fix devide by zero in texture viewer when construct orientation matrix (#1825)
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@ -1095,7 +1095,7 @@ struct InterpolatorT
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const double freq = double(bx::getHPFrequency() );
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int64_t now = bx::getHPCounter();
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float time = (float)(double(now - offset) / freq);
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float lerp = bx::clamp(time, 0.0f, duration) / duration;
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float lerp = duration != 0 ? bx::clamp(time, 0.0f, duration) / duration : 0.0f;
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return lerpT(from, to, easeT(lerp) );
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}
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