7 +3155,7 @@ BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_han BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num); /** - * Set number of instances for auto generated instances use in conjuction + * Set number of instances for auto generated instances use in conjunction * with gl_InstanceID. * @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. * diff --git a/scripts/bgfx.idl b/scripts/bgfx.idl index b0058e994..6b6b88c30 100644 --- a/scripts/bgfx.idl +++ b/scripts/bgfx.idl @@ -800,7 +800,7 @@ struct.Init { ctor } .deviceId "uint16_t" --- Device id. If set to 0 it will select first device, or device with --- matching id. .capabilities "uint64_t" --- Capabilities initialization mask (default: UINT64_MAX). - .debug "bool" --- Enable device for debuging. + .debug "bool" --- Enable device for debugging. .profile "bool" --- Enable device for profiling. .platformData "PlatformData" --- Platform data. .resolution "Resolution" --- Backbuffer resolution and reset parameters. See: `bgfx::Resolution`. @@ -2204,7 +2204,7 @@ func.Encoder.setTransform { cname = "set_transform_cached" } --- Reserve matrices in internal matrix cache. --- ---- @attention Pointer returned can be modifed until `bgfx::frame` is called. +--- @attention Pointer returned can be modified until `bgfx::frame` is called. --- func.Encoder.allocTransform "uint32_t" --- Index in matrix cache. @@ -2333,7 +2333,7 @@ func.Encoder.setVertexBuffer { cname = "set_transient_vertex_buffer_with_layout" --- of vertex buffer will be used. { default = "BGFX_INVALID_HANDLE" } ---- Set number of vertices for auto generated vertices use in conjuction +--- Set number of vertices for auto generated vertices use in conjunction --- with gl_VertexID. --- --- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. @@ -2378,7 +2378,7 @@ func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_ver .startVertex "uint32_t" --- First instance data. .num "uint32_t" --- Number of data instances. ---- Set number of instances for auto generated instances use in conjuction +--- Set number of instances for auto generated instances use in conjunction --- with gl_InstanceID. --- --- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. @@ -2757,7 +2757,7 @@ func.setTransform { cname = "set_transform_cached" } --- Reserve matrices in internal matrix cache. --- ---- @attention Pointer returned can be modifed until `bgfx::frame` is called. +--- @attention Pointer returned can be modified until `bgfx::frame` is called. --- func.allocTransform "uint32_t" --- Index in matrix cache. @@ -2888,7 +2888,7 @@ func.setVertexBuffer { cname = "set_transient_vertex_buffer_with_layout" } --- of vertex buffer will be used. { default = "BGFX_INVALID_HANDLE" } ---- Set number of vertices for auto generated vertices use in conjuction +--- Set number of vertices for auto generated vertices use in conjunction --- with gl_VertexID. --- --- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. @@ -2933,7 +2933,7 @@ func.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buff .startVertex "uint32_t" --- First instance data. .num "uint32_t" --- Number of data instances. ---- Set number of instances for auto generated instances use in conjuction +--- Set number of instances for auto generated instances use in conjunction --- with gl_InstanceID. --- --- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`. diff --git a/scripts/genie.lua b/scripts/genie.lua index 62e37061b..a4a5b669a 100644 --- a/scripts/genie.lua +++ b/scripts/genie.lua @@ -203,7 +203,7 @@ end if _OPTIONS["with-sdl"] then if os.is("windows") then if not os.getenv("SDL2_DIR") then - print("Set SDL2_DIR enviroment variable.") + print("Set SDL2_DIR environment variable.") end end end diff --git a/src/glcontext_nsgl.mm b/src/glcontext_nsgl.mm index 47f350a92..16cac872b 100644 --- a/src/glcontext_nsgl.mm +++ b/src/glcontext_nsgl.mm @@ -238,7 +238,7 @@ namespace bgfx { namespace gl GLint interval = 0; [glContext setValues:&interval forParameter:NSOpenGLCPSwapInterval]; - // When initializing NSOpenGLView programatically (as we are), this sometimes doesn't + // When initializing NSOpenGLView programmatically (as we are), this sometimes doesn't // get hooked up properly (especially when there are existing window elements). This ensures // we are valid. Otherwise, you'll probably get a GL_INVALID_FRAMEBUFFER_OPERATION when // trying to glClear() for the first time. diff --git a/src/renderer_vk.cpp b/src/renderer_vk.cpp index 90b01d16e..cf52d186d 100644 --- a/src/renderer_vk.cpp +++ b/src/renderer_vk.cpp @@ -4978,7 +4978,7 @@ VK_DESTROY bx::read(&reader, m_size, &err); - // fill binding description with uniform informations + // fill binding description with uniform information uint16_t bidx = 0; if (m_size > 0) { diff --git a/src/shader_dxbc.cpp b/src/shader_dxbc.cpp index accf4e310..7d1a54363 100644 --- a/src/shader_dxbc.cpp +++ b/src/shader_dxbc.cpp @@ -1153,7 +1153,7 @@ namespace bgfx // 0 1 2 3 // 76543210765432107654321076543210 // ........ iiiii........... - // ^---------------- Interploation + // ^---------------- Interpolation _instruction.interpolation = DxbcInterpolation::Enum( (token & UINT32_C(0x0000f800) ) >> 11); break;