Бранимир Караџић
594be53891
Reverted #2021 .
2020-05-12 07:11:01 -07:00
Hugo Amnov
e1c211b537
WebGPU various small fixes ( #2140 )
2020-05-10 17:48:25 -07:00
Hugo Amnov
b62302631e
Add Webgpu backend ( #2132 )
...
* WebGPU first draft (shaderc bin version 8)
* WebGPU scripts
2020-05-08 08:53:53 -07:00
Бранимир Караџић
7f7c8a9bc0
Updated glslang.
2020-05-04 21:14:04 -07:00
Hugo Amnov
b48b084d25
Vulkan cleanup for Webgpu ( #2127 )
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* Harmonize and simplify Vulkan SPIRV bindings mappings
* Handle Vulkan V-flip properly
* Update Embedded shaders
2020-05-03 13:54:30 -07:00
kingscallop
eaab1be079
Fix GpuShader5 extension on Intel and support 'bitsTo' functions ( #2118 )
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GpuShader5 extension isn't supported on fragment shaders.
Bumps the GLSL version to support the 'bitsTo' functions when present on the shader.
2020-04-26 20:43:03 -07:00
Бранимир Караџић
36ec2a462d
Removed alignment macros, and added functions instead.
2020-04-19 18:23:04 -07:00
James Fulop
ea4bbbfcb7
shader read optimization ( #2109 )
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Currently `const char * str` gets converted to a StringView when its passed to `bx::strFindNl`, incurring a strlen. We have the data to calculate the strlen and fully construct the StringView.
2020-04-15 21:12:33 -07:00
Бранимир Караџић
ba5a6b0e46
Fixed build.
2020-04-07 22:49:55 -07:00
G
f07a0f5179
Added support for the extension OES_EGL_image_external(_essl3) for GLES2/3 ( #2021 )
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Co-authored-by: Gabriel <gabriel.sulka@visiarc.com>
2020-04-06 08:20:49 -07:00
Бранимир Караџић
6c0c5c9921
Renamed vertexdecl.* to vertexlayout.*
2020-03-28 20:06:03 -07:00
Sandy Carter
9d09b965f5
shaderc_glsl: skip interp params when parsing glslopt output
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Keywords like `flat` qualify type names. Without skipping them, the parser
will not find the type used and fail.
2020-02-20 16:05:00 +00:00
Бранимир Караџић
82f56b5987
Happy New Year!
2020-01-14 21:37:06 -08:00
Бранимир Караџић
3f1c51203b
Cleanup.
2019-11-28 20:59:44 -08:00
Attila Kocsis
16e12b30fd
geometryv: added attrib/radius info and show 3d axes option
...
max camera distance depends on loaded mesh size
2019-11-08 07:07:19 -08:00
Attila Kocsis
84e8935180
added gltf 2.0 input to geometryc
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Preferred output coordinate system transformation added.
glTF2.0 is tested with all models from https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0
Static mesh output looks ok for all of them, but as output file format hasn't changed only static mesh is exported. No animation, nodes, materials. etc.
2019-11-08 07:06:52 -08:00
Бранимир Караџић
35abd01cfb
Fixed warnings.
2019-10-05 09:52:04 -07:00
attilaz
3a6f9ff5b0
Fixed isampler and usampler for metal/spirv ( #1903 )
2019-10-04 20:03:27 -07:00
Бранимир Караџић
010676412e
Fixed issue #1894 .
2019-09-28 19:30:23 +02:00
Sandy
78614c9b55
shaderc: Add before hlsl validation option to spirv ( #1892 )
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Fixes opaque type in struct error by disabling check.
```
Error: In Vulkan, OpTypeStruct must not contain an opaque type.
%BgfxSampler2D = OpTypeStruct %6 %8
```
2019-09-26 19:00:44 +00:00
kingscallop
65303869ab
Fixes shaderc texture array usage detection.
2019-09-01 15:06:20 -07:00
Leandro Freire
1db46f4fe6
Rename variables and constants
2019-08-17 12:32:16 -07:00
Бранимир Караџић
9009ba50ba
Cleanup.
2019-08-15 21:55:09 -07:00
Бранимир Караџић
5edeea64a9
Cleanup.
2019-08-15 21:37:35 -07:00
Бранимир Караџић
90e6afd47d
shaderc: Cleanup.
2019-08-13 19:35:10 -07:00
Rinthel
2fa32d855d
implement compute shader support
2019-08-13 18:44:42 -07:00
Leandro Freire
855623e153
Rename VertexDecl to VertexLayout
2019-08-13 18:42:01 -07:00
Attila Kocsis
e58a108387
Metal: Fix resource binding for latest spirv-cross
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More info:
https://github.com/KhronosGroup/SPIRV-Cross/pull/1036
https://github.com/KhronosGroup/SPIRV-Cross/issues/1072
2019-08-10 09:32:16 -07:00
Rinthel Kwon
6927a9179b
vulkan renderer draft implementation
2019-08-04 19:51:16 -07:00
Бранимир Караџић
bbba6aa1ab
shaderc: Split Metal and SPIRV compilers.
2019-08-03 08:54:02 -07:00
Бранимир Караџић
564f484ab7
shaderc: Split Metal and SPIRV compilers.
2019-08-03 08:52:14 -07:00
Бранимир Караџић
1ce3e6d256
Cleanup.
2019-07-24 20:17:26 -07:00
Бранимир Караџић
bd39b5580a
Cleanup.
2019-07-24 20:12:07 -07:00
Бранимир Караџић
e91be57ff3
Cleanup.
2019-07-21 20:48:01 -07:00
Kitchen
4941a3d81c
fix devide by zero in texture viewer when construct orientation matrix ( #1825 )
2019-07-21 20:45:37 -07:00
attilaz
72d0a0c4fa
index buffer generation using final vertex data ( #1816 )
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This results a smaller output file for some meshes.
2019-07-13 09:07:33 -07:00
Attila Kocsis
d6b3fcccc0
added geometryv
2019-06-19 21:37:35 +02:00
Attila Kocsis
62f54bb7ad
File dialog added to entry
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Win32/Linux version is from texturev. OSX uses native dialog instead of zenity.
win32 has a fix to support win32 target: OPENFILENAMEA customData is uintptr_t instead of uint64_t.
2019-04-25 22:29:34 +02:00
Бранимир Караџић
56cbbb0283
Cleanup.
2019-04-20 19:04:31 -07:00
feserr
6d6f28b158
Show all profile modes in the usage of shaderc.
2019-04-17 09:59:18 +02:00
Бранимир Караџић
3564e2a289
Updated spirv-cross.
2019-04-14 21:53:50 -07:00
attilaz
ed885c3c5a
using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression
2019-04-13 16:07:06 +02:00
Бранимир Караџић
b323a8950c
texturev: Fixed recognizing file extension on files with extensions with multiple period separators.
2019-03-23 09:54:45 -07:00
Nick Waanders
88da162438
shaderc_spirv now emitting sampler uniforms
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ShaderC now emits sampler uniforms for Metal and Spirv.
2019-03-12 15:23:10 -07:00
Branimir Karadžić
464a555101
texturev: Added winapi support for openFileSelectionDialog.
2019-02-19 22:42:46 -08:00
Бранимир Караџић
9ad5f41858
Fixed build.
2019-02-19 19:30:08 -08:00
Бранимир Караџић
3d7a8e904c
Cleanup.
2019-02-19 17:53:03 -08:00
Branimir Karadžić
1b9dd14683
Fixed framebuffer RW.
2019-02-18 13:40:17 -08:00
Бранимир Караџић
e29c43221d
Cleanup.
2019-02-17 22:08:18 -08:00
Бранимир Караџић
3d809c38f4
Cleanup.
2019-02-17 21:50:46 -08:00